r3l1c
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Posts posted by r3l1c
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hiya guys, i need this tool, if someone have it please share it or link it, i really need it :) thx all
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http://www.maxcheaters.com/forum/index.php?topic=3514.0 and you need open L2Font-e.utx in systextures with Unreal Engine Editor than choose Skins and there is loading screen and signs, export as *.dds, edit in photoshop and than again import to L2Font-e... i think it is very good explained in that thread :) hope this help ;)
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dont take it bad but there are many topics and guides how to edit ;)
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darian is best ;D that works great :)
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can you make ingame icons for those armors? :))
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i had same problem i open interlude files with interlude fileedit.. error showed... but there are more versions of fileedit for interlude i have one with 2MB and with 500kb size... :D funny is that smaller works great and bigger show error ;D
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i try it but nothing
maybe using bad version of fileedit :)
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select all, copy and paste in excel, move bars and when you finish editing select all,copy and paste in fileedit, SAVE :) best way
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its posible to make it for C4? :) i tryied but failled :D
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well really sorry but im not expert in 3D STUDIO MAX need learn much more when know much more about that i make a guide sorry
oki thx no problem ;) and one little think more...can you make only one weapon, best if its bow and try it to work in C4? :D i just want know if it even possible to make it for C4 ;D
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well ur first step is ok but when you want save the file is not save because how to say when you put save the format is .max and you need do option Export not save when you do this select format .obj and now go to step for make UKX ok hope you understand my steps ;)
nice thx ;D but i have problem ... when i put obj file to oaukx its done ok but when i start game no weapon displayed...i modified weaponsgrp.dat but model not visible... and if i used already done weapons l2 write error with skeleton mesh...
can you pls write me little guide for part of 3ds max? i load model, i can save it now as .obj, but i dont know how to check or import mesh on it... maybe that is why i got problems in game...
btw i try this weapons in Interlude and all works but bad position of weapons... ;)
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man's the textures for C4 Need Long Period Work in the textures...
only for gracia pt2 1 week of work xP
Good Luck
my problem is that when i import model to animation i get error with some skeleton mesh thing :D dont know where i can find oaukx_C4? ;)
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ok... after 2 hours of trying all things to make it in c4 iam... lost :D it is even possible to make it for c4? :D and if please help me... :)
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i want this weapons in C4 :) textures are fine but when i convert .obj to ukx it make only 1kb file... why? pls help :D
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oki i have all files :) can you write more detailed guide? :D i used 3ds max and open some nice bow, now what? :) i open .obj but when i want save, i must type .obj? because 3dsmax want save it like 3ds max file.... i open in UEedit textures for it, now what? :)
yeah iam little noobie and i need more detailed guide :) i dont know how to set up texture in 3ds max to fit a model... :/
i want try replace draconic bow for some of aion bow to test it on friends server :) so little more detailed guide for it will help me a lot :) thanks
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the problem is not .dat file is SQL file for example look this is original file
INSERT INTO `custom_armor` VALUES ('570000', '570000', 'Sacrifice Helmet', 'head', 'true', 'none', '550', 'bone', 's', '0', '-1', '83', '0', '0', '5370000', '268', 'true', 'true', 'true', 'true', '', '-1', '-1', '-1');
SQL Modified
INSERT INTO `custom_armor` VALUES ('570000', '570000', 'Sacrifice Helmet', 'hair', 'true', 'none', '550', 'bone', 's', '0', '-1', '83', '0', '0', '5370000', '268', 'true', 'true', 'true', 'true', '', '-1', '-1', '-1');
see difference and enjoy now :)
nice thx for help :))
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you do that my friend is simple bug in UED when go to save just go to another folder and save that and enjoy you have your texture ;) good luck
thanks very much ;) well i find other way, i just make new material and all others can be save with no problems :D now i trying make that smelis draconic helmet working.. but i dont know what .dat file i need to rewrite, armorgrp? draconic helmet is already done in original L2 files and its invisible? or i need rewrite some .dat file with .utx paths?
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nice share and i want ask if someone can share only black draconic armor cause i have problem with separate it from other colors... i need only black ;D
i open pack with UE2 editor and when i want save it write message that i use spaces in filename... i not :/
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hiya iam new in modifying client files, i loaded draconic armor pack with 3 colors sets and i want delete all and left only black because that file will cost lower MBs, i load it ok but when i want save, unreal editor says this: The filename you specified has one or more spaces in it. Unreal filenames cannot contain spaces.
i just load TomyArmors.utx all is on but when i want save, that message show up... i dont understand why because i dont have spaces in filename...
please help me i really dont understand wtf that unreal editor wants from me :(
thanks
[Guide] How to change the grade of your items!
in Client Development Discussion
Posted
nice guide :) but i never search for guides for editing with Fileedit :) try open files in system folder and you discover that you can change any text in client ;D or like change whole packeges of data :)) my L2 folder is totally different from original :DD