<skill id="176" levels="3" name="Frenzy">
<table name="#swordbluntpole"> 1.54 1.92 2.31 </table>
<table name="#twohand"> 1.25 1.2 1.16 </table>
<table name="#all"> 1.3 1.3 1.5 </table>
<table name="#accCombat"> 2 4 6 </table>
<table name="#mpConsume"> 14 21 25 </table>
<table name="#aggro"> 303 438 523 </table>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="condition" val="32"/>
<set name="reuseDelay" val="600000"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="aggroPoints" val="#aggro"/>
<cond msg="Usable only when HP are 30 percent or lower.">
<player hp="30"/>
</cond>
<for>
<effect name="Buff" time="90" val="0" stackOrder="1" stackType="pinch">
<mul order="0x30" stat="pAtk" val="#all"/>
<mul order="0x30" stat="pAtk" val="#swordbluntpole">
<and>
<player hp="30"/>
<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole"/>
</and>
</mul>
<mul order="0x30" stat="pAtk" val="#twohand">
<and>
<player hp="30"/>
<using kind="Big Sword,Big Blunt"/>
</and>
</mul>
<add order="0x40" stat="accCombat" val="#accCombat">
<and>
<player hp="30"/>
<using kind="Big Sword,Big Blunt"/>
</and>
</add>
</effect>
</for>
</skill>
Dokimase ta dika mou codes na doume an tha doulepsei....
An oxi ti na po...bugged skill....... Ti pack exeis?