No only the casting.. :o
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<skill id="4551" levels="10" name="Hot Springs Rheumatism">
[glow=red,2,300]<!-- TODO
Infected with Hot Springs Rheumatism. Temporarily,
the success rate of critical attack is increased and P. Def.
is decreased. Effect 1-10-->[/glow]
<set name="mpConsume" val="69"/>
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="600"/>
<for>
</for>
</skill>
<skill id="4552" levels="10" name="Hot Springs Cholera">
[glow=red,2,300]<!-- TODO
Infected with Hot Springs Cholera. Temporarily,
Accuracy is increased and Evasion is decreased. Effect 1-10-->[/glow]
<set name="mpConsume" val="69"/>
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="600"/>
<for>
</for>
</skill>
<skill id="4553" levels="10" name="Hot Springs Flu">
[glow=red,2,300]<!-- TODO
Infected with Hot Springs Flu. Temporarily, Atk. Spd.
is increased and P. Atk. is decreased. Effect 1-10-->[/glow]
<set name="mpConsume" val="69"/>
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="600"/>
<for>
</for>
</skill>
<skill id="4554" levels="10" name="Hot Springs Malaria">
[glow=red,2,300]<!-- TODO
Infected with Hot Springs Malaria. Temporarily, Casting Spd.
is increased and MP consumption is decreased. Effect 1-10-->[/glow]
<set name="mpConsume" val="69"/>
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isMagic" val="true"/>
<set name="castRange" val="600"/>
<for>
</for>
</skill>
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