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IceFairySirra

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  1. We are hoping to go live in 2 months period =) . Making our own extender and server software so it will take some time . Website sometime near the start of next month. : >
  2. There wont be any custom items / stats or skills of any kind ... All those additions mirror how things are done in retail , just at a little faster pace . Economy is based on the same principles , and so is pvp etc . Just adding a faster way you can get your equipment but without avoiding the craft system , even tho its simplified. the ambience will pretty much mimic that felt at low rates , just that everyone will be on endgame a tad bit faster =)
  3. All retail default enchant rates , so it wont be too hard having a +6 set after a while i guess It will still take some time tho , i think it defaults at 66.6% :> Also could max it to +16 on weapons and +8 on armour / jewels , and probably will. Dont want any overpowered oneshotting chars around nor unkilable chars with unthinkable pdef/mdef. :)
  4. SE and EE = mana pots <: , trying to avoid manapots and trying to make all chars usefull here , albeit not in a low rate environment . elixirs could have a not so high reuse , mana ones atleast making you able to solo a bit. But overal its aimed to make ppl play as a team =) , any duo with an EE or SE would make your mana virtually infinite. Rates are described there , but smth about 50x200x15x10x The customs are just farming oriented so you have to some stuff after reaching s grade , or ppl would get bored fast. No stat altering or gamepplay altering customs , just some 50x endgame oriented stuff to keep you ocupied :> (ofc in a general picture yes thats alot of custom stuff :P)
  5. Thanks for the positive feedback , if theres anything ud like to criticise in it please go ahead. We're just checking if ppl like and how ppl would like it to be inside those lines . And if would have enough following to start it up .
  6. Really Rich ppl ( \:D/ ) wanna open a server based on true mid/highrate gameplay And they wanna know if and how many of you would like to play in a server like this =) concept as follows (Wall of text) This would be l2off interlude! NOTE - ALL RATES SUBJECT TO CHANGE THIS IS JUST A CONCEPT Make EE / SE usefull , NO MANAPOTS instead elixirs heal 2500 mana every 2 minutes And boost EE / SE recharge to mimic mana spam ( eg make them heal 800 mp per recharge ) Make EE / SE able to recharge themselves there u go happy support players!! Greatly boost zariche and akamana stats patk matk atkspeed and vR so it can solo raids with just an ocasional heal (should make it like a c5 titan with frenzy + zealot similar stats boost) speed(make it like 200 runspeed for wearer). Dont boost pdef mdef (keep those retail add a litle debuff vulnerability to make clans have fun protecting their zariche / wtv wielder from getting killed) T-rex bosted stats like 10%/12% more stun chance and rate . drops lstop80 30% , EWS 30% 1 to 5 quantity , drop random s80 weapon recipes at 15% chance of an unsealed dyn jewel 10% ) normal mobs drop EWS 8% spoil rate (15%?) eas 15% drop ( 25% ) spoil 7signs (increase the stones drop rate a tad not to make party play seem stupid and make ppl wanna solo all the time) Make ews and eas selleable there (marketeer of mammon ) by some nice ammounts of AA + adena. Manor (making castles worth it ) - improve the number of (double?) seeds castle can buy and manor can sell daily , improve manor mat rewards by like 20% , improve fruit rate by like 150% (yes regular fruit rate fkin sux) add eas and ews and dynasty recipes(Expensive) obtainable tru castle blacksmith. Dynasty attainable through craft at Artisans with highest possible craft level (he needs to register the recipe) , tho a simple craft costing only basic mats and basic mat evolutions, vops , cokes , synthetic cokes (lots of them) , very low mold hardeners and mold glues (like 15 of each or smth) etc + recipe(dont like spoiling ? do manor ! ) (all dynasty recipes chance 70% so we wont get an overload of endgame stuff too soon) Make all raids lv 76> drop Random dynasty armour rec 30 % and chance of unsealed dynasty ring, earring, necklace, 15% No boost needs to be done to rbs , lower antharas and valakas spawntime to around 4 day cycles, baium to 3, zaken to 26 hours , aq 18 hours so it will rotate. lower all epic raids random window to just 1 hour ( 1 hour window = nice pvp at doors ) Baium drops dynasty armour of all kinds at 20% .(10% weapon rate)(20% jewels) (valakas and antharas drop armour at 1-5 parts 30% and weapons 1-2 of each 30% , and 50% chance of droping dynasty rings / earrings / necklace 1 to 5 of each ) Ant queen drop rate = 60% for the Ant Queen ring Increase noblesse quest drops rate to 15 pouches per mob , same mat rate on pouches tho (works good we dont want it to be boring) , blood root to droop 2 per mob normal drop rates tho . GMshop till s grade S grade Mana And life Elixirs for 5kk adena each unless u wanna craft them , then its much cheaper S grade Armour parts 25kk armour mains 50kk S jewels 25 kk S Weapons 150kk Rates 50x xp/sp (sp doesnt matter, autolearn ) (increase party xping by 50% but dont tell anyone shhh) Adena 200x ? (250?) spoil 15x (spoilers will make some nice $ selling mats or trading mats around for nice stuff) (crafters needed to level up your basic mats/dynasty recipes and they can earn $ selling the crafts for like 200kk a part or smth their choice rly) drops 10x Some quest rates might be changed to fit 50x ( like third job (3 books and 1kkk if u wanna spend the time doing it instead changing tru npc) / baium fabrics etc ) Might add nice stuff to ketra lv 2/5 summoneable raids. Sa system = traditional one just add more raids for 10 -> 11 - > 12 (ketra and varka ones for EX)( make their spawntimes static 12 hours rounds)(these raids are affected by rec and jewels drops) zaken and baium can do - >12 > 13 Valakas antharas can do - >13 > 14 (for dynasty weapons) sell lvl 10 crys for 500kk at gmshop (remove them from luxury shops) sell lv 13 crys for some really HIGH ammount of evoluted mats ( vops and synth cokes basicly ) + the lv 12 trade in (spoilers benefitting from this) All SAing goes at blacksmith of mammon at no loss of weapon ++++ Make the 4 sepulchers quest run end raid level (Shadow of Halisha) 12 - > 13 at 40% chance for each person in party ( similar to giran ones 10 - > 11 in low rates ) Also help we need some kind of adena sink ! (or maybe not) Possible donations ( forum oriented stuff ) and : Either selll noblesse quest / sub quest / name change / clan name change / Acessories / Pets / Wyvern (yeah who cares :d) Blessed enchants ! Books of Giants! Quick healing pots (for like 0.10€ each haha) (these should keep it rolling good tbh) or go the lame way and Donations max +6 Dyn sets + 6 dyn jewels and no weapon donations ( for those really lame ppl who dont like to farm their sht )
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