Ghost354
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Posts posted by Ghost354
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ok thx for help its working, idk what you changed except erasing the line but nvm
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if you dont fix it i will fix it for you..
I said i erased the line but it doesnt make any difference. Even in other of my working multisell files code is looking like this:
<item id="1">
<ingredient id="57" count="250000000" enchant="0"/>
<production id="14170" count="1" enchant="0"/>
</item>
<item id="2">
<ingredient id="57" count="250000000" enchant="0"/>
<production id="14171" count="1" enchant="0"/>
</item>
<item id="3">
<ingredient id="57" count="250000000" enchant="0"/>
<production id="14172" count="1" enchant="0"/>
</item>
<item id="4">
<ingredient id="57" count="250000000" enchant="0"/>
<production id="14173" count="1" enchant="0"/>
</item>
So i dont think empty lines matter
Well perhaps you can fix it and upload the fixed file somewhere and link the url here so i can see because i am starting to think we are not talking about the same thing ;D
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lol ?? if you dont erase the line you will have the problem !
ok i erased the line but the problem is still occuring and i really think how much empty lines between any tags, commands or text are doesnt matter
and sorry i thought you were jokeing
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Are you jokeing me? This is a serious problem and i dont want you to joke here or "farm" posts,
if you find the mistake tell me if not dont post
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Hi,
I dont know why but somehow 1 of my multisell files is not working. It is a xml file and placed in the right folder.
It is one of many other working multisells for my gmshop. Gameserver saying when i go ingame and talk to gmshop and click on the button for the file: cant find list with id ... , but i am 200% sure the bypass -h npc_%objectId%_multisell number is the same like the files name.
Well i am using epilogue and here is the code maybe you guys find the mistake because i didnt after multiple times checking it. And to say it again it is only this one not working out of many so i am pretty sure its something with the code not wrong.
<?xml version='1.0' encoding='utf-8'?>
<!-- Dyes --->
<list>
<item id="1">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4613" count="10" enchant="0"/>
</item>
<item id="2">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4614" count="10" enchant="0"/>
</item>
<item id="3">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4615" count="10" enchant="0"/>
</item>
<item id="4">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4616" count="10" enchant="0"/>
</item>
<item id="5">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4617" count="10" enchant="0"/>
</item>
<item id="6">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4618" count="10" enchant="0"/>
</item>
<item id="7">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4619" count="10" enchant="0"/>
</item>
<item id="8">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4620" count="10" enchant="0"/>
</item>
<item id="9">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4621" count="10" enchant="0"/>
</item>
<item id="10">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4622" count="10" enchant="0"/>
</item>
<item id="11">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4623" count="10" enchant="0"/>
</item>
<item id="12">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4624" count="10" enchant="0"/>
</item>
<item id="13">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4553" count="10" enchant="0"/>
</item>
<item id="14">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4554" count="10" enchant="0"/>
</item>
<item id="15">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4555" count="10" enchant="0"/>
</item>
<item id="16">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4556" count="10" enchant="0"/>
</item>
<item id="17">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4557" count="10" enchant="0"/>
</item>
<item id="18">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4558" count="10" enchant="0"/>
</item>
<item id="19">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4559" count="10" enchant="0"/>
</item>
<item id="20">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4560" count="10" enchant="0"/>
</item>
<item id="21">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4561" count="10" enchant="0"/>
</item>
<item id="22">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4562" count="10" enchant="0"/>
</item>
<item id="23">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4563" count="10" enchant="0"/>
</item>
<item id="24">
<ingredient id="57" count="50000000" enchant="0"/>
<production id="4564" count="10" enchant="0"/>
</item>
</list>
thx in advance maybe you are not so blind like me ;D ;D
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hahaha it works ty guys but it was really pathetic mistake ;D
even i always thought htm and html is the same but yes seems not ;D ;D
ty Dragondoomer for your help but SkyNet found mistake
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maybe your html files is on wrong folder?
No i dont think so because ingame says missing in that folder and even tho in that folder are the other teleports too.
Well it could be that i have to put it into some custom folder but idk
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well ok heres the link maybe you guys dl and look Global Gk.rar
tell me if it works or not and I am still thinking I am missing a something..... :-\
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ty for the fast reply but it seems he doesnt like me xD
still not working and says same message
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hmm it is L2teleporter already because i copied the npc code from a normal gk and changed it a bit, here the code:
(`id`,`idTemplate`,`name`,`serverSideName`,`title`,`serverSideTitle`,`class`,`collision_radius`,`collision_height`,`level`,`sex`,`type`,`attackrange`,`hp`,`mp`,`hpreg`,`mpreg`,`str`,`con`,`dex`,`int`,`wit`,`men`,`exp`,`sp`,`patk`,`pdef`,`matk`,`mdef`,`atkspd`,`aggro`,`matkspd`,`rhand`,`lhand`,`armor`,`walkspd`,`runspd`,`faction_id`,`faction_range`,`isUndead`,`absorb_level`,`absorb_type`,`ss`,`bss`,`ss_rate`,`AI`)
(95000,30080,'Gatekeeper',1,'Global',1,'LineageNPC.a_teleporter_FHuman',8.00,25.00,70,'female','L2Teleporter',40,3862,1494,0.00,0.00,40,43,30,21,20,20,0,0,1303,471,607,382,253,0,333,0,0,0,0,50,120,1,0,'LAST_HIT','false')
I inserted it into "npc" folder, its right?
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Hi guys, I made my own Gatekeeper and when i spawn him ingame he says text missing: data\html\teleporter\95000.htm http://img227.imageshack.us/i/shotgk.jpg/.
Well the thing is now that I am pretty sure that I have the files for the GK in that directory http://img594.imageshack.us/i/95000files.jpg/.
I have no idea what to do now and i already searched for guides with Gatekeepers but they dont say something about another step too.
I am using Epilogue and I would be glad if someone could help and explain in a few steps. :)
I inserted the teleport locations into the database already ;D
Understanding How Ig Bots Work
in Request Botting [English]
Posted
Hey guys,
I was wondering how IG Bots work and so i looked into l2net released source to get some idea. I see that the data is captured with a System.Net.Sockets::TcpListener or am I wrong?
Now since data is captured with some API function i was wondering how those anti-bot programs work (GameGuard, etc.).
Would be nice if someone could explain to me how they detect another program is "sniffing" the datapackets :)
thx