Hello community,
I’m presenting a fully functional, production-ready Battle Royale system for Lineage 2, built specifically for modern competitive PvP environments.
This is not just another custom event. It’s a completely new gameplay layer designed to break away from the traditional Lineage 2 formula.
For the first time, Battle Royale is implemented with a scalable, instance-based architecture, delivering a structured, fair, and highly replayable PvP experience inside L2.
The system introduces:
• Real match-based gameplay (not static events)
• Controlled progression through tiered loot
• Dynamic safe zone mechanics
• Class-balanced drop systems
• Independent lobbies running in parallel
Every component has been engineered to ensure:
✔ Competitive integrity
✔ High player retention
✔ Consistent replay value
This is a next-generation PvP feature that transforms how players interact with your server — not just an event, but a new core activity.
CORE FEATURES
✔ 5 Independent Lobbies (Instance-based)
✔ Up to 16 players per lobby
✔ Auto-start at 8 players (dynamic countdown)
✔ Fully instanced matches (Ghost City based)
✔ Real-time safe zone system (shrinking circle)
✔ Damage outside safe zone
✔ Last man standing logic
GAMEPLAY SYSTEMS
Tier Loot System (Balanced)
Tier 1 → Early game (low gear, controlled RNG)
Tier 2 → Mid game (C-grade + jewels)
Tier 3 → High tier (enchanted weapons)
✔ Class-based drops (Fighter / Mage separated)
✔ Configurable rates
✔ Random enchant system per tier
✔ Balanced progression (anti snowball)
Player Handling
Auto removal on death
Clean instance exit (To Village fixed)
Anti exploit systems:
No party invite
No resurrection
No GK / teleport abuse
No unstuck abuse
Smart Systems
Lobby-based architecture (not global event)
Independent match states
SafeZone handled per instance
Marker-based visual border system
TECH DETAILS
Compatible with aCis 405-409+
Easily adaptable to custom cores
Clean Java structure
Fully configurable via .properties
INCLUDED
Java source code
Config files (tiers, drops, timings)
HTML (NPC lobby interface)
Setup instructions
DEMO / MEDIA
(available on request) - or play gameplay demo
PRICE
- Full System: 120€
- Installation Service: +30€
- Custom Adaptation: starting from 50€
- Maintenance for month +20€
CONTACT
Discord: discord.gg/pf5kFvBS
If you are looking to bring a modern PvP mode into your server and increase player retention, this system is ready to deploy.
LATEST UPDATES & OVERHAUL (v2.0 CHANGELOG) - 22/03/2026
Fluid Safe Zone Engine: Transitioned to a smooth, real-time shrinking circle. Supports dynamic multi-phase scaling (e.g., 4+ stages) with live updating visual pillars that scale down gracefully (140 ➔ 70 ➔ 35 ➔ 16 markers) to prevent client lag.
Fair-Spawn Geometry: Phase 1 always centers perfectly on the map so no player spawns in the dead zone. From Phase 2 onwards, the center shifts to an unpredictable, randomized endpoint for intense late-game rotations.
Dynamic Radar/GPS System: Green arrow radar automatically guides players to the new safe zone starting from Phase 2. Auto-clears from the client to prevent UI clutter.
Weighted "Smart Loot" Roulette: Chests now feature a flawless custom parser. Guarantees 100% drop rate for basic consumables (no duplicates!) + 1 guaranteed RNG gear slot determined by a weighted probability roulette.
Instance-Only Class Balancing: Built-in Java damage modifiers applied exclusively inside the BR lobby (e.g., -30% overall Mage damage to balance close-quarters combat). Does NOT affect global server sieges or Olympiad!
Immersive Atmosphere: Synchronized on-screen big messages, instance-isolated chat broadcasts, and apocalyptic sky/weather injection (SSQ Sky) to build tension.
Development Status
This module is under active development and continuously evolving.
✔ Daily improvements and fixes
✔ Weekly updates and feature expansions
✔ Ongoing maintenance and support included
https://imgur.com/a/aIZjTNs