Urbanhack
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Posts posted by Urbanhack
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Could you tell us on witch source you're working :D :D :D :D ?
why? what u need?
anyway already i post some time ago> check page 1
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L2J-Jenova is looking for developers, if you have interest only, sign up in the forum
(general announce), and note that you can do
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p.s: good luck & have some english lessons:D
uggg.. all people say this..
then i said:
ALL HAVE SOME SPANISH LESSON.. NO ONE CAN SPEAK SPANISH IF I SPEAK SPANISH NO ONE CAN UNDERSTAND ME, BECAUSE NO ONE KNOW ANOTHER LANGUAGE XDDDD
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"Archid only make config"...its your quote. Are you joking mate? We made a lot of fixes. And now we are working on new source (to make it stable)
I would like to cheack your "99,9% oli" hah :) Dont wory, I'll.
first u shut up.. i see on archid u only edit some html archives lol...
archid are full devs im only one
now we are working on new sourcewe?
i only said one thing the Big devs in archid are setekh and Stefoulis15 no more
Matim.. im sure u go to jenova now and stole tvt and oly system ;)
Leeroy
Rev 68 and everything is FULLY WORKING AND STABLE DUDES!!lol ?
first check later talk!
remember i never said jenova are fully working but i can said not full bug
anyway i no come here to said im the best i never wanna it.. i only come here to share the project not more.. if some one dont like.. then go home and dont disturb, make u own things and leave me alone ;)
thanks for the people who said good luck
All are invited to test ;D
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New project?
Hoping that you are not close it at one week >.>
Gl with it mate.
dot? equal? hardcore? naaa i no close it at one week!
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Based? on L2Jserver, EmuProject And.. a Little On Equal...
Archid? ohh Archid have A Big Team.. But.. Archid have a Lot Of Bug, Not in Jenova
example: TvT in Archid Dont Work.. Jenova Work TvT 100%
Archid Oly System Totally Buged... Jenova Oly System Work 99,9%
Archid Only Make Configs.. Jenova Clean Bugs!
Archid Have 6 Developers, Jenova Only One, Its My
Anyway If Someone Like It.. And Wanna Help In The Project.. Only Visit The Jenova Project Forum! http://jenova.webmmorpg.net/
Tx For Said Good Luck ;)
equal.
i just found this so its equal Cheesy
<!-- Checked & Fixed by L2Equal -->
Not Based In Equal Only Get Some Skills.
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you need a team dude
o Yeah! I Need Peoples Because Im Only Here!!
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u know how to use eclipse?
sure...
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login client problem.... in ur case
if the acc name is printed on the screen thats a phx or another client error XD
interlude sux XD
u wrong gracia have this error too
well all here only say one thing no one know how fix... then i thing no one know nothing
brb
edit: i like interlude :D
c4>interlude best clients
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There is no error from your pack but they use l2phx or hlapex.Ban them better.
i get this error too i no dont use any hpx hlapex...
admins /gms get this error too they dont use cheats :S
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i have a problem some characters get this error then them have lag
unknown packet: d on state: in_game client : [character ***** account **** ip ******] 0000 0000 0000 000 0 00 0 0 00000 00..... etc etc
or
unknown packet: d on state: AUTHD client : [character ***** account **** ip ******] 0000 0000 0000 000 0 00 0 0 00000 00..... etc etc
some one Know how can i fix it?
im using l2jequal and l2jdot INTERLUDE
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When i tested the way that i mention above,all work fine for me.
Anyway,i don't know where you heared that decompiler have errors :S
some one said it. well if you say it work then i try use decompiler...
tx for all
question: then i can decompile all packs compiled?
brb
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Use a decompiler to decompile your pack and compile it again.
i hear all decompiler have errors and dont work fine
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hello everyone again.. i have l2jdot rev 551 but i need make some changes in this pack.. i need compile this pack (gameserver) again then later change pack with the news changes
some one can tell me how i can get l2jdot rev 551 to compile again?
im noob for now... :S
tx for read
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nice work keep share
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well you can do it adding some info in config server maybe have some special configuration in gameserver read there and maybe you found something :)
l2jdot dont have any option for get admin title color only name
l2jarchid have a sql for that but.. i can make work in l2jdot
maybe i need compile an l2jdot pack.. but.. what is the code... omg!
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ok both are wrong jejeej i just add hero table and work fine :P tx for helpme
one thing more and close thread
how i can change title colors for GM/Admin? l2jdot dont have any command for that
some idea!
see ya!
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well stefou you mean delete table but for read i see he have error unknow column 'hero' in 'field list' so how to delete column yes him don't have column in DB i think he need add this column not deelte :S anyway i wrong correct me
ok if i need add column hero
what code i need?
ALTER TABLE `characters` ADD `hero` decimal(1) NOT NULL default 0 ;
is correct?
Stefoulis15 i dont have hero column in characters table :S c-error are correct?
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hello everyone.. i just try transfer an l2j-oneo to l2j-dot i make a backup then edit tables of l2j-dot for insert l2joneo tables... all work fine... ;) but i can't enter into de game with any characters i get this error in console:
unknow column 'hero' in 'field list'
some idea? tx for read
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these skills on Interlude L2JServer / L2JFree are not implemented.
to add them you need core / dp support.
NOTE: in L2J-Equal / L2J-Archid / L2Dot these skills work 100%
i know.. im now testing l2jdot. nice work
and tx
oh.. hey! stefoulis15 take care with the buffers! u need check this
anyway
good luck
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Apparently wen i get the finish product it appears to be corrupt, ive been working on this for hours endlessly and i cant see the figure out whats goin on. Okay so first i did every step but a lil differently but i knew it wud wrk, but i didnt, and your way didnt wrk either so im jus wonderin what im doin wrong u know... so then i do a lil test, i decrypt the lineageweapontex.utx and the result ofc is lineageweapontex.clear.utx, okay so far so good. Then i use tool to do that thing in ur guide...successful, okay now i run this .clear.utx file with the unreal program, i dont touch ANYTHING at all, and i save it to lineageweapontex.utx (original file) i put that in my systexture and run the game, b4 i get to my character login, BAM... msg pops sayin that lineageweapontex.utx is corrupt... the SAME error i got wen tryin your full guide and my own way... so im just wondering is there smthin wrong with the decrypter? or l2tool? or what? Im using interlude l2j obviously, and i know this is for all chronicals as the above title says. So im done for tonight, up til 4am figuring this thing out, i hope u can help me urban... NOTHING seems to work, and i just reccently found out that my editing is fine, but when i convert lineageweapontex.utx to edit, then convert BACK, inbetween that time process, something is gone wrong, bcuz now the file is... well... corrupt. I hope u can help me, thanks in advance....
BTW im not tryin to edit a shield, im trying to edit a weapon, so its a little different but i had a friend help me with the weapon but no luck, im not sure if you know how to customize things with a weapon...
i ever said it: view guide again... with this videoguide u can edit everything, all steps are same for all. all guides are same too.. only i make this for make custom items more easy
if u get corrupt textures try use l2utxfixer. if dont work only ecrypt the texture... if dont work again encrypt texture then use l2tool... its all
good luck
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ESP:
Aca te dejo el ukx que subi, el tema que por lo que veo lo unico que esta en el ukx es la parte de arriba de la capa, el resto (la animacion) esta en un nuevo tipo de archivo (uix) y no creo que se pueda hacer mucho con eso por lo menos por un tiempo. De tedas maneras te mando los 2.
ENG:
here u go
http://www.megaupload.com/?d=6FZJBGI1
uuu aver... voy a probar ... q onda... gracias por la buena onda
saludos
de todas maneras si encontras algo... mejor no dudes en avisar te estare agradecido.. .vere si puedo armar algo con esto mientras
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edit: no me pasarias la linea del armorgrp de ese set? para ver cual es el obj de la capa?
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<skill id="454" levels="1" name="Symbol of Defense"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="SIGNET"/> <set name="operateType" val="OP_ACTIVE"/> <set name="hitTime" val="5000"/> <set name="reuseDelay" val="1800000"/> <set name="castRange" val="-1"/> <set name="skillRadius" val="180"/> <set name="staticReuse" val="true"/> <set name="magicLvl" val="80"/> <set name="effectNpcId" val="13018"/> <set name="effectId" val="5123"/> <set name="isMagic" val="true"/> <set name="power" val="200"/> <set name="itemConsumeId" val="8875"/> <set name="itemConsumeCount" val="1"/> <set name="mpInitialConsume" val="36"/> <set name="mpConsume" val="44"/> <cond msg="Proper BattleForces required."> <player battle_force="2"/> </cond> <for> <effect count="24" name="Signet" time="5" val="0"/> </for> </skill> <skill id="455" levels="1" name="Symbol of Noise"> <set name="target" val="TARGET_GROUND"/> <set name="skillType" val="SIGNET"/> <set name="operateType" val="OP_ACTIVE"/> <set name="hitTime" val="5000"/> <set name="reuseDelay" val="1800000"/> <set name="castRange" val="900"/> <set name="skillRadius" val="180"/> <set name="staticReuse" val="true"/> <set name="magicLvl" val="80"/> <set name="effectNpcId" val="13025"/> <set name="offensive" val="True"/> <set name="effectId" val="5124"/> <set name="element" val="2"/> <set name="isMagic" val="true"/> <set name="power" val="200"/> <set name="itemConsumeId" val="8875"/> <set name="itemConsumeCount" val="1"/> <set name="mpInitialConsume" val="36"/> <set name="mpConsume" val="44"/> <cond msg="Proper BattleForces required."> <player battle_force="2"/> </cond> <for> <effect count="6" name="SignetNoise" time="5" val="0"/> </for> </skill> <skill id="456" levels="1" name="Symbol of Resistance"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="SIGNET"/> <set name="operateType" val="OP_ACTIVE"/> <set name="hitTime" val="5000"/> <set name="reuseDelay" val="1800000"/> <set name="castRange" val="-1"/> <set name="skillRadius" val="180"/> <set name="staticReuse" val="true"/> <set name="magicLvl" val="80"/> <set name="effectNpcId" val="13018"/> <set name="effectId" val="5125"/> <set name="isMagic" val="true"/> <set name="power" val="200"/> <set name="itemConsumeId" val="8875"/> <set name="itemConsumeCount" val="1"/> <set name="mpInitialConsume" val="36"/> <set name="mpConsume" val="44"/> <cond msg="Proper BattleForces required."> <player battle_force="2"/> </cond> <for> <effect count="24" name="Signet" time="5" val="0"/> </for> </skill> <skill id="457" levels="1" name="Symbol of Honor"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="SIGNET"/> <set name="operateType" val="OP_ACTIVE"/> <set name="hitTime" val="5000"/> <set name="reuseDelay" val="1800000"/> <set name="castRange" val="-1"/> <set name="skillRadius" val="180"/> <set name="staticReuse" val="true"/> <set name="magicLvl" val="80"/> <set name="effectNpcId" val="13018"/> <set name="effectId" val="5126"/> <set name="isMagic" val="true"/> <set name="power" val="200"/> <set name="itemConsumeId" val="8875"/> <set name="itemConsumeCount" val="1"/> <set name="mpInitialConsume" val="36"/> <set name="mpConsume" val="44"/> <cond msg="Proper BattleForces required."> <player battle_force="2"/> </cond> <for> <effect count="24" name="Signet" time="5" val="0"/> </for> </skill> <skill id="458" levels="1" name="Symbol of Energy"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="SIGNET"/> <set name="operateType" val="OP_ACTIVE"/> <set name="hitTime" val="5000"/> <set name="reuseDelay" val="1800000"/> <set name="castRange" val="-1"/> <set name="skillRadius" val="180"/> <set name="staticReuse" val="true"/> <set name="magicLvl" val="80"/> <set name="effectNpcId" val="13018"/> <set name="effectId" val="5127"/> <set name="isMagic" val="true"/> <set name="power" val="200"/> <set name="itemConsumeId" val="8875"/> <set name="itemConsumeCount" val="1"/> <set name="mpInitialConsume" val="36"/> <set name="mpConsume" val="44"/> <cond msg="Proper BattleForces required."> <player battle_force="2"/> </cond> <for> <effect count="24" name="Signet" time="5" val="0"/> </for> </skill> <skill id="459" levels="1" name="Symbol of the Sniper"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="SIGNET"/> <set name="operateType" val="OP_ACTIVE"/> <set name="hitTime" val="5000"/> <set name="reuseDelay" val="1800000"/> <set name="castRange" val="-1"/> <set name="skillRadius" val="180"/> <set name="staticReuse" val="true"/> <set name="magicLvl" val="80"/> <set name="effectNpcId" val="13018"/> <set name="effectId" val="5128"/> <set name="isMagic" val="true"/> <set name="power" val="200"/> <set name="itemConsumeId" val="8875"/> <set name="itemConsumeCount" val="1"/> <set name="mpInitialConsume" val="36"/> <set name="mpConsume" val="44"/> <cond msg="Proper BattleForces required."> <player battle_force="2"/> </cond> <for> <effect count="24" name="Signet" time="5" val="0"/> </for> </skill> <skill id="460" levels="1" name="Symbol of the Assassin"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="SIGNET"/> <set name="operateType" val="OP_ACTIVE"/> <set name="hitTime" val="5000"/> <set name="reuseDelay" val="1800000"/> <set name="castRange" val="-1"/> <set name="skillRadius" val="180"/> <set name="staticReuse" val="true"/> <set name="magicLvl" val="80"/> <set name="effectNpcId" val="13018"/> <set name="effectId" val="5129"/> <set name="isMagic" val="true"/> <set name="power" val="200"/> <set name="itemConsumeId" val="8875"/> <set name="itemConsumeCount" val="1"/> <set name="mpInitialConsume" val="36"/> <set name="mpConsume" val="44"/> <cond msg="Proper BattleForces required."> <player battle_force="2"/> </cond> <for> <effect count="24" name="Signet" time="5" val="0"/> </for> </skill>
ok... i just get same error.. yesterday i put some skills and get 1 error. i try put this skills and get this error again:
someone know how fix it...?
thxfull
L2J Jenova [IL] Rev 68
in Server Development Discussion [L2J]
Posted
-.- really u are a noob...
lol