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extr3me

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Posts posted by extr3me

  1. General protection fault!

     

    History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial6) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial6) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_23.ShadowProjector64) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_23.ShadowProjector64) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

     

     

    How I Can Solve That

  2. Whay :(( more player get that

     

     

    General protection fault!

     

    History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial6) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial6) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_23.ShadowProjector64) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_23.ShadowProjector64) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

     

  3. L][blackDragon

     

    NoCustom Server

     

    Xp Rate-3000

    Sp Rate-3000

    Adena Rate-3000

     

    Enchant-Info

     

    Safe Armor/Jewels/Weapon +7

    Max Armor/Jewels/Weapon +30

     

    --------------------

     

    Normal Enchant rate 75 %

    Bless Enchant rate 100 %

    -------------------

     

    Special Zone :

     

    Pvp/Pk Zone

    Safe Zone

    Farm Zone I

    Farm Zone II

     

    --------------------

    Rb Jewels

    Custom Tatoo

    ----------------------

    Npc Info:

     

    Npc Buffer : 9h

    Custm GK-Farm Zone

    Augumenter

    CastelManager

    ~Gm Shop~

    ---------------------

    www.l2blackdragon.tk  

           OR

    www.l2blackdragon.ucoz.com

     

    New Pach Here ->http://rapidshare.de/files/48348622/system.rar.html

     

     

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