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Imhereforonepost

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  1. Anything that would incorporate factually working anticheats, antibots, anti-dualbox software and populate the world with quest-giving trust-related neural AI agents working as NPC's. Given all the bot libraries people have on their disks, I'm surprised NCSoft or anyone else in hold of the client files didn't gather all of them scripts and hacks to actually propel a roleplaying server with roleplaying AI characters - especially given GPT-3 and reinforced learning. If the p[l]ayer vs AI dynamics would change in dependance on how many real players there are, you could have an always populated server without any bots. The main rule is, the AI never deliberately participates with a real player until at least one of the sides has a significant advantagement ingame. Your main goal as a clan wouldn't be having as many bots or as many donators on your side, but rather, outsmarting the ingame AI. Now, excuse me, but knowing how gameplay scripted all the games are, I'm just dissapoint at where the money goes, and seeing the "new Lineage teasers".
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