Jump to content

resultz

Members
  • Posts

    99
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by resultz

  1. Don't mean to be a jackass, but, the day that a half page becomes "too long to read" is the day we ensure the extinction of our species. Just sayin'. Here are your bullet points: From our changelog.
  2. Yes, it does suck, however rather than sitting around we are actively investing heavily into advertisement and spreading the word about our server... How ever low the population is, it will only get bigger; you said it yourself... This project is awesome, the only barrier now is players simply need to know that this is out there... They also have to join ;) A community can't grow if people don't join it; and this community will grow, it's too amazing not to... The only question is will you already be established before it does, or will you be the last to go? Moreover, although the population is low by your standards (we do hit 400+ daily, and 500-600 on weekends) we also have re-designed two zones which encourages those 400+ that are above 78 into the same region; Hellbound. The thing to understand about L2SQ is that it is not simply a "different way to stack a sub". We have a mindset, a philosophy behind that mindset, and the passion required throughout our team to drive both forward. Basically, we are taking what had always been lame about this game and, mindfully, altering or otherwise removing it. Things such as 8-hour long class change quests, poorly conceived drop tables and the beyond terrible fame farming mechanic are just a few samples of my meaning... To summarize the joke that is the L2 fame farm: "man... jus go 2 siege afk 2 hour make sandwich come back loads of fame put pvp on dragonik gunn pwn noobs is weri guud serber mens))" Not here; no chance. If NCSoft won't learn from its past successes/failures, then we (the players) must do it for them. It can be safely asserted that the best, most (and perhaps only?) conducive zone for PvP ever made by NCSoft was Hellbound. The consolidation of a servers population created a tense and limited environment; there is only one Green Spot, after all... Two factors that, when too many individuals are present, will inevitably lead to conflict. This is just as true in world of Lineage as it is in the real one... Indeed, the scarcity of farm spots in Hellbound was so limited that, if left unchecked, could quickly lead to intra-clan conflict over who should get to farm what, where, and for how long? You can't beat that... In most instances you can't even plan for that! Now, the simple notion that scarcity leads to inter-group conflict and extreme scarcity can lead to intra-group conflict should not come as a surprise to anyone... Instead, what should be surprising is that after the success of Hellbound, NCSoft decides next to do the exact opposite. "If putting everyone in the same spot works well, then spreading everyone out should work even better!" In comes SV, in comes Lizardmen, in comes Nuker-friendly/Archer-resistant zones. In comes SoA where your rather forced into one zone based on class and not the other. Fail, fail, fail. The fact that Hellbound was a one time PvP-friendly end-game occurrence suggests that it was more by chance than by design; an accident, a fluke. Even if it wasn't an accident on NCSofts part, but rather intentional, all this does is square the circle regarding their complete reversal in terms of their clear commitment to the segregation of a servers population in the subsequent chronicles, chronicle after chronicle. You don't get to mass PvP when you design a zone so that only archers go there; it just won't happen. Not ever. At L2SQ, we've changed nothing that most agree NCSoft had done correctly, nor did we change any zones normally frequented by players in the High Five chronicle... They made one hell of a game, after all. We have however, updated almost the entire (once obsolete) region of Hellbound while keeping its feel very true to the old one; we've revamped SoA so as to consolidate rather than segregate, and re-implemented the fame-farming mechanic... Something that NCSoft should have, but never did. We have also improved upon it, by making fame exchangeable during clan wars, and finally combined this new SoA and this new fame to make the ultimate in end-game zones... One where you stop farming gear and start farming PvP... One where you must always keep one eye over your shoulder, because someone WILL be coming to take your spot, the only question is when. Consolidate the population; give real incentive to PvP; reduce the suck inherent to NCSofts lack of vision and follow-through. These are our goals at Lineage Squared, now help us realize them.
  3. The thing to understand about L2SQ is that it is not simply a "different way to stack a sub". We have a mindset, a philosophy behind that mindset, and the passion required throughout our team to drive both forward. Basically, we are taking what had always been lame about this game and, mindfully, altering or otherwise removing it. Things such as 8-hour long class change quests, poorly conceived drop tables and the beyond terrible fame farming mechanic are just a few samples of my meaning... To summarize the joke that is the L2 fame farm: "man... jus go 2 siege afk 2 hour make sandwich come back loads of fame put pvp on dragonik gunn pwn noobs is weri guud serber mens))" Not here; no chance. If NCSoft won't learn from its past successes/failures, then we (the players) must do it for them. It can be safely asserted that the best, most (and perhaps only?) conducive zone for PvP ever made by NCSoft was Hellbound. The consolidation of a servers population created a tense and limited environment; there is only one Green Spot, after all... Two factors that, when too many individuals are present, will inevitably lead to conflict. This is just as true in world of Lineage as it is in the real one... Indeed, the scarcity of farm spots in Hellbound was so limited that, if left unchecked, could quickly lead to intra-clan conflict over who should get to farm what, where, and for how long? You can't beat that... In most instances you can't even plan for that! Now, the simple notion that scarcity leads to inter-group conflict and extreme scarcity can lead to intra-group conflict should not come as a surprise to anyone... Instead, what should be surprising is that after the success of Hellbound, NCSoft decides next to do the exact opposite. "If putting everyone in the same spot works well, then spreading everyone out should work even better!" In comes SV, in comes Lizardmen, in comes Nuker-friendly/Archer-resistant zones. In comes SoA where your rather forced into one zone based on class and not the other. Fail, fail, fail. The fact that Hellbound was a one time PvP-friendly end-game occurrence suggests that it was more by chance than by design; an accident, a fluke. Even if it wasn't an accident on NCSofts part, but rather intentional, all this does is square the circle regarding their complete reversal in terms of their clear commitment to the segregation of a servers population in the subsequent chronicles, chronicle after chronicle. You don't get to mass PvP when you design a zone so that only archers go there; it just won't happen. Not ever. At L2SQ, we've changed nothing that most agree NCSoft had done correctly, nor did we change any zones normally frequented by players in the High Five chronicle... They made one hell of a game, after all. We have however, updated almost the entire (once obsolete) region of Hellbound while keeping its feel very true to the old one; we've revamped SoA so as to consolidate rather than segregate, and re-implemented the fame-farming mechanic... Something that NCSoft should have, but never did. We have also improved upon it, by making fame exchangeable during clan wars, and finally combined this new SoA and this new fame to make the ultimate in end-game zones... One where you stop farming gear and start farming PvP... One where you must always keep one eye over your shoulder, because someone WILL be coming to take your spot, the only question is when. Consolidate the population; give real incentive to PvP; reduce the suck inherent to NCSofts lack of vision and follow-through. These are our goals at Lineage Squared, now help us realize them.
  4. I believe thats mentioned in the server features, but here I can better explain... No class change quests needed; you already told us what classes you wanted to be during the character creation process. You start out as 3rd class. ;) Watch the video once more, all choices are 3rd class and for good reason. Basically, at Lineage Squared... Everything that was lame about the game has been altered/removed.
  5. During the day at peak hours... Yeah. Highest online that I've personally seen is 680. Course it can't grow if you don't join. =P Notice a trend? Something brand new... Never seen before. Nothing else like it. Log in; you'll feel the difference.
  6. In B4 "too low", 10x is absurdly fast in High Five... Vitality + Nevits = ~45x. And then there's XP Runes available on the market...
  7. Lineage Squared Stackclass Server... Stacksub, Evolved. Quick-Link... Getting Started: How to Connect to L²SQ This is a completely new and novel Substack system. Unlike all the other stack sub servers, here you can play all classes in the game from just a single character (Kamaels included!). Players start by choosing their characters appearance, and once in-game choose their first two classes. There are two restrictions to class selection, you can any have two classes active and they must be of the same race (1 + 1 Same-Race). The beauty of our system is that it does not overwhelm you; its functionality and complexity are concealed in the simplicity of its design. Domain: L²SQ Main Site Forum: L²SQ Forums Server Features Unique Character Creation Process Unique Stackclass System Each Stackclass Combination has its own Bars Superb Server Files; Everything Works Complete Geodata International Community Active/Pro/Multilingual Staff Unsurpassed Technical Support Zero Lag; Seamless Gameplay Anti-Bot/Anti-Hack Software DDoS Protection/Mitigation Balanced Donations Sex-Change via Donations Race/Name Change via Donation (Coming Soon!) Kamaels available through Retail Subclass Quest All Characters can Craft/Crystallize Perfectly Balanced Classes Any Party Member can Invite Any Clan Member can Withdraw from CWH (Permissions set in .clan) 26+4 Buff Slots, 15 Song/Dance Slots Retail-Like Buff Times, except Song/Dance Durations +50% No Add'l MP Consumption for Song/Dances Songs/Dances are Alt + Click Removable Automatic Class Changes In-Game Clan Recruiting Board (Coming Soon!) Intelligent “All-at-Once” and "Insta-Learn" Skill System Automated CP/HP/MP Potions (.autoPotion) Many other Unique and Intelligent Player Features (.cfg) Non-Epic Raid Boss Status/Teleports (Loads of PvP) Normal Raid Respawn: 12 Hours +/- 1 Hour Epic Raid Respawn: Retail +/- 1 Hour All Raids have a 2 Hour Window, ensuring constant PvP at Epics All Raids 40+ Give CRP Updated Hellbound Content (Loads of PvP) Custom Skill Certifications Custom Team-Oriented Olympiad System (1v1, 3v3, 6v6) Custom Party Matching Window (Alt + B) Custom x10 Simultaneous Craft Option (100 A.Bones -> 10 CBP) Custom Endgame PvP/Fame-Farming Zones in SoA (Loads of PvP) Fame acts as a form of PvP Currency; Gained/Loss in Clanwars Vesper Upgrades 3x with Fame (Vesper -> Masterwork -> Noble -> Noble Masterwork) The Class Selection Window (Alt + B, then click on 'Favorite') Custom Party Matching Window (Alt + B, then click on 'Homepage') http://i46.tinypic.com/znub8k.jpg[/img] Clan Ranking/Recruitment Board (Coming Soon!) Brought to you by, The Pac Project Expect Great(er) Things
  8. Lineage Squared Stackclass Server... Stacksub, Evolved. Quick-Link... Getting Started: How to Connect to L²SQ This is a completely new and novel Substack system. Unlike all the other stack sub servers, here you can play all classes in the game from just a single character (Kamaels included!). Players start by choosing their characters appearance, and once in-game choose their first two classes. There are two restrictions to class selection, you can any have two classes active and they must be of the same race (1 + 1 Same-Race). The beauty of our system is that it does not overwhelm you; its functionality and complexity are concealed in the simplicity of its design. Domain: L²SQ Main Site Forum: L²SQ Forums Server Features Unique Character Creation Process Unique Stackclass System Each Stackclass Combination has its own Bars Superb Server Files; Everything Works Complete Geodata International Community Active/Pro/Multilingual Staff Unsurpassed Technical Support Zero Lag; Seamless Gameplay Anti-Bot/Anti-Hack Software DDoS Protection/Mitigation Balanced Donations Sex-Change via Donations Race/Name Change via Donation (Coming Soon!) Kamaels available through Retail Subclass Quest All Characters can Craft/Crystallize Perfectly Balanced Classes Any Party Member can Invite Any Clan Member can Withdraw from CWH (Permissions set in .clan) 26+4 Buff Slots, 15 Song/Dance Slots Retail-Like Buff Times, except Song/Dance Durations +50% No Add'l MP Consumption for Song/Dances Songs/Dances are Alt + Click Removable Automatic Class Changes In-Game Clan Recruiting Board (Coming Soon!) Intelligent “All-at-Once” and "Insta-Learn" Skill System Automated CP/HP/MP Potions (.autoPotion) Many other Unique and Intelligent Player Features (.cfg) Non-Epic Raid Boss Status/Teleports (Loads of PvP) Normal Raid Respawn: 12 Hours +/- 1 Hour Epic Raid Respawn: Retail +/- 1 Hour All Raids have a 2 Hour Window, ensuring constant PvP at Epics All Raids 40+ Give CRP Updated Hellbound Content (Loads of PvP) Custom Skill Certifications Custom Team-Oriented Olympiad System (1v1, 3v3, 6v6) Custom Party Matching Window (Alt + B) Custom x10 Simultaneous Craft Option (100 A.Bones -> 10 CBP) Custom Endgame PvP/Fame-Farming Zones in SoA (Loads of PvP) Fame acts as a form of PvP Currency; Gained/Loss in Clanwars Vesper Upgrades 3x with Fame (Vesper -> Masterwork -> Noble -> Noble Masterwork) The Class Selection Window (Alt + B, then click on 'Favorite') Custom Party Matching Window (Alt + B, then click on 'Homepage') http://i46.tinypic.com/znub8k.jpg[/img] Clan Ranking/Recruitment Board (Coming Soon!) Brought to you by, The Pac Project Expect Great(er) Things
  9. "never, i mean ever played on a server this smooth... never saw a ping under 50+ on l2" Random MSN convo... Typical of the majority. Join now! L2SQ Features
  10. Server is located in New York, and we have a faster connection than pretty much everyone else: We are the 1%. However, you are not alone on this issue... The majority of people that I have spoken with have resolved their delay by using Leatrix, a simple install that instantly increases your PCs outgoing TCP connections to various types of game servers... One of which is Lineage Squared. ;) A minority only started lagging after the hurricane, but you can google and see that it's a larger lag associated with the Internet. For those few who couldn't resolve the issue with Leatrix used the Battleping trial and found it to remove almost the entire delay. Battleping costs ~$5/month, so if a player has to purchase Battleping in order to play on the server, we will compensate that amount in donation coins. This would be equivalent to a compensatory 30 day 50% EXP Rune... Or 5 frog hats, whichever you would prefer ;) First, start with Leatrix. You can read about it in the in-game server announcement. We've been growing steadily since our Oct. 27 launch... But we need more players! There hasn't been, nor ever will be another Stacksub like this... Read the reviews, or simply log on yourself to check it out! We have boosted EXP/SP gain from all mobs 1-67 by 50% for the next 12 days, so hurry! Log on, and catch up!
  11. We've been growing steadily since our Oct. 27 launch... But we need more players! There hasn't been, nor ever will be another Stacksub like this... Read the reviews, or simply log on yourself to check it out! We have boosted EXP/SP gain from all mobs 1-67 by 50% for the next 12 days, so hurry! Log on, and catch up!
  12. Couldn't ask for better praise! :D
  13. Let everyone know what you think once you do!
  14. New York. Did you download Leatrix?
  15. 500 online. WTB 600.
  16. Lineage Squared - High Five Stackclass Server... Stacksub, Evolved. Quick-Link... Getting Started: How to Connect to Lineage² This is a completely new and novel Stacksub system. It was created entirely from scratch. Players are allowed to stack 1 + 1 Same-Race, and the stacking begins at level one. The best way to think about Stackclass is that it is Stacksub v2.0. It is a new, innovative, and downright better method to achieve the same type of gameplay which is unique to Stacksub servers. The most important thing to understand about the Stackclass System is that YOU CAN UNLOCK ALL CLASSES IN THE GAME ON A SINGLE CHARACTER... BUT YOU CAN ONLY COMBINE ANY GIVEN TWO AT A TIME!!! (Same race, of course). Each additional unlock requires a custom item that drops from all normal Raid Bosses. Domain: Lineage² Main Site Forum: Lineage² Forums Here is a video of the Character Creation Process. Remember, just because I chose Dwarf Fighter does NOT mean that I can only stack Dwarf classes... I can choose any Race, any Class... The ONLY requirement is that my 1 + 1 must be of the Same Race! Brought to you by, The Pac Project Expect Great Things
  17. Just added a custom dungeon crawl. (Non-instanced... You can get your progress in the dungeon jacked by another party in PvP... They take your spot... You get kicked back to the beginning.) A Neverwinter Nights feel... But without single-player.
  18. With Vitality 10x is 40x. That's High Five for you. Watch the video again, you'll see that you do start out with your Stackclass. 1 + 1 begins at level 1. Just added a custom dungeon crawl. (Non-instanced... You can get your progress in the dungeon jacked by another party in PvP... They take your spot... You get kicked back to the beginning.) A Neverwinter Nights feel... But without single-player.
  19. We're hitting 400+ online on weekdays easy... WTB 500+.
  20. We're hitting 400+ online during weekdays easy... WTB 500+.
  21. Rates were boosted today... They are now: 10x XP, 20x SP, 20x Adena, ceteris paribus.
  22. Rates were boosted today... They are now: 10x XP, 20x SP, 20x Adena, ceteris paribus.
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock