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caganitas

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Posts posted by caganitas

  1. Hi guys,

     

    im curious about how the server side part actually works and have a few questions if anybody can help:

     

    - Does l2off even use any udp packets or just tcp?

    - Whats the life-cycle of a player like: user clicks login on client, it connects to auth through tcp, and if authenticated also connects to game server through tcp? how does that work?

     

    Thanks!

     

     

  2. Hi guys,

     

    1- Could someone re-post the CacheD packets format for GF? (XeL's post about what im requesting http://www.maxcheaters.com/topic/169319-question-cached-info/?hl=%2Bcached+%2Binfo )

    2-  Does Cached only load data from DB on start and rely only on data received from shared memory/L2Server packets to update cache or does it re-load the cache from DB in an interval of time or from some events?

     

    Thank you!

  3. Hi guys,

    Im using GF files and im trying to change my loading screen.
    I was always getting crit error so i tried to simplify everything and use a file that has already been re-made, the one use in rpg-club GF server.

    So i open their file with UT2004 directly all the textures show with no problem

    I dont change anything this time i simply save the UT2004 version utx as UT-L2Font-e.
    Then i used l2encdec to encrypt it back using l2encdec -e 121 L2Font-e.utx and it generates the enc-L2Font-e.

    When i switch my L2Font-e with the newly encrypted file (after removing the enc- prefix) i get crit error.

     

    https://mega.co.nz/#!xowCkBqB!dEghpUK5TA0OSXLvfQKN-yOJkBg_nOK7KQp0xcmpf84

    I attach all the versions from original utx to the final version aswell as the l2encdec used.
    hope anyone can help me find what i'm doin wrong!

    Thank you!

  4. Hi guys,

    I saw this lion share for interlude and i was trying to include it in my files, it isnt displaying correctly tho, im doing something wrong probably because my server is GF, how can i fix it?
     

    Untitled.jpg

     

    NPC grp:

    11	LineageMonster.strider	AvengerNewMount.newlion_m00	2	AvengerNewMount.whitelion_fb01	AvengerNewMount.whitelion_fb02						0			2	4416	10																															1.00000000	0		1				4	MonSound.Hit_Shell_1	MonSound.Hit_normal_3	MonSound.Hit_Wet_3	MonSound.Hit_Bone_5		3	MonSound.grizzly_dmg_1	MonSound.grizzly_dmg_2	MonSound.grizzly_dmg_3	0			1	0								LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	0
    
    

    Link where i got the files:

    http://www.maxcheaters.com/topic/138420-share-white-lion-pet-for-c6-new-version-and-sounds/?hl=lion 

  5. Yap ...ur right....its the servers job ;)

    Its only server side? They are not new skills, they were copied from another pet, and im using exactly the same AI for this pet, so apart from assigning the skills to the AI parameters what am i missing to make them show on the client side? (L2off)

  6. Check the id of the skill you want and search in skillgrp , where else it could be ? :P

    No, but i mean on the serverside the skills used are defined through AI, how do you define on the client side which skills they have avaible

  7. I got GF Advext extender
    1- i wanna play around with the pet system. How can i manage what skills a pet has? I know the passives and the ones they do automatically through AI, but what about active skills and attacks, how to manage them?
    2- Some pets like the Toy knight always get my level as soon as they update their exp instead of leveling like wolfs do and evolve with each kill. How can i change this configuration to make them level up normally? (as soon as i or the pet kill a mob the pet changes to the same level as the pet owner)

     

    Thanks!

  8. Hi guys,

    (GF Advext)

     

    im trying to add subclass to a character

     

    with the following code from some interlude files:

     

    if(talker.level>75 && talker.subjob_id == 0)

    {
    myself::GiveItem1(talker, @mimirs_elixir, 1);
    myself::SetOneTimeQuestFlag( talker, @water_of_mimir, 1 );
    myself::SoundEffect( talker, "ItemSound.quest_finish" );
    myself::ShowPage(talker,"class_Sub_success.htm");
    }
     
    i tried it out and it gives the mimir elixir, plays the sound and shows the page but the quest doesnt get started, what am i doing wrong, did something change between chronicles?
    No errors are displayed in the server
     
    Thanks
  9.  no, it doesnt. get unreal runtime and import it from there then encrypt with l2encdec

    When i tried to open the utx file in unreal ed it crashed. i guess i need to decrypt it? Could you share the necessary tools to decrypt/ecrypt GF textures? I tried to decrypt it with l2decrypt and l2tool as some guides suggest but i guess its not for GF cause unreal still crashes.. thanks again!

  10. Hi,

     

    i've searched alot and i cant seem to find any working links or help for the tools i need to edit utx files on Gracia final. I've only found good ones for interlude but it seems GF uses different tools? I saw L2ViewUTX to extract and l2tool to encrypt back

  11. Hi again :P

     

    (GF Advext)

     

    i got 2 questions:

     

    1- I got an area where i dont want people to be able to craft. i tried to lock the skill in this area which worked, but if the person enters the area with the window already open he is able to craft. is there any way to block the item creation in an area or close that window when teleported or something?

     

    2- I got an item that i need to make temporary, where it counts when not equiped as it is a etcitem. I saw an example of a weapon and saw that in server side its the "period" attribute that defines the life time of an item, but on the client side in the etcgrp file where can i define that to show in the item description? Checked for equivalent in the weapongrp for an example but couldnt find for this kind of temporary item, only for the ones that count when equiped. Or if you got an example line would be great!

     

    Thank you!

    Ok so 2 is solved, i already had the correct implementation, the problem was i didnt re-summon the item so i didnt see the changes DOH! :D Any1 got ideas for the first one?

  12. 2. Look for the xmas weapons to be your examples Crtl+F 4 hours/8 hours in a fileeditor.

     

    eg: ID 20115.

     

    item_begin	weapon	20115	[br_xmas_2h_mage_d]	item_type=weapon	slot_bit_type={lrhand}	armor_type=none	etcitem_type=none	delay_share_group=-1	item_multi_skill_list={s_br_xmas_2h_mage}	recipe_id=0	blessed=0	weight=333	default_action=action_equip	consume_type=consume_type_normal	initial_count=1	maximum_count=1	soulshot_count=3	spiritshot_count=3	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	ex_immediate_effect=0	drop_period=10	duration={-1;0}	use_skill_distime=0	period=240	equip_reuse_delay=0	price=0	default_price=0	item_skill=[none]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	capsuled_items={}	material_type=wood	crystal_type=d	crystal_count=0	is_trade=0	is_drop=0	is_destruct=1	keep_type=0	physical_damage=77	random_damage=20	weapon_type=blunt	can_penetrate=0	critical=4	hit_modify=4.75	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=40	damage_range={0;0;46;120}	attack_speed=325	reuse_delay=0	mp_consume=0	magical_damage=63	durability=-1	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={}	enchanted=0	base_attribute_attack={none;0}	base_attribute_defend={0;0;0;0;0;0}	html=[item_default.htm]	magic_weapon=1	enchant_enable=0	elemental_enable=0	unequip_skill={}	for_npc=0	item_equip_option={}	use_condition={}	equip_condition={}	can_move=0	is_premium=0	/*산양머리지팡이-이벤트*/	item_end
    Did you buy their cheaper pack without the support option? =p

     

    Hahaha no but they sometimes dont answer and i come here :D

  13. Hi again :P

     

    (GF Advext)

     

    i got 2 questions:

     

    1- I got an area where i dont want people to be able to craft. i tried to lock the skill in this area which worked, but if the person enters the area with the window already open he is able to craft. is there any way to block the item creation in an area or close that window when teleported or something?

     

    2- I got an item that i need to make temporary, where it counts when not equiped as it is a etcitem. I saw an example of a weapon and saw that in server side its the "period" attribute that defines the life time of an item, but on the client side in the etcgrp file where can i define that to show in the item description? Checked for equivalent in the weapongrp for an example but couldnt find for this kind of temporary item, only for the ones that count when equiped. Or if you got an example line would be great!

    Thank you!

     

  14. Hi guys :)

    Im trying to find out what are the bot protection options nowadays?
    I'm running a GF Advext server, i know they have nemo protection but i would like to know if there is another option, even if it aint perfect, just to keep the average user away from bots for the server start to give some time and see if it will be worth buying nemo or any competitor if any?

     

    Thank You again!

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