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lautarohinojosa

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Everything posted by lautarohinojosa

  1. Hello community, I’m presenting a fully functional, production-ready Battle Royale system for Lineage 2, built specifically for modern competitive PvP environments. This is not just another custom event. It’s a completely new gameplay layer designed to break away from the traditional Lineage 2 formula. For the first time, Battle Royale is implemented with a scalable, instance-based architecture, delivering a structured, fair, and highly replayable PvP experience inside L2. The system introduces: • Real match-based gameplay (not static events) • Controlled progression through tiered loot • Dynamic safe zone mechanics • Class-balanced drop systems • Independent lobbies running in parallel Every component has been engineered to ensure: ✔ Competitive integrity ✔ High player retention ✔ Consistent replay value This is a next-generation PvP feature that transforms how players interact with your server — not just an event, but a new core activity. CORE FEATURES ✔ 5 Independent Lobbies (Instance-based) ✔ Up to 16 players per lobby ✔ Auto-start at 8 players (dynamic countdown) ✔ Fully instanced matches (Ghost City based) ✔ Real-time safe zone system (shrinking circle) ✔ Damage outside safe zone ✔ Last man standing logic GAMEPLAY SYSTEMS Tier Loot System (Balanced) Tier 1 → Early game (low gear, controlled RNG) Tier 2 → Mid game (C-grade + jewels) Tier 3 → High tier (enchanted weapons) ✔ Class-based drops (Fighter / Mage separated) ✔ Configurable rates ✔ Random enchant system per tier ✔ Balanced progression (anti snowball) Player Handling Auto removal on death Clean instance exit (To Village fixed) Anti exploit systems: No party invite No resurrection No GK / teleport abuse No unstuck abuse Smart Systems Lobby-based architecture (not global event) Independent match states SafeZone handled per instance Marker-based visual border system TECH DETAILS Compatible with aCis 405-409+ Easily adaptable to custom cores Clean Java structure Fully configurable via .properties INCLUDED Java source code Config files (tiers, drops, timings) HTML (NPC lobby interface) Setup instructions DEMO / MEDIA (available on request) - or play gameplay demo PRICE - Full System: 120€ - Installation Service: +30€ - Custom Adaptation: starting from 50€ - Maintenance for month +20€ CONTACT Discord: discord.gg/pf5kFvBS If you are looking to bring a modern PvP mode into your server and increase player retention, this system is ready to deploy. LATEST UPDATES & OVERHAUL (v2.0 CHANGELOG) - 22/03/2026 Fluid Safe Zone Engine: Transitioned to a smooth, real-time shrinking circle. Supports dynamic multi-phase scaling (e.g., 4+ stages) with live updating visual pillars that scale down gracefully (140 ➔ 70 ➔ 35 ➔ 16 markers) to prevent client lag. Fair-Spawn Geometry: Phase 1 always centers perfectly on the map so no player spawns in the dead zone. From Phase 2 onwards, the center shifts to an unpredictable, randomized endpoint for intense late-game rotations. Dynamic Radar/GPS System: Green arrow radar automatically guides players to the new safe zone starting from Phase 2. Auto-clears from the client to prevent UI clutter. Weighted "Smart Loot" Roulette: Chests now feature a flawless custom parser. Guarantees 100% drop rate for basic consumables (no duplicates!) + 1 guaranteed RNG gear slot determined by a weighted probability roulette. Instance-Only Class Balancing: Built-in Java damage modifiers applied exclusively inside the BR lobby (e.g., -30% overall Mage damage to balance close-quarters combat). Does NOT affect global server sieges or Olympiad! Immersive Atmosphere: Synchronized on-screen big messages, instance-isolated chat broadcasts, and apocalyptic sky/weather injection (SSQ Sky) to build tension. Development Status This module is under active development and continuously evolving. ✔ Daily improvements and fixes ✔ Weekly updates and feature expansions ✔ Ongoing maintenance and support included https://imgur.com/a/aIZjTNs
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