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everest-rj

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Posts posted by everest-rj

  1. You need a new row at skillname and skillgrp.

    i did it already look... 

    <skill id="9941" levels="12" name="Zeus Bolt">
      <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table>
      <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
      <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
      <set name="magicLvl" val="#magicLvl"/>
      <set name="lvlDepend" val="1"/>
      <set name="mpConsume" val="#mpConsume"/>
      <set name="power" val="#power"/>
      <set name="target" val="TARGET_AREA"/>
      <set name="skillRadius" val="200"/>
      <set name="element" val="1"/>
      <set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 -->
      <set name="hitTime" val="2000"/>
      <set name="skillType" val="MDAM"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="castRange" val="700"/>
      <set name="effectRange" val="1200"/>
      <for>
      </for>
    </skill>
    

    skillgrp.dat

    9941	1	0	17	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	2	0	29	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	3	0	39	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	4	0	53	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	5	0	67	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	6	0	83	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	7	0	97	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	8	0	103	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	9	0	108	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	10	0	112	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	11	0	115	700	1	2.000000	0			icon.skill0279	0	0	0	0	-1	11
    9941	12	0	116	700	1	2.000000	1	E		icon.skill0279	0	0	0	0	9	11
    

    skillname-e.dat

    9941	1	Zeus Bolt	none	none	none
    9941	2	Zeus Bolt	none	none	none
    9941	3	Zeus Bolt	none	none	none
    9941	4	Zeus Bolt	none	none	none
    9941	5	Zeus Bolt	none	none	none
    9941	6	Zeus Bolt	none	none	none
    9941	7	Zeus Bolt	none	none	none
    9941	8	Zeus Bolt	none	none	none
    9941	9	Zeus Bolt	none	none	none
    9941	10	Zeus Bolt	none	none	none
    9941	11	Zeus Bolt	none	none	none
    9941	12	Zeus Bolt	none	none	none
    

    look .. i restarted the game and client

     

    2eb8pj4.jpg

  2. Hello,

     

    I'm creating a new skill but I'm having a small problem.

     

    I did a test caught a skill already existing eg.: Majesty (the dark avenger).

    I got the xml that skill and pasted into another xml changing only the name and id of the skill.

     

    Dat files in the client got the skill majesty as base and created the new skill

    changing only the ID.

     

    When I enter the game and add the skill on my char it does not appear in the skill window

    but in the chat screen writes: The skill was added: ABCDE

     

    Icon is not problem because as I said I have sinned majesty as the skill base changing

    id only skillname.dat has nothing there and the Name and skillsound believe too has no problem

     

    Anyone know to say why the skill dont appear in char with the command //add_skill ?

     

    (has nothing to do with putting the skill in the table skill_tree because I do not attribute this skill to a

    specific class)

     

    tks

  3. Hi,

     

    In the table skill_trees I added some skills for warsmith class ..

     

    57 312 6 Vicious Stance 33000 40
    57 312 7 Vicious Stance 35000 43
    57 312 8 Vicious Stance 43000 46
    57 312 9 Vicious Stance 65000 49
    57 312 10 Vicious Stance 100000 52
    57 312 11 Vicious Stance 133000 55
    57 312 12 Vicious Stance 153000 58
    57 312 13 Vicious Stance 190000 60
    57 312 14 Vicious Stance 270000 62
    57 312 15 Vicious Stance 320000 64
    57 312 16 Vicious Stance 440000 66
    57 312 17 Vicious Stance 520000 68
    57 312 18 Vicious Stance 620000 70
    57 312 19 Vicious Stance 800000 72
    57 312 20 Vicious Stance 1630000 74
     
    in the .properties I setup autolearnskils = true and  ..
     
    # Check the characters on the left Skills
    # If a player is multiskill, illegal skills will be automaticly removed
    # Checks skills during Enter World and during Subclass
    # IMPORTANT: Put True for server security.
    #CheckSkillsOnEnter = True
     
    CheckSkillsOnEnter = False
     
    But the character 57: clase=Warsmith doesnt gain the skill Vicious Stance
     

    Revv: L2J Frozen rev 1002

     

    Please help me!

     

    THANK YOU!

     

     

  4. If you begin to use areas dedicated to systems (rift, gbs, 4sep, castles, olys), you should delete/edit related engines and dp.

     

    First because it makes less stuff to load, second because it avoids such funny situation.

     

    Okay guys i fixed it in the java.

     

    Comment the FourSepulchreManager.java imports is enough to disable the engine?

     

    thank you

  5. How Guys,

     

    I have 2 little problems, in the first screen shot i want put the server name in the L2 window client, in the second screenshot I want put the server name under of the list of servers and change the xp and sp rates also I want put in the same screen the server link. Can u guys say to me what tool i need use and what files i need edit to get success. follow the screen shots...

     

    2s6vg3o.jpg

     

    2ur76om.jpg

  6. Well..one option is to go in your server..(somehow,either from internet or lan) and press shift+clic targeting on the mob,and a new window will open with informations about that monster..and somewhere it says NpC iD(Or just ID) ...that number its the ID

     

    In the other hand..hmm i dont know..search on our friend Google...about Monsters ID..may you find something

     

    LOL..

     

    Follow below the correct answer

     

    Lol it has to work.. Anyway if still not working open npcname.dat with file edit , click select all , copy them , make a .txt file,paste them there , push CTRL + F ,type the monster name (exactly) and it will find it..

     

    EDIT: Lol man you need to know the exact name of the mob! This will never work!! Like Gremlin it will show u the ID but if u type gracia monster final news .. Lol go FAQ yourself!

     

     

  7. do it

     

    if st.getplayer()._inEvent()  <<<<

     

    try player._inEvent or st.player._inEvent or any object related to players with this function ._inEvent [boolean]

     

    I sayid maybe the object 'player' in python dont inherit methods, functions, classes from the classes related to events.

     

    I think this code is useless because when the character enter in the tvt zone all effects are removed.

  8. não adianta ele tentar, o buff sera removido, pode ver q todo server q tem evento ctf e tvt nao se preocupa com isso. Tem um função dentro do core responsavel por essa tarefa, se alguem descobrir algum bug o cara nem vai usar seu npc buffer ele vai criar um char buffer pra entra no evento buffado, isso se ele conseguir. Não sei se no python o objeto do character herda propriedades ou methodos dos eventos nunca testei isso, creio que seja possivel, mas fazer isso com uma proteçao ja existente no core na minha opniao é algo inutil, sem contar q uma codificação pelo core é mais segura que em um script python.

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