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r3l1c

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Posts posted by r3l1c

  1. well ur first step is ok but when you want save the file is not save because how to say when you put save the format is .max and you need do option Export not save when you do this select format .obj and now go to step for make UKX ok hope you understand my steps ;)

     

    nice thx ;D but i have problem ... when i put obj file to oaukx its done ok but when i start game no weapon displayed...i modified weaponsgrp.dat but model not visible... and if i used already done weapons l2 write error with skeleton mesh...

     

    can you pls write me little guide for part of 3ds max? i load model, i can save it now as .obj, but i dont know how to check or import mesh on it... maybe that is why i got problems in game...

     

    btw i try this weapons in Interlude and all works but bad position of weapons... ;)

  2. oki i have all files :) can you write more detailed guide? :D i used 3ds max and open some nice bow, now what? :) i open .obj but when i want save, i must type .obj? because 3dsmax want save it like 3ds max file....  i open in UEedit textures for it, now what? :)

     

    yeah iam little noobie and i need more detailed guide :) i dont know how to set up texture in 3ds max to fit a model... :/

     

    i want try replace draconic bow for some of aion bow to test it on friends server :) so little more detailed guide for it will help me a lot :) thanks

     

  3. the problem is not .dat file is SQL file for example look this is original file

     

    INSERT INTO `custom_armor` VALUES ('570000', '570000', 'Sacrifice Helmet', 'head', 'true', 'none', '550', 'bone', 's', '0', '-1', '83', '0', '0', '5370000', '268', 'true', 'true', 'true', 'true', '', '-1', '-1', '-1');

     

    SQL Modified

     

    INSERT INTO `custom_armor` VALUES ('570000', '570000', 'Sacrifice Helmet', 'hair', 'true', 'none', '550', 'bone', 's', '0', '-1', '83', '0', '0', '5370000', '268', 'true', 'true', 'true', 'true', '', '-1', '-1', '-1');

     

    see difference and enjoy now :)

     

    nice thx for help :))

  4. you do that my friend is simple bug in UED when go to save just go to another folder and save that and enjoy you have your texture ;) good luck

     

    thanks very much ;) well i find other way, i just make new material and all others can be save with no problems :D now i trying make that smelis draconic helmet working.. but i dont know what .dat file i need to rewrite, armorgrp? draconic helmet is already done in original L2 files and its invisible? or i need rewrite some .dat file with .utx paths?

  5. hiya iam new in modifying client files, i loaded draconic armor pack with 3 colors sets and i want delete all and left only black because that file will cost lower MBs, i load it ok but when i want save, unreal editor says this: The filename you specified has one or more spaces in it. Unreal filenames cannot contain spaces.

     

    i just load TomyArmors.utx all is on but when i want save, that message show up... i dont understand why because i dont have spaces in filename...

     

    please help me i really dont understand wtf that unreal editor wants from me :(

     

    thanks

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