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tasha

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Everything posted by tasha

  1. Web : www.mysticdragon.ulmb.com Patch: http://www.4shared.com/file/102491098/a525d103/MysticDragon.html
  2. %playerName% %npcName% %targetName% %playerLevel% %targetLevel% you can edit the handlers and set it to read current/max hp ... etc
  3. it is possible to convert l2jserver.jar to .java, edit your files then complie..... i have dont it hundreds of times.... need a decomplier
  4. here is a video... for those that want a copy of my armor.... Robert_xxx_@Hotmail.com differant colors, all motion for every class...... same armor light, robe and heavy sets.( colors BLUE=human,kamael GOLD=orc/elfs black=dwarf/darkelf)
  5. Script Handles up to 4 Gameservers, but in easy to implement as many as you want... just follow instuctions in 'Settings.php'. Multi-Server Status-Script V1 Have Funn
  6. i have tested personally on L2jserver, and L2emu
  7. may i add, i use 4Shared.... ( they have virus scann for all filles coming in and out......) lol just jealous
  8. maybe this can help youu http://l2jserver.com/trac/browser/branches/L2_GameServer_it/java/net/sf/l2j/Base64.java Have Funn
  9. maxcheaters helpped me to get my server going,.... now i am repaying
  10. these are custom tattoos, "Tattoo of the Warrior", "Tattoo of the Mage", "Tattoo of Protection", and no worrys, as you can see there is no crazy stat or anything to corrupt ur server. these stats are very easy to modify, simply edit "data/stats/skills/90000-90100.xml" and the "itemname-e.dat.txt", "skillname-e.dat.txt". Encode the client files is nessasary. i will post the L2_ENC/DEC that i use for my client files. (netframe 3.5 needed). Custom_Tattoo_V1.0 (pic included) L2_encdec_V3.0 Have Funn
  11. need more info.... 1. are you createing new armor with skills? 2. have you created the skills? 3. are skills in correct format with your server?
  12. this is a simple npc buffer, i have made this for my server becuase most servers with npc buffers go all out, (specials (pof,pow ...)). this is for servers that are medium -> low rates, have prophet, songs, and dances lvl 1. this config give new characters a better ability when leveling their characters, and still gives classes, like pp,se,ee, etc.. a chance in the game. (there no longer uselss buffers). NPC Buffer V1.0 (pics attached) Have Funn
  13. "C:/server/gameserver/config/general.properties" # --------------------------------------------------------------------------- # Administrator # --------------------------------------------------------------------------- # Show server/DP revision numbers when players enter the game DisplayServerRevision = False lines 17 -18
  14. as everyone knows, there is no such thing as 100% in l2j, especially with geodata;; but i have been using this since janurary and have had 0 complaints (server with 200 daily players). if you have any questions / concerns, fell free to email me at Tasha_Grggera@Hotmail.com, or by PM via MaxCheaters. Later when i get home, ill Upload the Geo_Editor i have been using. Geo_Gracia v1.0 ~ Part 1 Geo_Gracia v1.0 ~ Part 2 Geo_Editor v1.0 Have Funn "C:/server/gameserver/config/general.properties" # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn't find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default: 0 GeoData = 2 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = False # True = Loads GeoData buffer's content into physical memory. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory. # Default: True ForceGeodata = True # This setting controls Client <--> Server Player coordinates synchronization: # -1 - Will synchronize only Z from Client --> Server. Default when no geodata. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1). # Server sends validation packet if client goes too far from server calculated coordinates. # Default: -1 CoordSynchronize = 2
  15. this is my server config, what config could i upgrade to // need to upgrade to. - PowerEdge T100 Quad Core Intel® Xeon® X3360, 2.83GHz, 2x6M Cache, 1333MHz FSB - Memory 8GB, DDR2, 800MHz, 4x2GB,Dual Ranked DIMMs - Hard Drive Configuration Add-in SAS6iR (SATA/SAS Controller) supports 1-2 Hard Drives – No RAID - Primary Hard Drive 300GB 15K RPM Serial-Attach SCSI 3Gbps 3.5-in Cabled Hard Drive - 2nd Hard Drive 300GB 15K RPM Serial-Attach SCSI 3Gbps 3.5-in Cabled Hard Drive - Network Adapter On-Board Single Gigabit Network Adapter - Operating System Microsoft® Small Business Server 2008, Standard Edition
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