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  1. Hello I use dynasty weapons and i reliased that the dynasty staff is like 2handed weapon i changed from navicat lrhand -> rhand but as i thought i have to change something else too. I would like some help here Thanks in advance!
  2. i foudn the npc html + multisell on a share post and it had 8 buttons (1 for each level) but i want o make it have only one and then to make a clan from level 1 to level 8 with the upper reqs. Im kinda new to all of this so i might say some stupid things too
  3. i dont have a script for that so i should try and make a script for that?
  4. Hello i have these file below for my clan manager and i wanna change this to ask the requiremenets i want for clan level 8 instantly how can i do it? Now its normal level per level i wanna press the button and go for lvl 8 instantly by ask sp+50gb+500glit. <html><body><title>Jack Sage</title><br><center> <center><img src="l2font-e.replay_logo-e" width=255 height=60> <center> <br1> <table cellspacing=-1> <tr> <td><img src="L2UI.SquareBlank" width=40 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=40 height=20></td> </tr> </table> <center><img src="L2UI.SquareWhite" width=200 height=1></center> <table bgcolor=3c3c3c width=204> <tr> <td><center><font color="FFFF00">* Raise The Clan Level *</font></center></td> </tr> </table> <center><img src="L2UI.SquareWhite" width=200 height=1></center> <table cellspacing=-1> <tr> <td><img src="L2UI.SquareBlank" width=40 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=32 height=20></td> <td><img src="L2UI.SquareBlank" width=40 height=20></td> </tr> </table> <tr><td></td></tr> <td><img src=L2UI_CH3.bloodhood_icon01 width=34 height=33></td> <br><font color="FF4040">Requirements for level 8</font><br> </center> <button value="Clan Level 8" action="bypass -h npc_%objectId%_increase_clan_level 8" width=120 height=20 back="1st_Buttons.11" fore="1st_Buttons.11"></td> <font color="00FF7F"> 20000 SP </font><font color="FFFF00">+ 50 Gold Bars + 500 Glittering Medals</font><br> <center> <img src="L2UI_CH3.herotower_deco" width=256 height=32> <table><tr> <td><img src="L2UI_CH3.shortcut_prev_over" width=16 height=16></td> <td><button value="Back" action="bypass -h npc_%objectId%_Chat 0" width=120 height=20 back="1st_Buttons.11" fore="1st_Buttons.11"></td> </tr></table> </center><br></body></html>
  5. 1)I edit an html for the gatekeeper for a location i want and when i use the gatekeeper i get jailed even with my GM char, How can i fix this? 2)If you use for ex. Puma Spirit Totem with fists it stay on the buff bar but when you change weapon for ex. Hammer you dont get the stats from the buff. This problem is only on the tyrrant skills as i tested for the moment. *EDIT: Teleporter got fixed only issue now is tyrrant skills All Problems solved lock it
  6. I have my enchanting rates,max/min enchant fixed up but when i log into the server with a NON gm char after you enchant weapon to +6 and try unequip it you get instant jail for overenchanting please help me on fixing this thanks. #============================================================# # Enchant Settings # #============================================================# # Pack: l2jfrozen Site: www.l2jfrozen.com # #============================================================# # ---------------------------------------------- # Special Enchanting System - # ---------------------------------------------- # Chance enchanting presented as a series of pairs of numbers where the first # Indicates the number of levels, and the second chance of successful enchanting. # Also have the option of limiting the maximum level of echanting # For weapons / armor / jewelry. # If you have a maximum level of grinding 50 and you do not want # Give all the chances for each level (from 1 to 50) then # You can specify for example: # NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50; # Example: 5,92; = if you enchant weapon to +5 you have 92% to success. # ---------------------------------------------- # Chance For Normal Scrolls - # ---------------------------------------------- # Weapon NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,75;8,75;9,75;10,75;11,75;12,75;13,75;14,75;15,75;16,75;17,75;18,75;19,75;20,75;21,75;22,75;23,75;24,75;25,75;26,75;27,75;28,75;29,75;30,75; # Armor NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,75;8,75;9,75;10,75;11,75;12,75;13,75;14,75;15,75;16,75;17,75;18,75;19,75;20,75;21,75;22,75;23,75;24,75;25,75;26,75;27,75;28,75;29,75;30,75; # Jewel NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,75;8,75;9,75;10,75;11,75;12,75;13,75;14,75;15,75;16,75;17,75;18,75;19,75;20,75;21,75;22,75;23,75;24,75;25,75;26,75;27,75;28,75;29,75;30,75; # ---------------------------------------------- # Chance For Blessed Scrolls - # ---------------------------------------------- # Weapon BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,85;8,85;9,85;10,85;11,85;12,85;13,85;14,85;15,85;16,85;17,85;18,85;19,85;20,85;21,85;22,85;23,85;24,85;25,85;26,85;27,85;28,85;29,85;30,85; # Armor BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,85;8,85;9,85;10,85;11,85;12,85;13,85;14,85;15,85;16,85;17,85;18,85;19,85;20,85;21,85;22,85;23,85;24,85;25,85;26,85;27,85;28,85;29,85;30,85; # Jewel BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,85;8,85;9,85;10,85;11,85;12,85;13,85;14,85;15,85;16,85;17,85;18,85;19,85;20,85;21,85;22,85;23,85;24,85;25,85;26,85;27,85;28,85;29,85;30,85; # --------------------------------------------- # Chance For Crystal Scrolls - # --------------------------------------------- # Weapon CrystalWeaponEnchantLevel = 31,100;32,100;33,100;34,100;35,100; # Armor CrystalArmorEnchantLevel = 31,100;32,100;33,100;34,100;35,100; # Jewel CrystalJewelryEnchantLevel = 31,100;32,100;33,100;34,100;35,100; # Safe enchant EnchantSafeMax = 6 EnchantSafeMaxFull = 6 # Crystal Limits BreakEnchantCrystal= 30 CrystalEnchantMin = 30 CrystalEnchantMax = 35 # Max enchant Settings by scrolls. EnchantWeaponMax=35 EnchantArmorMax=35 EnchantJewelryMax=35 # On / off bonuses at enchant dwarfs # Custom Patch, Dwarf have a bonus on Enchant! # Default: False EnableDwarfEnchantBonus = False # Minimun level for enchant DwarfEnchantMinLevel = 80 # bonus enchant DwarfEnchantBonus = 15 # On / off enchant hero weapons EnableEnchantHeroWeapons = True # The value of enchanting # For example: If CustomEnchantValue = 5 Sharpening will: # From 0 till the +5, with +5 to +10, from +10 to +15, etc. # Total: 15 for three to scroll # Default: 1 CustomEnchantValue = 1 # -------------------------- # Augmentation - # -------------------------- # Chance to get a skill # Default: 15, 30, 45, 60 AugmentationNGSkillChance = 15 AugmentationMidSkillChance = 30 AugmentationHighSkillChance = 45 AugmentationTopSkillChance = 60 # Chance to get a base stat # Default: 1 AugmentationBaseStatChance = 1 # Chance to get the glow # Note: # No Grade / Mid Grade not have emission # Default: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 40 AugmentationHighGlowChance = 70 AugmentationTopGlowChance = 100 # Augments Active and Passive skills delete on change weapon DeleteAgmentPassiveEffectOnChangeWep=true DeleteAgmentActiveEffectOnChangeWep=false # ---------------------- # Soul Crystal - # ---------------------- # The chance that the crystal breaks SoulCrystalBreakChance = 10 # Chance to improve Cristal SoulCrystalLevelChance = 32 # Chance to improve Cristal SoulCrystalMaxLevel = 13 #---------------------- # Enchant limit for Olympiad battles. # (Maximum enchant level allowed for an item to be equipped, -1 to disable) AltOlyMaxEnchant = -1 # Enchant after break with blessed scroll. BreakEnchant = 5 # Limit enchant GM players (// setew and others) (0 disabled) GMOverEnchant = 0 # IMPORTANT: anti Over Enchant system # HOW WORKS: if you set it to 20, and player have an item > 20 # he will be kicked and the item will disappear! # Enchant amount at which a player gets punished (0 disabled) EnchantKick = 36
  7. Hello I am building a server i did some research but i can understand how to open the ports of my server if anyone could be helpfull enough to contact me for some info would be lovely Discord: BeastMonk#3800
  8. Hello everyone, I was on thought of creating somethign for interlude client but i dont know how to create or where to find a pack to work on for the project i have in mind if anyone could help me please feel free to do it. Thanks In Advance
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