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Ghost354

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Posts posted by Ghost354

  1. Hey guys,

    I was wondering how IG Bots work and so i looked into l2net released source to get some idea. I see that the data is captured with a System.Net.Sockets::TcpListener or am I wrong?

    Now since data is captured with some API function i was wondering how those anti-bot programs work (GameGuard, etc.).

    Would be nice if someone could explain to me how they detect another program is "sniffing" the datapackets :)

     

    thx

  2. if you dont fix it i will fix it for you..

    I said i erased the line but it doesnt make any difference. Even in other of my working multisell files code is looking like this:

     

    <item id="1">

        <ingredient id="57" count="250000000" enchant="0"/>

        <production id="14170" count="1" enchant="0"/>

      </item>

     

     

     

     

     

      <item id="2">

        <ingredient id="57" count="250000000" enchant="0"/>

        <production id="14171" count="1" enchant="0"/>

      </item>

     

      <item id="3">

        <ingredient id="57" count="250000000" enchant="0"/>

        <production id="14172" count="1" enchant="0"/>

      </item>

     

     

     

      <item id="4">

        <ingredient id="57" count="250000000" enchant="0"/>

        <production id="14173" count="1" enchant="0"/>

      </item>

     

    So i dont think empty lines matter

    Well perhaps you can fix it and upload the fixed file somewhere and link the url here so i can see because i am starting to think we are not talking about the same thing  ;D

  3. Hi,

    I dont know why but somehow 1 of my multisell files is not working. It is a xml file and placed in the right folder.

    It is one of many other working multisells for my gmshop. Gameserver saying when i go ingame and talk to gmshop and click on the button for the file: cant find list with id ... , but i am 200% sure the bypass -h npc_%objectId%_multisell number is the same like the files name.

    Well i am using epilogue and here is the code maybe you guys find the mistake because i didnt after multiple times checking it. And to say it again it is only this one not working out of many so i am pretty sure its something with the code not wrong.

     

    <?xml version='1.0' encoding='utf-8'?>

     

     

    <!-- Dyes --->

     

    <list>

     

     

    <item id="1">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4613" count="10" enchant="0"/>

      </item>

     

      <item id="2">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4614" count="10" enchant="0"/>

      </item>

     

      <item id="3">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4615" count="10" enchant="0"/>

      </item>

     

    <item id="4">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4616" count="10" enchant="0"/>

      </item>

     

    <item id="5">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4617" count="10" enchant="0"/>

      </item>

     

      <item id="6">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4618" count="10" enchant="0"/>

      </item>

     

      <item id="7">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4619" count="10" enchant="0"/>

      </item>

     

      <item id="8">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4620" count="10" enchant="0"/>

      </item>

     

      <item id="9">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4621" count="10" enchant="0"/>

      </item>

     

      <item id="10">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4622" count="10" enchant="0"/>

      </item>

     

      <item id="11">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4623" count="10" enchant="0"/>

      </item>

     

      <item id="12">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4624" count="10" enchant="0"/>

      </item>

     

     

      <item id="13">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4553" count="10" enchant="0"/>

      </item>

     

      <item id="14">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4554" count="10" enchant="0"/>

      </item>

     

      <item id="15">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4555" count="10" enchant="0"/>

      </item>

     

      <item id="16">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4556" count="10" enchant="0"/>

      </item>

     

      <item id="17">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4557" count="10" enchant="0"/>

      </item>

     

      <item id="18">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4558" count="10" enchant="0"/>

      </item>

     

      <item id="19">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4559" count="10" enchant="0"/>

      </item>

     

      <item id="20">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4560" count="10" enchant="0"/>

      </item>

     

      <item id="21">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4561" count="10" enchant="0"/>

      </item>

     

      <item id="22">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4562" count="10" enchant="0"/>

      </item>

     

      <item id="23">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4563" count="10" enchant="0"/>

      </item>

     

      <item id="24">

        <ingredient id="57" count="50000000" enchant="0"/>

        <production id="4564" count="10" enchant="0"/>

      </item>

     

     

      </list>

     

     

     

    thx in advance maybe you are not so blind like me  ;D ;D

  4. hmm it is L2teleporter already because i copied the npc code from a normal gk and changed it a bit, here the code:

    (`id`,`idTemplate`,`name`,`serverSideName`,`title`,`serverSideTitle`,`class`,`collision_radius`,`collision_height`,`level`,`sex`,`type`,`attackrange`,`hp`,`mp`,`hpreg`,`mpreg`,`str`,`con`,`dex`,`int`,`wit`,`men`,`exp`,`sp`,`patk`,`pdef`,`matk`,`mdef`,`atkspd`,`aggro`,`matkspd`,`rhand`,`lhand`,`armor`,`walkspd`,`runspd`,`faction_id`,`faction_range`,`isUndead`,`absorb_level`,`absorb_type`,`ss`,`bss`,`ss_rate`,`AI`)

     

    (95000,30080,'Gatekeeper',1,'Global',1,'LineageNPC.a_teleporter_FHuman',8.00,25.00,70,'female','L2Teleporter',40,3862,1494,0.00,0.00,40,43,30,21,20,20,0,0,1303,471,607,382,253,0,333,0,0,0,0,50,120,1,0,'LAST_HIT','false')

     

    I inserted it into "npc" folder, its right?

  5. Hi guys, I made my own Gatekeeper and when i spawn him ingame he says text missing: data\html\teleporter\95000.htm http://img227.imageshack.us/i/shotgk.jpg/.

    Well the thing is now that I am pretty sure that I have the files for the GK in that directory http://img594.imageshack.us/i/95000files.jpg/.

    I have no idea what to do now and i already searched for guides with Gatekeepers but they dont say something about another step too.

    I am using Epilogue and I would be glad if someone could help and explain in a few steps.  :)

     

    I inserted the teleport locations into the database already  ;D

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