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rullezz

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Posts posted by rullezz

  1. 1250339241_l2jequal.jpg

     

    new rev from equal team

     

    Fix:

    Sry, my bad, enchanting would not ban innocent players anymore.

    Fix.

    Little linux update. Thanks dobras.

    Enchant exploit fix.

    Part 5. (last) This program is free software: you can redistribute it …

    Part 4. This program is free software: you can redistribute it and/or …

    Part 3. This program is free software: you can redistribute it and/or …

    Part 2. This program is free software: you can redistribute it and/or …

    Part 1. This program is free software: you can redistribute it and/or …

    Little linux update. Part2. Thanks dobras.

    Little linux update. Part1. Thanks dobras.

    Not needed since, they all are already in SQL.

    (diff)

    0200-0299.xml fixed.

    0100-0199.xml fixed.

    Little update for Offline shop mode.

    Offline shop fix. Few other fixes. Debug for gameserver added.

    typo

    0000-0099.xml ready to use.

    Typo, sry. Thanks evaldas for report.

    Sry, typo.

    Offline trade added.

    Daggers skills success chance config. Thanks GoodT for help.

    1-69 skills fully works now.

    BackStab? engine fixed. Now backstabs will damage their victims only from …

     

     

    this is new version...i have posted an old version 5 hours ago...download this pack if you wont an good faction server and not only faction...

     

    Download: http://depositfiles.com/en/files/6vxutj94q

  2. Exw ena paraxeno provlima ston server ....

    Exw to ekseis provlima:

    ston server mou exoune me bow 1300 peripou Attack.Speed me bow..

    To provlima mou einai afto:

    Pos otan varane to arrow dld i kokini grami apo pano tous kani cool down poly ora na katevi kai exoune 1300 attack speed.. Afto pos mporo na to ftiaksw??.Dld na einai ligotero cool down to arrow kai na varane grigora..?Interlude server L2Oneo(faction)

  3. hi all. I making server(faction) for my friend. I use L2Oneo pack and i have one problem.

    i don't know why but archers have slow attack...with 1300 a.speed he hit slow like with 600-700,but in my pack L2j with same attack speed archer hit faster...something with reuse delay?...pff :/

     

    some one answer me plz ...

  4. hi all...i have this error in GameServer:

     

     

    Client: [Character: RuLLezZ - Account: rullezz - IP: 127.0.0.1] - Failed writing

    : [ S ] D0 MultiSellList - L2J Server Version: "1065" - DP Revision: "1062"

    java.lang.NullPointerException

           at net.sf.l2j.gameserver.serverpackets.MultiSellList.writeImpl(MultiSell

    List.java:83)

           at net.sf.l2j.gameserver.serverpackets.L2GameServerPacket.write(L2GameSe

    rverPacket.java:44)

           at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec

    torThread.java:606)

           at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre

    ad.java:530)

           at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:

    232)

     

     

     

     

    How i can fix it? :/

  5. I need too end with weapon custom SA system first...and i think it will be up in 2 weeks.(check forum and here,i will update post and set grand open time ). thx

     

    P.S. a and about name server. this server is not a one old server with safe/max+15...and i don't take this name to have more ppl....first 1 year ago i opened one server with name LastLegion,then i close it for some reason....and like in 1 or 2 month i see an new LastLegion server(lol) at hopzone and here! At this time i realy was upset cuz some on take my server name...but now i see this server closed and i can open again my server with my name. thx

  6. yeah here script for baium,but what i need to change? :/

     

    # version 0.1

    # by Fulminus

    # L2J_JP EDIT SANDMAN

     

    import sys

    from net.sf.l2j.gameserver.model.quest import State

    from net.sf.l2j.gameserver.model.quest import QuestState

    from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

    from net.sf.l2j.gameserver.instancemanager import BaiumManager

     

    # Boss: Baium

    class baium (JQuest):

     

      def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

     

      def onTalk (self,npc,player):

        st = player.getQuestState("baium")

        if not st : return "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>"

        npcId = npc.getNpcId()

        if npcId == 29025 :

          if st.getInt("ok"):

            if not npc.isBusy():

              npc.onBypassFeedback(player,"wake_baium")

              npc.setBusy(True)

              npc.setBusyMessage("Attending another player's request")

          else:

            st.exitQuest(1)

            return "Conditions are not right to wake up Baium"

        elif npcId == 31862 :

          if st.getQuestItemsCount(4295) : # bloody fabric

            st.takeItems(4295,1)

            player.teleToLocation(113100,14500,10077)

            BaiumManager.getInstance().addPlayerToLair(player)

            st.set("ok","1")

          else :

            return '<html><body>Angelic Vortex:<br>You do not have enough items</body></html>'

        return

     

      def onKill(self,npc,player,isPet):

        st = player.getQuestState("baium")

        BaiumManager.getInstance().setCubeSpawn()

        if not st: return

        st.exitQuest(1)

     

    # Quest class and state definition

    QUEST      = baium(-1, "baium", "ai")

    CREATED    = State('Start', QUEST)

     

    # Quest initialization

    QUEST.setInitialState(CREATED)

    # Quest NPC starter initialization

    QUEST.addStartNpc(29025)

    QUEST.addStartNpc(31862)

    QUEST.addTalkId(29025)

    QUEST.addTalkId(31862)

    QUEST.addKillId(29020)

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