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ali3npt

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  1. Donald Trump 2016 In your example there, with the car. You can "mount" the car i assume, but in that server, you have also strider? You can summon the strider and mount it? with the correct texture etc, or it shows the car? I mean, have you more than one mount? like the strider the fenir and that car, or have only changed one for example the strider have that texture when you mount the strider? Because what i am trying to do, is completly implement the fenir as another mount , not replace and existing one in my case strider for the fenir.
  2. Ok, lets assume that, this current approach is not the correct one. The one that envolves edtiting the dlls. In your view, Donald Trump 2016 about this implementation, Can you give me a detailed kinda guide on how to do it, that i can understand, and be able to tell my current developer? The problems that appened wtill now, was, when mounting the fenir was invisivel dont appear. And then was similar to the above, when mounting the fenir, the strider appear. I'm not good at programming or understanding much, that's why i try to get others to do it in echange for money. So at least give me some detailed information, that i can tell to the other guy?
  3. Ok, we need to edit: engine.dll and engine.u Problem: With what tools/program?
  4. Well. Anyone else interested in trying to do it? Btw anyone knows how to edit dll.? It is almost done. Problem is that need to destroy strider for fenir to exist. Because there is a dll with only strider there. For what Beliefer and Asuki told me. So we think, if i am not mistaken, we think, that we need to edit a dll file.
  5. I dont know, that's why im requesting someone to do it ^^
  6. If possible, look at your skype and explain me better what you told me.Its very vage for me, and the other guy dint understand what i told him, i quoted you. but he dont know what script you refering to. Thank you.
  7. Donald Trump 2016 dicided that he is not interested in do it after all. So if anyone else want to do it just tell me. i still need this.
  8. I'm waiting for trump 2016 reply. If he/she manage to do it, i will request lock after, thank you
  9. Hello. I was wondering if there is anyone that can implement Great wolf and Fenir in my server interlude. I can pay 50 euros for that.
  10. Yes i will do that, for im just testing and ajusting stuff for all this new values. but is getting preaty good. Thank you all again ^^
  11. I opted by removing the -11. and put zeros in the subtractions. This ways values never go down always up, and the more you are higher in level, the value from equiped items rises more than it gives, related to skills and level, That fits better my intetions. Thank you all for your help.
  12. Its all the same, all interlude servers i have looking, i mean online ones. Just join and look. There are this subtractions.
  13. Well problem is, that, after i test that, i notice that when rising level you wont win additional Def with your level.
  14. So if i understude correctly this: public double getLevelMod() { return (100.0 - 11 + getLevel()) / 100.0; } Is the thing that also modifies the P.def being added to the charcter? so, to avoind all this, i just need to remove the getLevelMod() for the line: env.mulValue(env.getCharacter().getLevelMod()); staying like this: env.mulValue(env.getCharacter()); ? Plus the 0's the sub values here? if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.subValue(12); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null) env.subValue((hasMagePDef) ? 15 : 31); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null) env.subValue((hasMagePDef) ? 8 : 18); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.subValue(8); if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.subValue(7);
  15. Yes it subtract always small bits in difrent parts of equipment, in this case the gloves is -8 I already told that. and i also told that i changed that values to 0 and already gives almost all the stat of the glove. gives +8 instead of 9 still discount something somewhere else. And that is the only part where i am stuck. what other places/files are that are related to this. Is the only thing i am asking. In L2Character.java there is this: (similar to what you wrote above) it gives the same resoult, here the difrence is he sub -11 from 100 that gives the 89 you have there, then divid it by 100. Its the same. (still dont get the logic for this to exist in the first place but anyway.) public double getLevelMod() { return (100.0 - 11 + getLevel()) / 100.0; } The result of this, well appears so. Is in the current level i am it gives 0.94, this means a negative valeu i think and if i rise some levels, this numeber will rise as well. That explains in some cases, when you are higher level and equip stuff, instead of giving less, gives more. But its just a premature opinion. dont exactly think this is it.
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