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Ghost354

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  1. Hey guys, I was wondering how IG Bots work and so i looked into l2net released source to get some idea. I see that the data is captured with a System.Net.Sockets::TcpListener or am I wrong? Now since data is captured with some API function i was wondering how those anti-bot programs work (GameGuard, etc.). Would be nice if someone could explain to me how they detect another program is "sniffing" the datapackets :) thx
  2. ok thx for help its working, idk what you changed except erasing the line but nvm
  3. I said i erased the line but it doesnt make any difference. Even in other of my working multisell files code is looking like this: <item id="1"> <ingredient id="57" count="250000000" enchant="0"/> <production id="14170" count="1" enchant="0"/> </item> <item id="2"> <ingredient id="57" count="250000000" enchant="0"/> <production id="14171" count="1" enchant="0"/> </item> <item id="3"> <ingredient id="57" count="250000000" enchant="0"/> <production id="14172" count="1" enchant="0"/> </item> <item id="4"> <ingredient id="57" count="250000000" enchant="0"/> <production id="14173" count="1" enchant="0"/> </item> So i dont think empty lines matter Well perhaps you can fix it and upload the fixed file somewhere and link the url here so i can see because i am starting to think we are not talking about the same thing ;D
  4. ok i erased the line but the problem is still occuring and i really think how much empty lines between any tags, commands or text are doesnt matter and sorry i thought you were jokeing
  5. Are you jokeing me? This is a serious problem and i dont want you to joke here or "farm" posts, if you find the mistake tell me if not dont post
  6. Hi, I dont know why but somehow 1 of my multisell files is not working. It is a xml file and placed in the right folder. It is one of many other working multisells for my gmshop. Gameserver saying when i go ingame and talk to gmshop and click on the button for the file: cant find list with id ... , but i am 200% sure the bypass -h npc_%objectId%_multisell number is the same like the files name. Well i am using epilogue and here is the code maybe you guys find the mistake because i didnt after multiple times checking it. And to say it again it is only this one not working out of many so i am pretty sure its something with the code not wrong. <?xml version='1.0' encoding='utf-8'?> <!-- Dyes ---> <list> <item id="1"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4613" count="10" enchant="0"/> </item> <item id="2"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4614" count="10" enchant="0"/> </item> <item id="3"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4615" count="10" enchant="0"/> </item> <item id="4"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4616" count="10" enchant="0"/> </item> <item id="5"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4617" count="10" enchant="0"/> </item> <item id="6"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4618" count="10" enchant="0"/> </item> <item id="7"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4619" count="10" enchant="0"/> </item> <item id="8"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4620" count="10" enchant="0"/> </item> <item id="9"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4621" count="10" enchant="0"/> </item> <item id="10"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4622" count="10" enchant="0"/> </item> <item id="11"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4623" count="10" enchant="0"/> </item> <item id="12"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4624" count="10" enchant="0"/> </item> <item id="13"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4553" count="10" enchant="0"/> </item> <item id="14"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4554" count="10" enchant="0"/> </item> <item id="15"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4555" count="10" enchant="0"/> </item> <item id="16"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4556" count="10" enchant="0"/> </item> <item id="17"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4557" count="10" enchant="0"/> </item> <item id="18"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4558" count="10" enchant="0"/> </item> <item id="19"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4559" count="10" enchant="0"/> </item> <item id="20"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4560" count="10" enchant="0"/> </item> <item id="21"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4561" count="10" enchant="0"/> </item> <item id="22"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4562" count="10" enchant="0"/> </item> <item id="23"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4563" count="10" enchant="0"/> </item> <item id="24"> <ingredient id="57" count="50000000" enchant="0"/> <production id="4564" count="10" enchant="0"/> </item> </list> thx in advance maybe you are not so blind like me ;D ;D
  7. hahaha it works ty guys but it was really pathetic mistake ;D even i always thought htm and html is the same but yes seems not ;D ;D ty Dragondoomer for your help but SkyNet found mistake
  8. No i dont think so because ingame says missing in that folder and even tho in that folder are the other teleports too. Well it could be that i have to put it into some custom folder but idk
  9. well ok heres the link maybe you guys dl and look Global Gk.rar tell me if it works or not and I am still thinking I am missing a something..... :-\
  10. ty for the fast reply but it seems he doesnt like me xD still not working and says same message
  11. hmm it is L2teleporter already because i copied the npc code from a normal gk and changed it a bit, here the code: (`id`,`idTemplate`,`name`,`serverSideName`,`title`,`serverSideTitle`,`class`,`collision_radius`,`collision_height`,`level`,`sex`,`type`,`attackrange`,`hp`,`mp`,`hpreg`,`mpreg`,`str`,`con`,`dex`,`int`,`wit`,`men`,`exp`,`sp`,`patk`,`pdef`,`matk`,`mdef`,`atkspd`,`aggro`,`matkspd`,`rhand`,`lhand`,`armor`,`walkspd`,`runspd`,`faction_id`,`faction_range`,`isUndead`,`absorb_level`,`absorb_type`,`ss`,`bss`,`ss_rate`,`AI`) (95000,30080,'Gatekeeper',1,'Global',1,'LineageNPC.a_teleporter_FHuman',8.00,25.00,70,'female','L2Teleporter',40,3862,1494,0.00,0.00,40,43,30,21,20,20,0,0,1303,471,607,382,253,0,333,0,0,0,0,50,120,1,0,'LAST_HIT','false') I inserted it into "npc" folder, its right?
  12. Hi guys, I made my own Gatekeeper and when i spawn him ingame he says text missing: data\html\teleporter\95000.htm http://img227.imageshack.us/i/shotgk.jpg/. Well the thing is now that I am pretty sure that I have the files for the GK in that directory http://img594.imageshack.us/i/95000files.jpg/. I have no idea what to do now and i already searched for guides with Gatekeepers but they dont say something about another step too. I am using Epilogue and I would be glad if someone could help and explain in a few steps. :) I inserted the teleport locations into the database already ;D
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