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janezt

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Everything posted by janezt

  1. Found the right fileedit which opened it without problems. As per the expirable weapons/armors, durability does work, but it makes it a shadow item with a set amound to equips(example:200). Is there any way to make the weapon for a set amount of time in INTERLUDE ? Like 30 days, which was used on retail servers in more recent chronicles.
  2. Tried using this one, doesn't work. I also tried editing a different weapongrp(from a different server), i can't open it. Im really out of ideas, the other .dat files open normally
  3. Thanks for the advice. The biggest problem i got right now is finding a filledit which will open my weapongrp(it opens the armorgrp). I tried using about 5-6 of them, none of them opens it.
  4. Does lineage require ICP or UDP ports to be opened ? Does it require the firewall ports to be opened in inbound or outbound rules ?
  5. Addin the NPC using "idTemplate="31228"" in the header instead of manually adding it in the client files solved my problems, thank you a lot! I will try with copying the weapons/armors and making them "expirable" tommorow. I will report my findings on this post
  6. 1. I added the NPC to the client side because i created a new ID for it, therefore u must define it's looks don't u ? otherwise it just shows me a bunny. 3.The custom items are already added to the server and they work properlly,they get dropped by raids and are usable, working the way they're supposed to. This error occured when i tried adding them to the NPC. I guess i added them properlly because they got shown in the shop ? 4. Here's my multisell code: <?xml version='1.0' encoding='utf-8'?> <list> <item id="1"> <production id="9205" count="1"/> <ingredient id="57" count="1"/> </item> <item id="2"> <production id="9202" count="1"/> <ingredient id="57" count="1"/> </item> <item id="3"> <production id="9203" count="1"/> <ingredient id="57" count="1"/> </item> <item id="4"> <production id="9206" count="1"/> <ingredient id="57" count="1"/> </item> <item id="5"> <production id="9208" count="1"/> <ingredient id="57" count="1"/> </item> <item id="6"> <production id="9209" count="1"/> <ingredient id="57" count="1"/> </item> <item id="7"> <production id="9214" count="1"/> <ingredient id="57" count="1"/> </item> <item id="8"> <production id="9215" count="1"/> <ingredient id="57" count="1"/> </item> <item id="9"> <production id="9216" count="1"/> <ingredient id="57" count="1"/> </item> <item id="10"> <production id="9217" count="1"/> <ingredient id="57" count="1"/> </item> <item id="11"> <production id="9204" count="1"/> <ingredient id="57" count="1"/> </item> <item id="12"> <production id="9207" count="1"/> <ingredient id="57" count="1"/> </item> <item id="13"> <production id="5801" count="1"/> <ingredient id="57" count="1"/> </item> <item id="14"> <production id="5800" count="1"/> <ingredient id="57" count="1"/> </item> </list> The ID's are correct, i checked them twice, also tried to manually spawn them.
  7. I'm using l2j aCis. So, i've tried to do this on my own, but as i'm new to this, the furthest i got, was to be able to see the item icons in the shop, followed by a crit error quicly after that. I'll list the steps i've done, please correct me where i went wrong. NPC PART: I was attempting to make an NPC which sells CUSTOM items for 1 adena. The items are already implemented in the server, they just aren't sold at any NPC(craftable/droppable by RB's). 1. I added an NPC in the "data/xml/npc/npcs.xml" file(Copied the stats of an old one) with an unique ID, changed its type to "L2Mercant(idk if that matters ?) 2. I added the NPC in npcgrp.dat, npcname-e.dat. 3. Logged in game, spawned the NPC, the NPC was visible, it's name and tittle as well(no html yet). 4. Added the HTML file in "data\html\merchant\NPCID.html". The html contains some text and 2 anchors(example: "<a action="bypass -h npc_%objectId%_multisell 364543">". The multisell ID's are unique. 5. I created the multisell xml files, in which i added the custom weapons / armors, changed the adena price to "1". 6. Logged in, checked the shop, when clicking on the Weapon or Armor button, the shop opens up. I can see the weapon icons, but shortly after that follows a crit. error : History: UUIDATA_ITEM::execGetSetItemIDList <- UObject::execClassContext <- (ToolTip Transient.ToolTip0 @ FunctionInterface.ToolTip.ReturnTooltip_NTT_ITEM : 11BE) <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCTooltipManager::MakeTooltipInfo <- NCItemWnd::OnPostPaint <- NCVirtualWndMain::PostDrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop After that, even my client-side files got messed up, every item (even in my inventory, including retail items) was shown as "NoNameItem", which i solved by reapplying the patch. Copying a weapon/armor part: I want to make an expirable weapon/armor. Got no clue what exactly to do here besides editing the items.xml file, copying the weapon/armor and changing it's ID to an unique one, changing it's stats for it to be expirable(I guess the stat used to set this is "<set name="duration" val="600" />" ?) Is there also an edit needed in the client? Hope there's someone out here who can help me out please :)
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