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Everything posted by Xerus
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Lose Skills after restart
Xerus replied to Xerus's question in Request Server Development Help [L2J]
Only dominator skills... i checked every class and only dominators skills are getting removed. I dont continue to lose skill i just lose about 5-6 skills first time and then its fine but i still miss the old skills. The skills i am missing are: Ritual of life and some other buffs skills. I already tested this and its not working... I dont have any invalid skills and if this was the problem it would remove more skills not only domi skills -
Problem was that AllowClassMasters = True set to AllowClassMasters=True and worked (without spaces) i dont know why but all my configs have spaces and this one doesnt work with space..
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Lose Skills after restart
Xerus replied to Xerus's question in Request Server Development Help [L2J]
I use l2jacis and i never noticed it i just realized it today... -
Updated post: Troblem is that after making restart you lose skills.. after that if you sub back to your class you recieve the skills back anyone know what might be the problem? I use interlude l2j acis
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Lock topic pls... fixed.
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Hey guys, i know this is kinda stupid to ask but something is wrong.. Npc is set to L2ClassMaster AlowClassMasters is set to true and i keep getting the message that i have AllowClassMasters to false but its true... what else could it be? Here are my configs # Allow the use of class Managers to change occupation # Default = False AllowClassMasters = True # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # ConfigClassMaster=1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards. # ConfigClassMaster=1;[];[];2;[];[] # Allow only first and second change. ConfigClassMaster = 1;[57(100000)];[];2;[57(100000)];[];3;[5575(1000000)];[] # Class Masters will allow changing to any occupation on any level inside class tree # For example, Dwarven Fighter will be able to advance to: # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker. # But Warsmith will be able to change only to Maestro. # Default = False AllowEntireTree = True
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// Return a multiplier (exemple with resist shock : 1 + (-0,4 stun vuln) = 0,6% return 1 + (multiplier / 100); } I tried changing this to 1000 and the chance of debuffs works great
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i know that but i am not saying that shield stun and other debuffs work all the time i am saying that even with decrease to 1% resists the debuffs dont work very much
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I tried some skills like shield stun and curse gloom but the chance to success is tiny... I changed the power and nothing... Whats the problem here?
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Found it! public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill) { if (skill != null) { final byte element = skill.getElement(); if (element > 0) return 1 + ((attacker.getAttackElementValue(element) / 10.0 - target.getDefenseElementValue(element)) / 100.0); return 1; } double elemDamage = 0; for (byte i = 1; i < 7; i++) { final int attackerBonus = attacker.getAttackElementValue(i); elemDamage += Math.max(0, (attackerBonus - (attackerBonus * (target.getDefenseElementValue(i) / 100.0)))); } return elemDamage; changed getDefenseElementValue(i) / 100.0)))); from 100 to 1000 and its fine should i change attacker.getAttackElementValue(element) / 10.0 too?
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maybe this one ? public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill, L2SkillType type) { double multiplier = 1; // Get the elemental damages. if (skill.getElement() > 0) multiplier *= Math.sqrt(calcElemental(attacker, target, skill)); // Get the skillType to calculate its effect in function of base stats of the target. switch (type) { case BLEED: multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null); break; case POISON: multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null); break; case STUN: multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null); break; case PARALYZE: multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null); break; case ROOT: multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null); break; case SLEEP: multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null); break; case MUTE: case FEAR: case BETRAY: case AGGDEBUFF: case AGGREDUCE_CHAR: case ERASE: case CONFUSION: multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null); break; case DEBUFF: case WEAKNESS: multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null); break; case CANCEL: multiplier = target.calcStat(Stats.CANCEL_VULN, multiplier, target, null); break; default: } // Return a multiplier (exemple with resist shock : 1 + (-0,4 stun vuln) = 0,6% return 1 + (multiplier / 1000); }
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I cant find this formula that handles all these resists...
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acis is working perfect but its retail like... where buff slots matter but if you want to make a pvp server you have to change some things..
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Lower the slots is not a solution for that... I know i already found this but i was wondering if there is a java file that handles all the resist effects...
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I tested with all classes... for example if you hit for 1000 with a storm screamer and the opponent has elemental protection you hit for 500 if he has extra resistance you hit for 250 and if he has more resistance buffs you hit for less... Resistance buffs work but they decrease the damage way too much... Its not good when you hit for 1000 and with resistance buffs 100... So how can i edit the resistance thing ? I dont want to remove it, i just want to lower it
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Its the resists... they work but they decrease the damage way too much.. what should i do to lower the resists thing? i dont want to edit the skills...
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Buffer has all resists but i hit for 100 damage and i should damage for 1.2k. Everything is correct... normal m def normal m att but the problem is with mages... something else is wrong... i tested all mage classes and its the same... even without jewels the damage is 1000 !!!! it should be a lot more
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Hello guys, so i have a problem in my server with mage classes... All mage classes hit for very low dmg ! Skills are ok, weapons are ok even m attack is ok and they still hit very low damage i searched everywhere but i cant find the problem... no problems in configs or anywhere else.. any ideas?
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i dont know maybe its fake... but maybe its not.. my boss says that he makes good money from it and i have seen his account i dont know... any other thoughts?
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Anyone member of this thing? My Boss at work is working with this site and he says that he makes some good money, he told me to join but i dont know what do you guys think? Someone with experience?
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RippIn - Passive income (Grab your invitation)
Xerus replied to K4rMa's topic in Monetization General Discussion
this sh!t is growing fast but still no clue of what its all about anyone knows ? -
omg... i tried this a long time ago and it wasnt working and now that i checked it was set to null.. i guess i didnt saved the design table... Its working ! Thx very much, appreciate it !
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done but not working
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in characters table, i use l2jesios the templates are xml files i changed them but still not working.
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Hello guys i am using a vote reward gives a player 3 tries to vote but the problem is that when the player is created he has 0 votes and he has to wait until server restart to recieve the 3 tries... i want to give him 3 tries when he creates a character... I ve been messing with CharacterCreate.java but didnt managed to fix it....
