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sebal2j

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  1. Hello everyone, I'm looking to set up a Lineage II Interlude server, (I am a web developer, I have experience developing other stuff, but none related to L2), and I read about that the most robust and reliable option is to use L2OFF, I would like to pay someone to get a server set up and running, I already have a provider for a VPS, I would need everything else. I will give instructions on how to set up the server, but, before trying to contact someone I would like to get an estimated cost of this, I think that this is a big deal and it will be expensive, that is why I prefer to ask here about it, maybe there is someone willing to help or give me advice about what to do first and recommendations about who hire to do this. Thanks in advance.
  2. Thanks for your answer, I have no Idea that py was bad, I will try to do some java. As far as I knew, l2off and l2j were stable, the only problem with l2j was that you need to restart server after 1 o 2 days to keep him working. Is there a link or somewhere to search about why is l2off is better than l2j?
  3. Im triyin to install this NPC that I downloaded from this link: https://www.l2jbrasil.com/topic/93842-npc-substack-subclasse-acumulada-frozen-dream-v1v2/ I followed the instructions, that seemd simple: - decompress files in custom folder (Game\data\jscript\custom\855_SubclassNpc) - add sql code and create new tables: custom_etcitem (i did not have this table on my server, so i clone etcitem with different name) custom_npc (same as previous) subclass_list (here I got the sql code to create) subclass_skill_exceptions (same as previous) as final step, I run all the insert statements, they were like 250. - add code to Game\data\jscript\custom\__init__.py file This is my current init file: __all__ = [ '3995_echo', '4000_ShadowWeapons', '7000_HeroItems', '8000_RaidbossInfo', '6050_KetraOrcSupport', '6051_VarkaSilenosSupport', '855_SubclassNpc' ] print "" print "importing custom data ..." for name in __all__ : try : __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1) except: print "failed to import quest : ",name print "... done" print "" The problem, is that it does not work, I just get the message "failed to import quest : 855_SubclassNpc " and there is no logs or anithyng related that ive found in log folder (Game\log) or anywhere else, I tryed searching for files on all game folder using the name of folder (855_SubclassNpc ), the text "failed to import quest" and many others that I dont remember.What can I do to make it work? Here is my full server start log: Starting L2J Game Server. Loading Game Server config... Updated characters online status. Cleaned 0 elements from database. IDFactory: 102912 id's available. SkillTreeTable: Loaded 35498 skills. FishingSkillTreeTable: Loaded 109 general skills. FishingSkillTreeTable: Loaded 8 dwarven skills. EnchantSkillTreeTable: Loaded 13200 enchant skills. PledgeSkillTreeTable: Loaded 64 pledge skills Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance Unevenly distributed hash code - Degraded Performance ItemTable: Loaded 1100 Armors. ItemTable: Loaded 6881 Items. ItemTable: Loaded 1349 Weapons. Extractable items data: Loaded 333 extractable items! Summon items data: Loaded 14 summon items. TradeController: Loaded 506 Buylists. TradeController: Loaded 120 Limited Buylists. RecipeController: Loaded 871 Recipes. ArmorSetsTable: Loaded 54 armor sets. FishTable: Loaded 270 Fishes. SkillSpellbookTable: Loaded 334 Spellbooks. CharTemplateTable: Loaded 89 Character Templates. Cache[HTML]: Running lazy cache Cache[Crest]: 0,000MB on 0 files loaded. Restored 0 clans from the database. NpcTable: Loaded 6531 Npc Templates. NpcTable: Loaded 439 Minions. HennaTable: Loaded 180 Templates. HennaTreeTable: Loaded 7128 Henna Tree Templates. Helper Buff Table: Loaded 14 Templates. Geodata Engine: Disabled. Initializing ClanHallManager Loaded: 0 clan halls Loaded: 44 free clan halls Initializing CastleManager L2World: Setting up World Regions L2World: (87 by 128) World Region Grid set up. Loaded: 9 castles Initializing SiegeManager TeleportLocationTable: Loaded 649 Teleport Location Templates. LevelUpData: Loaded 89 Character Level Up Templates. Loading zones... Initializing ArenaManager Initializing TownManager Initializing OlympiadStadiaManager Initializing FishingZoneManager Done: loaded 111 zones. Siege of Oren: Sun Sep 19 16:00:00 ART 2021 Siege of Giran: Sun Sep 19 16:00:00 ART 2021 Siege of Gludio: Sat Sep 18 20:00:00 ART 2021 Siege of Dion: Sat Sep 18 20:00:00 ART 2021 Siege of Innadril: Sun Sep 19 16:00:00 ART 2021 Siege of Aden: Sat Sep 18 20:00:00 ART 2021 Siege of Goddard: Sun Sep 19 16:00:00 ART 2021 DayNightSpawnManager: Day/Night handler initialised Siege of Rune: Sat Sep 18 20:00:00 ART 2021 Siege of Schuttgart: Sat Sep 18 20:00:00 ART 2021 SpawnTable: Loaded 38987 Npc Spawn Locations. RaidBossSpawnManager: Loaded 179 Instances RaidBossSpawnManager: Scheduled 0 Instances DayNightSpawnManager: Deleted 0 night creatures DayNightSpawnManager: Spawning 232 day creatures Announcements: Loaded 0 Announcements. ManorManager: Loaded 256 seeds Initializing AuctionManager Loaded: 38 auction(s) Initializing BoatManager Initializing CastleManorManager Manor System: Manor refresh updated Manor System: Manor period approve updated Manor System: New Schedule for period approve @ Fri Sep 10 06:00:05 ART 2021 Initializing MercTicketManager Loaded: 0 Mercenary Tickets Initializing PetitionManager Initializing QuestManager *sys-package-mgr*: can't create package cache dir, 'C:\L2Jserver\Game\lib\jython-2.2.jar\cachedir\packages' importing quests ... ... done importing custom data (seba) ... failed to import quest : 855_SubclassNpc ... done importing teleport data ... ... done importing village master data ... ... done importing scriptable AI ... ... done Loaded: 348 quests Initializing AugmentationData. AugmentationData: Loaded: 52 augmentation stats. AugmentationData: Loaded: 82 active, 21 passive and 75 chance skills Initializing ItemsAutoDestroy. Searching clan halls doors: DoorTable: Loaded 548 Door Templates. StaticObject: Loaded 29 StaticObject Templates. SevenSigns: Currently in the Seal Validation period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition ended with a tie last week. SevenSigns: Next period begins in 3 days, 22 hours and 49 mins. SevenSignsFestival: Initialization bypassed due to Seal Validation in effect. Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: Period Ends.... Olympiad System: In 21 days, 16 hours and 49 mins. Olympiad System: Next Weekly Change is in.... Olympiad System: 6 days, 22 hours and 34 mins. Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins. Olympiad System: Event starts/started : Thu Sep 09 18:00:12 ART 2021 Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. Olympiad System: Olympiad Game Started Event ID: (Valentines Event) has passed... Ignored. Initializing CursedWeaponsManager Loaded : 2 cursed weapon(s). AutoChatHandler: Loaded 32 handlers in total. AutoSpawnHandler: Loaded 129 handlers in total. ItemHandler: Loaded 2008 handlers. SkillHandler: Loaded 72 handlers. AdminCommandHandler: Loaded 344 handlers. UserCommandHandler: Loaded 14 handlers. VoicedCommandHandler: Loaded 1 handlers. IdFactory: Free ObjectID's remaining: 1879004867 Initializing FloodProtector TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled. GameServer Started, free memory 270 Mb of 512 Mb Using automatic network configuration. Adding new subnet: 127.0.0.0/8 address: 127.0.0.1 Adding new subnet: 10.0.0.0/24 address: 10.0.0.106 Adding new subnet: 0.0.0.0/0 address: 200.91.35.164 Connecting to login on 127.0.0.1:9014 Maximum Numbers of Connected Players: 109 Telnet server is currently disabled. Registered on login as Server 1 : Bartz
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