gspzoumhs
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Everything posted by gspzoumhs
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Interlude... :) thank's you Enjoy it :) .::Have FuN::.
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.::Updates::. -=Fixed the quest=- 623_TheOFFFood 624_TheOFFIngredients 625_TheOFFIngredients .::Updates::.
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server haven't donate...
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o server eine no customs... Old-School palio style kai etc... sto gm shop exei mexri A Grade... ta S Grade akm dn exo skefti ti tha kano mallon Craft h isos Raid Boss h Farm... Kane Join kai check it isos s aresi... :) perimeno gnomes ^_^
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.::Updates::. -=Interlude Server Started=- ===Join US=== .::Updates::.
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[Share]Interlude Buffer
gspzoumhs replied to *DønTNT*'s topic in Server Development Discussion [L2J]
i have using L2J OFF Interlude import sys from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jarchid.gameserver.datatables import SkillTable from com.l2jarchid import L2DatabaseFactory from com.l2jarchid.gameserver.model.quest import State from com.l2jarchid.gameserver.model.quest import QuestState from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest i need the code for L2J OFF Interlude... -
.::Updates::. - Renaming two abnormals - Falling damage support. Inspired by nBd's code. - OfflineTraders? fail fast. - Pet fix for destroy control item. - New effect "IncreaseCharges?". Usage sample: <effect name="IncreaseCharges?" val="1" count="7" /> Number of charges in "val", maximum in "count". - Core support for physicalSkillPower. - HTM: Tags Fixes - XML: Abnormals update for Aurabird skills - XML: Add effect IncreaseCharges? in Symbol of Energy - XML: Counter Critical don't replace Chant of Protection - Proof of Existence quest - Updated reuseDelay for Vanguard Skills. - Disabled BossZone? for Lilith/Anakim. .::Updates::.
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[HELP]Super Haste L2j Epilogue
gspzoumhs replied to Kamira's question in Request Server Development Help [L2J]
</skill> <skill id="7029" levels="4" name="Super Haste"> <table name="#Tab-runSpd"> 1.5 2 3 15 </table> <table name="#Tab-mReuse"> 1 2 4 30 </table> <table name="#Tab-mAtkSpd"> 1.5 1.8 3 15 </table> <table name="#Tab-pAtkSpd"> 1.2 1.5 2 15 </table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="CONT"/> <set name="operateType" val="OP_TOGGLE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect name="Buff" time="144000" count="1" val="0"> <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/> <div order="0x30" stat="mReuse" val="#Tab-mReuse"/> <mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/> <mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/> </effect> </for> </skill> -
thank's you enjoy it ^_^
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.::Updates::. - Fix castle treasury - XML: Fixes .::Updates::.
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.::Updates::. - Fix for pet names, changing also status back if noname. - Self-effects ("self" = "1") fix. Before all effects of the skill counted as self-effects if at least one self-effect present. - Blinding Blow bluff effect correction (core part). - JAVA/XML/SQL: Minor fixes - HTM/JYTHON: Path To Hellbound update - XML: Spoil skill should work in PVP when enchanted - XML: Missing "removedOnAnyActionExceptMove" in Sublime Self-Sacrifice skill. - New stat "limitHp" describing non-visible max HP limit. - Old getMaxHp() now renamed to getMaxVisibleHp(), and getMaxHp() return visible HP multiplied by limit. - HP can't increase higher than getMaxHp() anyway. - getMaxVisibleHp() also used in player maxhp condition. - New skill parameter "saveVs", allowing override default (from skilltype) target defense stat. - Usage: <set name="saveVs" val="CON" /> - Special stat NULL can be used to disable stat multiplier (set to 1). - Also unhardcoding all stats bonuses to the xml file. - Summons and pets evade attacks in standby and follow modes. - New AI event EVT_EVADED, called on target AI when melee hit evaded. - JAVA/XML: Fixing CpDam/CpDamPercent? to land always, also included a Temp Fix for Touch of Death - XML: Spoil Festival in PVP when enchanted. - JAVA: fix issue with effect bluff in Blinding Blow .::Updates::.
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.::Updates::. - XML: Minor skill fixes. - SQL: npcskills update. - SQL: Removing Unused Teleports - XML: Polearm Mastery/Poles updates - XML: Temp Fix for "Restore Life" skill .::Updates::.
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.::Updates::. - Unhardcoding castle chamberlain manor manager functions (fix problems with manor edition). - ClassCastException? fix - fix add auto announce - SQL: More Fundation Weapons Destruction. Lightening. Hail. Concentration. Confusion. - SQL: Teleport Updates - XML: Missing Bonuses for Enhanced Shirts/Braclets - JAVA: Frintezza camera update - SQL: Delete not used merchant tables .::Updates::.
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.::Updates::. - code update for new StatusUpdate? constructor. - Hiding real mob HP from packet sniffers. - Some cleanup, minor update. - Unhardcode Manor Manager bypasses to DP. Update required. - fix java.lang.NullPointerException? - Fix for MAX_HP update for mobs. Do not send info about MP. - More exceptions to shown Smiley - NPE fix and some optimizations - Skill repeater support. Usage: <set name="hitTimings" val="10,20,30,20,20" /> Values are _percents_ of the total hitTime. In this example for hitTime = 10000 hits will be done after 1000(10%), 3000(+20%), 6000(+30%), 8000(+20%), 10000(+20%) ms. - Login server update - timeout for disconnecting. - Datapack update for new StatusUpdate? constructor. - XML: fix Cleanse MP Consume - XML: Little fix for Arrest and Shackle .::Updates::.
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.::Updates::. - Add separated config for manufacture and manor floodprotection. - Floodprotectors: continue to refactor. Several packets added. - New floodprotector added: CharacterSelect?. Protected packets: CharacterSelect?, CharacterDelete?, CharacterRestore?. Timeout 3s. Floodprotectors moved to L2PcInstance, logging reworked - L2NpcBufferInstance bypass support for pet buffer: PetBuff?, PetHeal?, PetRemoveBuffs? - dropped "id" attribute usage at multisell xmls -> so no need to modify them all the time a new item is added inside a list... - mantainIngredient -> maintainIngredient, needs dp update - prevent closing closed client. - Fix for updating stats in client. - Fix for skill remove on castle/fort lose, oly start. - log GM buffs operations to the same file as other actions - XML:[FIX] Soul Gathering enchant recovery - HTML: this is more logic msg - SQL: spawns are correct, but we can move npc a little (orc guild giran town) - XML: skills for GE belt - JAVA: Fix for Sublime .::Updates::.
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.::Updates::. - fix typo in spawn/teleport protection - launchers update - Merge siege zones to L2SiegeZone. - Implementation castle/fort zones. - Fix relations - auto attackable issue (sword target was on wrong person - switched player<->target) - Oly shout for classed/nonclassed game. - Cleanup some packets. - Fix unequip of the two-handed weapons and hair accessories. - More checks in clan management: rights of the CL can't be changed. - Warning cleanup - More checks in clan pledges management. - Disable weight check for gm. - Limiting friend message to 300 characters (can be adjusted later). - L2Pet#getControlItemId method rename to avoid confusion. - Fix for fast falling down on dying char. - XML: Skill Mutual Response. - Castle Teleport Zones Back - XML/SQL: Retail-Like Castle/Siege Zones, also new Fort/Siege Zones, and some Siegable Clan Hall Siege Zones added too. - XML: Fixing a issue with Frintezza's Zone - SQL: Little fixes .::Updates::.
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Update's are from L2jServer kid...
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.::Updates::. - JAVA: Misc fixes - SQL: L2Minion shouldn't have aggro. - XML: Fixing weird mistakes in skills - SQL: clanhall_siege_guards.sql for future usage. - XML: Changed dependOnTargetBuff to 0.1 in Curse of Divinity skill. - HANDLERS: Moving Merchant shift click to NpcInfo?. - HTML: Little add-on to NpcInfo? - Frintezza fixes, - Adding multipliers in Giants Exploration 1 - Minor typo fix for sorted WH mod - JAVA: Warning cleanup - JAVA: Fix for Vanguard transforms and some warning cleanup - Remove some unused old stuff. - On forced player restart/logout is removed from boss zone. - Fix for pet name item info + cleanup. - Player skill levels depend on his level - if player level is lower than skill last learn level - 9, skill level is decreased to next possible (or removed). - Frint respawn is 2 days. - Rune & Schuttgart Artefact Spawns update. - Core support for dependOnTargetBuff skill attrib. - Avoid to see dead player on oly after loose. - Fix for recharge shot on shield change .::Updates::.
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.::Updates::. - spawn protection update i think. - Effects update for Steal Divinity - GS<->LS communication fix. - ClassMaster? update. - JAVA: Steal Divinity fix - Dance of Alignment first enchant route fix. - HTML: Little correction - DoorInfo? tweaks - HTML: Little admin teleports update. - SQL: Changed Creation haven't minions. - Hero Message implementation. - Spawn protection, Fix - SQL: Macro fix. Client allow 33 chars per line, 12 lines, 6 chars for line to determine macro number, 500 should be enough... .::Updates::.
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.::Updates::. - JAVA: Playing with Scarlet. - XML: Acrobatics & Iron Body and Dance of Protection Skills, now working. - SQL: Fix for #4103 - coords are correct, but we can move him a little... - SQL: Teleport change to match retail. - Some HTML fixes - HTML: Typo is from retail, but i think we can fix that problem... Wink - formatter config - XML: Little fix for FS. Now we don't consume FS if player have already skill learned. - Tutorial update - Retail like spawn protection - After altered state end L2pc does not need act. Fix #4751. Moved reduce dmg from fall calcFunc. - AutoShots? fix: Fix for disabling shots on armor equip Fix for not disabling shot on S80+ unequip - Remove old suppresses. .::Updates::.
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.::Updates::. - Fix oly spectator issues. - Fix for ReturnWardsWhenTWStarts option. - XML/SQL: Clan Hall Zones Rework (some "vertices, min Z & Max Z" updated to retail). - XML: Little fix for two vanguard skills - Mutated Kaneus quests - JAVA: fix //snoop <name> - Missing NPC's - General Dilios AI .::Updates::.
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Fixed :)
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.::Updates::. - Renaming two abnormals - Falling damage support. Inspired by nBd's code. - OfflineTraders? fail fast. - Pet fix for destroy control item. - New effect "IncreaseCharges?". Usage sample: <effect name="IncreaseCharges?" val="1" count="7" /> Number of charges in "val", maximum in "count". - Core support for physicalSkillPower. - HTM: Tags Fixes - XML: Abnormals update for Aurabird skills - XML: Add effect IncreaseCharges? in Symbol of Energy - XML: Counter Critical don't replace Chant of Protection - Proof of Existence quest - Updated reuseDelay for Vanguard Skills. - Disabled BossZone? for Lilith/Anakim. .::Updates::.
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.::Updates::. - Change default value for caching char names - enabled. - Decrease log message count about private store failures. - Fix for action window during transformed. - Core support for talisman decrease mana on skill use. - SQL: Missing skills for "Greater/Quick Healing Potion (Event)" - SQL/XML: Divine transformations can be used on olympiad, fix spawnlist - SQL: Updating spawnlist in Clan Hall Sieges (for future usage) - added spawnlist for Partisan Hideaway - Guardian of the Skies quest - Seven Signs, Dying Message quest .::Updates::.
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.::Updates::. - Feature by demand: configurable boat broadcast radius. - remove sync on AggroList? - SQL: Missing Prices in "Forgotten Scrolls" - Epic quest transformation update - JAVA: Little tweak to avoid duplicated names .::Updates::.

