linkinpark21
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Everything posted by linkinpark21
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Fuction Manager
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
a katalava ok ty paidia! DELETE THIS TOPIC ! -
Fuction Manager
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
katalathos to ekana edw -
Fuction Manager
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
3ereis ayto to npc pou s vgazei otan ftiaxneis enan new char kai se kanei h good h evil -
paides epeidh tha ftiaksw gia prwth fora GvE server mporeite na m peite pou tha vrw fuction manager , ena shop kai mia gatekeeper gia GvE ? epsaksa alla dn vriskw kati :S
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paides pou tha vrw mia fuction manager ? gia GvE server
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[Help]Aman pia!!!:@
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
ginetai na kanei kapoios an dn tou einai kopos ta hosts tou upload ? gt egw eixa allaksei kai dn 3erw pou phgan ta alla pou eixe to pc apo mono t :S paizeI kai na ta diegrapsa//ktlva kanenas.... -
[Help]Aman pia!!!:@
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
tpt ta idia pali.....mipws ftaine ta hosts ? -
[Help]Aman pia!!!:@
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
to ekana alla e3akolouthei na exei to idio prob :S -
[Help]Aman pia!!!:@
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
les na prosballa to systhma me thn no-ip kai na mhn mpainei ? xD //otan les on topic? -
[Help]Aman pia!!!:@
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
thn no-ip thn eftiaksa gia na dw an tha anoiksei o server mhn gelasete :P server.properties: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=127.0.0.1 GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname=gamwtonkwlos.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname=192.168.1.67 # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=100 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=.* PetNameTemplate=.* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Packet Handler Debug PacketHandlerDebug = False # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 loginserver.properties: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=gamwtonkwlos.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.1.67 # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname=127.0.0.1 LoginserverPort=2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 GMMinLevel=100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname=127.0.0.1 # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = False # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts= true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=True #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 -
[Help]Aman pia!!!:@
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
to l2.ini einai swsto kai ta configs epishs ta ports einai anoixta (53,80,7777,2106,2009) alla kai pali tpt dn ginetai -
[Help]Aman pia!!!:@
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
nai -
re paidia aman dld dn antexw allo please help gt tha spasw to pc dn mporw allo!!!!! olo kapou tha kollhsei ! pfffffffff anoiksa enan l2jfree server interlude kai tou ekana kanonika install db mia xara ta panta sta configs einai h ip swsth kai sto l2.ini alla otan anoigw to client (ennoeitai oti einai anoixta ta:Loginserver.bat/gameserver.bat) dn kanei tpt vazw account kai dn m vgazei oute oti einai lathos o kwdikos oute tpt apla etc dn mpainei kai dn vgazei tpt sto login server h sto gameserver...pfff please help eleos dld pia me thn gkantemia m !
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[share] L2J-HardCode interlude pack
linkinpark21 replied to Flash™'s topic in Server Development Discussion [Greek]
file poly wraio fainetai to pack tha to checkarw kai tha s pw gnwmh :) gj -
[Help] Login
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
vrikes tpt ? :/ -
[Help] Login
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
ok w8 alla mhn gelaseis me thn no-ip thn eftiaksa na dw an tha anoiksei aytos o server :P # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfree.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=0.0.0.0 GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=sougamwtosoi.no-ip.org # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.1.67 # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 3 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=50 # Datapack root directory, defaults to current directory from which the server is started #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL # Define character name template # These ones are regular expressions, visit http://www.regular-expressions.info for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate=[A-Za-z0-9\-]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate=[A-Za-z0-9\-]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 #--------------------------------------------- # Safe Reboot configuration #--------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = True # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant=True # Disable players teleportations SafeRebootDisableTeleport=False # Disable craft and crystallize SafeRebootDisableCreateItem=False # Disable trades and shops SafeRebootDisableTransaction=False # Disable actions between players SafeRebootDisablePcIteraction=False # Disable actions on NPC SafeRebootDisableNpcIteraction=False # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = False NetworkTrafficOptimizationMs = 1100 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed :) FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================================ # JMX Administration # ================================================================ # Port to connect with l2jmx, -1 to disable jmx completely admin_portJMX=-1 # Port to connect to jmx via HTTP, -1 to disable # disable it if it is not local test # http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging) # It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url ! admin_portHTTP=-1 # password for keystore_file, the keystore file should be in config folder. # Comment it or remove the keystore file if you doesn't want to activate secure socket. #keystore_password=password # keystore file # this file is used to store a SSL certificate for your jmx server. # You have to create it with keytool like this : # $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost" # Change myKeystore, myPassword and myhost for your own needs # You have to give this file to all people that will use l2jmx #keystore=keystore.jks -
[Help] Login
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
me opoiodhpote account kai na mpw to exw valei auto create to account kai vazw sthn tyxh oti na'nai alla kai kanonika account alla twra m egine light me 9999ping kai ekleisa kai 3ana anoiksa loginserver/gameserver alla tpt -
[Help] Login
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
kai tote gt dn mporw na mpw ? -
[Help] Login
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
nai omws gt na mhn dwsw shmasia ? to eixa 3ananoiksei to pack kai douleye mia xara prin 1 mhna peripou -
[Help] Login
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
ti ennoeis ? -
paidia exw sikwsei enan server interlude kai anoigei kanonika omws paw na mpw me ena account pataw login kai ekei pou m vgazei na dialeksw server pou deixnei ping klp exei kanoniko ping kai einai light omws dn mporw na mpw kai m leei sto loginserver ayto : WARN : Object of class [net.sf.l2j.loginserver.beans.Accounts] with identifier [rgar]: not found opoios 3erei gia poion logo ginetai ayto as m pei ty.
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[Help] General protection fault!
linkinpark21 replied to linkinpark21's question in Request Server Development Help [Greek]
ok afou einai lathos kante to move enas mod alla please help ligo -
[Help] General protection fault!
linkinpark21 posted a question in Request Server Development Help [Greek]
paides kalhmera exw enan l2 c4 server kai to client m exei prob otan paw na mpw m skaei critical kai m leei ayto: General protection fault! History: WM_DESTROY <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop ti skata exei pathei ? mia mpainei kanonika kai mia m vgazei ayto 3erei kanenas tpt ? :S DELETE THIS TOPIC... -
[Share] Perfect Gatekeeper!!!!
linkinpark21 replied to uNiQue1337's topic in Server Development Discussion [L2J]
it works on interlude server???? -
[Share]Exchanger Shop[IL]
linkinpark21 replied to Elphiss™'s topic in Server Development Discussion [L2J]
ty i will try it
