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Quartz

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  1. No only the casting.. :o ############################################### <skill id="4551" levels="10" name="Hot Springs Rheumatism"> [glow=red,2,300]<!-- TODO Infected with Hot Springs Rheumatism. Temporarily, the success rate of critical attack is increased and P. Def. is decreased. Effect 1-10-->[/glow] <set name="mpConsume" val="69"/> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="isMagic" val="true"/> <set name="castRange" val="600"/> <for> </for> </skill> <skill id="4552" levels="10" name="Hot Springs Cholera"> [glow=red,2,300]<!-- TODO Infected with Hot Springs Cholera. Temporarily, Accuracy is increased and Evasion is decreased. Effect 1-10-->[/glow] <set name="mpConsume" val="69"/> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="isMagic" val="true"/> <set name="castRange" val="600"/> <for> </for> </skill> <skill id="4553" levels="10" name="Hot Springs Flu"> [glow=red,2,300]<!-- TODO Infected with Hot Springs Flu. Temporarily, Atk. Spd. is increased and P. Atk. is decreased. Effect 1-10-->[/glow] <set name="mpConsume" val="69"/> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="isMagic" val="true"/> <set name="castRange" val="600"/> <for> </for> </skill> <skill id="4554" levels="10" name="Hot Springs Malaria"> [glow=red,2,300]<!-- TODO Infected with Hot Springs Malaria. Temporarily, Casting Spd. is increased and MP consumption is decreased. Effect 1-10-->[/glow] <set name="mpConsume" val="69"/> <set name="target" val="TARGET_NONE"/> <set name="skillType" val="NOTDONE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="isMagic" val="true"/> <set name="castRange" val="600"/> <for> </for> </skill> ###############################################
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