Thank you for your help! I just want to clarify: should I adjust the alpha channel in Photoshop first and then import the texture into 3ds Max? Or should I configure it directly in UnrealEd?
Thanks again, I appreciate your help.
Hi, can someone who has already created accessories help me with this problem?
1) import from pluging PSK
2) delete skin and bones
3) export 3ds
4) import 3ds from Zmodeler and export 3ds
5) import from 3dsmax and export obj
6) use oaukx_c6 number 1
Hi, can someone who has already created accessories help me with this problem?
1) import from pluging PSK
2) delete skin and bones
3) export 3ds
4) import 3ds from Zmodeler and export 3ds
5) import from 3dsmax and export obj
6) use oaukx_c6 number 1