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sTaB

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Posts posted by sTaB

  1. Hi Guys I have one problem with loginserver

     

     

    java.net.UnknownHostException: My No-ip

            at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)

            at java.net.InetAddress$1.lookupAllHostAddr(Unknown Source)

            at java.net.InetAddress.getAddressFromNameService(Unknown Source)

            at java.net.InetAddress.getAllByName0(Unknown Source)

            at java.net.InetAddress.getAllByName(Unknown Source)

            at java.net.InetAddress.getAllByName(Unknown Source)

            at java.net.InetAddress.getByName(Unknown Source)

            at net.sf.l2j.loginserver.serverpackets.ServerList.write(ServerList.java

    :134)

            at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec

    torThread.java:606)

            at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre

    ad.java:530)

            at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:

     

    What is this how can i fix it,i have my own pack based on l2j i have to much java codes pliz help me

     

  2. Paidia ekana tetio topic pali to provlima m einai

     

    sto login server dld m parousiazi kati  8a sas to grapso to ti

     

     

     

    edo kita3te ti einai afto?

     

     

    java.net.UnknownHostException: My No-ip

            at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)

            at java.net.InetAddress$1.lookupAllHostAddr(Unknown Source)

            at java.net.InetAddress.getAddressFromNameService(Unknown Source)

            at java.net.InetAddress.getAllByName0(Unknown Source)

            at java.net.InetAddress.getAllByName(Unknown Source)

            at java.net.InetAddress.getAllByName(Unknown Source)

            at java.net.InetAddress.getByName(Unknown Source)

            at net.sf.l2j.loginserver.serverpackets.ServerList.write(ServerList.java

    :134)

            at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec

    torThread.java:606)

            at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre

    ad.java:530)

            at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:

     

     

    ti error einai afta mipos xalase kanena java code kai xriazete pali egatastasi?

     

    episeis xrhsimopios l2j

  3. dn 3erw an exei sxesh..pandos s emena afto ginotan! otan omos ebaza.. sto internalhostname:Start/run/cmd/ipconfig      to idio kai sto C:/server/gameserver/server.prop

    check

    EDIT : ME katalabes?8a pas enar3h  ektelesh    katw grafeis cmd[command] kai sto msdos 8a grapseis ipconfig to prwto p 8a s bgalei kapws etsi paradigma 192.168.1 ...8a to bales sto internalhostname apo login kai game server configs!Epishs kane to AcceptNewGameserver:True

    pali to idio
  4. # This is the server configuration file. Here you can set up the connection for your server.
    # Usually you have to change the ExternalHostname option to
    # - 127.0.0.1 (if you want to play alone / testing purpose)
    # - LAN IP* (if you want to play from another computer in the network)
    # - WAN IP** (if you want to play with friends over internet)
    # - Questions? => http://l2jserver.com
    #
    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
    # **= If you want to get you WAN IP, visit http://www.whatismyip.com
    # ===================================================================================================
    
    # ================================================================
    # General server setting !!! REQUIRED to configure to everyone !!!
    # ================================================================
    
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    ExternalHostname=l2deathground.no-ip.biz
    
    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    InternalHostname=127.0.0.1
    
    # Bind ip of the LoginServer, use * to bind on all available IPs
    LoginserverHostname=*
    LoginserverPort=2106
    # How many times you can provide an invalid account/pass before the IP gets banned
    LoginTryBeforeBan=10
    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
    LoginBlockAfterBan=600
    GMMinLevel=100
    
    # The address on which login will listen for GameServers, use * to bind on all available IPs
    LoginHostname=*
    
    # The port on which login will listen for GameServers
    LoginPort=9014
    
    # If set to true any GameServer can register on your login's free slots
    AcceptNewGameServer = False
    
    # If false, the licence (after the login) will not be shown
    # It is highly recomended for Account Seciurity to leave this option as defalut (True)
    ShowLicence = True
    
    # Database info
    Driver=com.mysql.jdbc.Driver
    #Driver=org.hsqldb.jdbcDriver
    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
    URL=jdbc:mysql://localhost/l2jdb
    #URL=jdbc:hsqldb:hsql://localhost/l2jdb
    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
    Login=root
    Password=
    MaximumDbConnections=100
    
    # Useable values: "true" - "false", use this option to choose whether accounts will be created
    # automatically or not.
    AutoCreateAccounts=true
    
    # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
    IpUpdateTime=0
    
    
    # ==============================================================
    # Test server setting, shoudnt be touched in online game server
    # ==============================================================
    
    Debug = False
    Assert = False
    Developer = False
    
    # Enforce GG Authorization from client
    # Login server will kick client if client bypassed GameGuard authentication
    ForceGGAuth=True
    
    #FloodProtection. time in ms
    EnableFloodProtection=True
    FastConnectionLimit=15
    NormalConnectionTime=700
    FastConnectionTime=350
    MaxConnectionPerIP=50

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