
ali3npt
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Everything posted by ali3npt
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Request 50 Euros For Service?
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Donald Trump 2016 In your example there, with the car. You can "mount" the car i assume, but in that server, you have also strider? You can summon the strider and mount it? with the correct texture etc, or it shows the car? I mean, have you more than one mount? like the strider the fenir and that car, or have only changed one for example the strider have that texture when you mount the strider? Because what i am trying to do, is completly implement the fenir as another mount , not replace and existing one in my case strider for the fenir. -
Request 50 Euros For Service?
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Ok, lets assume that, this current approach is not the correct one. The one that envolves edtiting the dlls. In your view, Donald Trump 2016 about this implementation, Can you give me a detailed kinda guide on how to do it, that i can understand, and be able to tell my current developer? The problems that appened wtill now, was, when mounting the fenir was invisivel dont appear. And then was similar to the above, when mounting the fenir, the strider appear. I'm not good at programming or understanding much, that's why i try to get others to do it in echange for money. So at least give me some detailed information, that i can tell to the other guy? -
Request 50 Euros For Service?
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Ok, we need to edit: engine.dll and engine.u Problem: With what tools/program? -
Request 50 Euros For Service?
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Well. Anyone else interested in trying to do it? Btw anyone knows how to edit dll.? It is almost done. Problem is that need to destroy strider for fenir to exist. Because there is a dll with only strider there. For what Beliefer and Asuki told me. So we think, if i am not mistaken, we think, that we need to edit a dll file. -
Request 50 Euros For Service?
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
I dont know, that's why im requesting someone to do it ^^ -
Request 50 Euros For Service?
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
If possible, look at your skype and explain me better what you told me.Its very vage for me, and the other guy dint understand what i told him, i quoted you. but he dont know what script you refering to. Thank you. -
Request 50 Euros For Service?
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Donald Trump 2016 dicided that he is not interested in do it after all. So if anyone else want to do it just tell me. i still need this. -
Request 50 Euros For Service?
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
I'm waiting for trump 2016 reply. If he/she manage to do it, i will request lock after, thank you -
Hello. I was wondering if there is anyone that can implement Great wolf and Fenir in my server interlude. I can pay 50 euros for that.
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Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Yes i will do that, for im just testing and ajusting stuff for all this new values. but is getting preaty good. Thank you all again ^^ -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
I opted by removing the -11. and put zeros in the subtractions. This ways values never go down always up, and the more you are higher in level, the value from equiped items rises more than it gives, related to skills and level, That fits better my intetions. Thank you all for your help. -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Its all the same, all interlude servers i have looking, i mean online ones. Just join and look. There are this subtractions. -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Well problem is, that, after i test that, i notice that when rising level you wont win additional Def with your level. -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
So if i understude correctly this: public double getLevelMod() { return (100.0 - 11 + getLevel()) / 100.0; } Is the thing that also modifies the P.def being added to the charcter? so, to avoind all this, i just need to remove the getLevelMod() for the line: env.mulValue(env.getCharacter().getLevelMod()); staying like this: env.mulValue(env.getCharacter()); ? Plus the 0's the sub values here? if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.subValue(12); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null) env.subValue((hasMagePDef) ? 15 : 31); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null) env.subValue((hasMagePDef) ? 8 : 18); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.subValue(8); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.subValue(7); -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Yes it subtract always small bits in difrent parts of equipment, in this case the gloves is -8 I already told that. and i also told that i changed that values to 0 and already gives almost all the stat of the glove. gives +8 instead of 9 still discount something somewhere else. And that is the only part where i am stuck. what other places/files are that are related to this. Is the only thing i am asking. In L2Character.java there is this: (similar to what you wrote above) it gives the same resoult, here the difrence is he sub -11 from 100 that gives the 89 you have there, then divid it by 100. Its the same. (still dont get the logic for this to exist in the first place but anyway.) public double getLevelMod() { return (100.0 - 11 + getLevel()) / 100.0; } The result of this, well appears so. Is in the current level i am it gives 0.94, this means a negative valeu i think and if i rise some levels, this numeber will rise as well. That explains in some cases, when you are higher level and equip stuff, instead of giving less, gives more. But its just a premature opinion. dont exactly think this is it. -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
That dont happen, because there are no gloves with +8 the small i got is +9 , the subtraction is 8, that gives you +1. Thats what i told in the previus posts. level mod here : 89 + level / 100 . what is this? The pack dont matter. Try and see in the current L2 you ahve then. Charcter lvl 5 human zero skills Check Pdef in stats, then equip short gloves (+9 Pdef) See what happens, if the Pdef rises at least that 9. or less. -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Well you seem to understand very well the part of i dont understand code that much, let alon eclipse. Thanks anyway. -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Was this adressed to me? Well, shield dont give M.Def only P.Def (at least never saw one, that gives M. Def) Yes it probably gives P.Def when shield defence was sucesful. I'm testing only with level 5's no grade stuff. Also, when i mentioned, shields dont give P.Def and makes confusion. Was related ONLY to new characters/people to the game, that it is a bit confused to see, in this case a shield, that says P.def +x Instead of other thing. And when equiped, you dont see you Pdef increase. And i also added that is not a big deal because, to avoid that i do prefeer To remove the adding P.Def after a shield sucess. And give it instantly when equiped, as a matter of fact i already done that. But lets put the shield stuff apart. I want to understand only the subtractions that happens when equiping stuff that dont give the exact extra amount of stats (P.Def) they say. Till now i just found this: public void calc(Env env) { if (env.getCharacter() instanceof L2PcInstance) { final L2PcInstance player = env.getPlayer(); final boolean hasMagePDef = (player.getClassId().isMage() || player.getClassId().getId() == 0x31); // orc mystics are a special case if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.subValue(12); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null) env.subValue((hasMagePDef) ? 15 : 31); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null) env.subValue((hasMagePDef) ? 8 : 18); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.subValue(8); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.subValue(7); } env.mulValue(env.getCharacter().getLevelMod()); } This was like they were before. I changed that values all to 0 So now, what happens is, in my case with a level 5 character, he as 50 P.Def and equiping a glove that says +9 it gives a total of 58 instead of 51 like before. However this is not all, there is other thing discounting something also, otherwise it should give 59. Mr. Tryskell also mentioned if me the dude also checked the Level modifiers, well i asked where i can view that, so no not yet because i dint manage to find it, and asked here if someone can tell me where. . SDX also mentioned that is probably bugs. No i tested already. i entered 3 difrent servers interlude. and they do exactly like mine. But i supose that is not that dificult to check this out, i do belive that most of you have interlude. just go ingame and see. i think its farely quick. -
Help Space Between Items
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
I was asking this, because long time ago, i had a server, where i did that. But was H5/Freya. I dont have that anymore, i lost it. I do remeber however, that in multisells to make a empty square, i used this: <item> <production count="0" id="0" /> </item> In shops was similar, but i know it was difrent. -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Yeah, i was looking into it till now. I just cant figure it out, from where the other effects come from. I changed the subtraction in FuncPDefMod of gloves to 0 Already adds +8 to the current Pdef . but gloves have 9 Pdef. so there is something else making somekind of discount. Before i changed it, in the case i am testing it. it only add +1. I Just dont see the logic or reason to this be like that. If you have 50 P.Def and you have an item that says +10 P.Def . it should always add that 10 and that value should never be bellow 60 ( 50 + 10 ) never bellow. same or more because of bonuees % of other stuff. It is very confusing for new people starting playing this, and understand this stuff like it is without any plausible explanation/info ingame. same gos to Shield P.Def info. At first i was thinking that , that Pdef was added to the current P Def . But now, it means the DEF only of that shield. But that is ok, can be moded into giving also that P.def, that way the player will not be confused (much). Back to the point i was, about the stats reduction. I dont see any reason on why if you are a level 1 and have a pair of gloves, there are discounts in what you see wnat what you finely get. it should be always up never down. Down is when something literaly says that will take way some Pdef or Spell in case of pvp etc. Till now i dint manage to find what makes this subtractions. If anyone have an explanation or a way to edit this and can share. thank you. -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
I dont know what orders are ^^ Where can i see the stats of Pdef and others that increase by level? I already check all that 2 files. and yes the only thing i found about the values that im testing the gloves. Even with a zero there it still subtract instead of riseing it to at least to the poit of being equal the + amount from the equiped glove -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
I'm very good at making formulas, a bit more complex than games. But what i dont know much, is code, im learning. but i have someone for the code part also. I'm learning that bit by bit. You sayd L2j implemented it that way. well that is obvious. I was looking for a reason on why there is a subtraction from equiped values. Just to understand it. I found the file you mentioned above the FuncPDefMod . i did a quick test . in gloves i put a 0 in the subtract part. The result was almost correct. when addint +10 from gloves, the 50 of total P.def rised to 59 instead of 51. There most be other place that interfier with this, something like a skill . but i removed all skills from the char. so it should not be a skill i dont know what can it be. If someone knows the exact files of this calculation please tell me. By looking at them all, i should be able to come up with something. I'm also completly new to eclipse, that's why i'm asking there are a lot of files there i dont know much about or where stuff is. -
Help Incorrect P.def Values
ali3npt replied to ali3npt's question in Request Server Development Help [L2J]
Thank you, i'm looking at it now. Can someone explain to me, why is there a need to discount -8 from the glove being equiped? in case of equiping gloves. There is such a thing for everything. Discount a little bit in almost everything. For what is this? or why? -
Hello: Why the P.def values in ingame status are or appear to be incorrect? I mean, for example with a new character. He starts with 40 P.def . if i equip a pair of gloves that gives +10 P.Def that should be at least 50 and not inferior. It confuses me a lot, because i cannot understand how this is calculated. Or if it is a bug. Where is this stuff calculated in core? I was unable to find anything related to this. I'm using Interlude acis. Thank you.
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Hi, How is it possible to create a empty space/square between items in npc shops? For exemple this items appear in line in the npc buylist, Now i want to fill the other squares with empty spaces to the other items start only in the line bellow. Just a matter of organization. <item id="1"> <ingredient id="57" count="3500"/> <ingredient id="22" count="1"/> <production id="23" count="1"/> </item> Do something here to separate the items? <item id="2"> <ingredient id="57" count="2500"/> <ingredient id="29" count="1"/> <production id="2386" count="1"/> </item> <item id="3"> <ingredient id="57" count="1500"/> <ingredient id="42" count="1"/> <production id="43" count="1"/> </item> Acis, interlude Thank you