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Tehygun

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Posts posted by Tehygun

  1. Hello i have a problem. Something i made wrong in the code, and now have problems with colors in npc.

    If all bosses are alive, then for me colors like that:

    d3bbc296f1839a56f6911c77aa34c400774.jpg

    But if one are dead, doesn't matter which one, then on the lower show like that, with no colors:

    f80987497666825d264d45650d13fbac986.jpg

    Can anyone help me, please? Adding the code few lines where i made a problem:

                if (delay <= System.currentTimeMillis())
                    sb.append("" + name + ": <font color=\"00ff00\">Is Alive!</font><br1>");
                else
                {
                    sb.append("" + name + ": <font color=\"ffffff\">"+ "" + "<font color=\"FF0000\"> " + new SimpleDateFormat("dd-MM-yyyy HH:mm").format(delay) + "</font><br>");
                }
            }

    Thanks for helping, friends! 

  2. package net.sf.l2j.gameserver.network.clientpackets;
    
    import net.sf.l2j.gameserver.network.serverpackets.KeyPacket;
    import net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket;
    
    public final class ProtocolVersion extends L2GameClientPacket
    {
        private int _version;
        
        @Override
        protected void readImpl()
        {
            _version = readD();
        }
        
        @Override
        protected void runImpl()
        {
            if (_version != 746)
                getClient().close((L2GameServerPacket) null);
            else
                getClient().sendPacket(new KeyPacket(getClient().enableCrypt()));
        }
    }

     

    this is ProtocolVersion.java - but what to change here need?

  3. 10 minutes ago, SweeTs said:

    Wrong file, still. Read again what I said above. But ok, this time I will use bold' font with color.

     

    I said first and you opened file .. no8. Well, not bad. Here is a picture with order.

     

    XOhnMQb.png

     

    Now, you know where to dig. All you have to do is to READ methods names and replace it with old code - from free svn. Profit.

    If i understand correct, i need change this:

     

        

    protected static final void portPlayerBack(Player player)
        {
            if (player == null)
                return;
            
            Location loc = player.getSavedLocation();
            if (loc.equals(Location.DUMMY_LOC))
                return;
            
            final TownZone town = MapRegionData.getTown(loc.getX(), loc.getY(), loc.getZ());
            if (town != null)
                loc = town.getSpawnLoc();
            
            player.teleToLocation(loc, 0);
            player.getSavedLocation().clean();
        }

    with this:

    protected static final void portPlayerBack(L2PcInstance player)
    	{
    		if (player == null)
    			return;
    		
    		final Location loc = player.getSavedLocation();
    		if (loc.equals(Location.DUMMY_LOC))
    			return;
    		
    		player.teleToLocation(loc, 0);
    		player.getSavedLocation().set(player.getX(), player.getY(), player.getZ());
    	}

    Or i'm wrong?

  4. 22 minutes ago, SweeTs said:

    I didn't say Olympiad.java, just PACKAGE, the folder. Also, don't post whole files like that.

    There are 10 Olympiad related files, you could open one by one and read the code - you are lucky enough, the file you are looking for is FIRST inside the package. Method names says it all. Don't expect ready solution. Do some errort, at least try, find the method.

    Ok, i found some in OlympiadGameTask.java:

     

        

    public static final int[] TELEPORT_TO_TOWN =
        {
            40,
            30,
            20,
            10,
            5,
            4,
            3,
            2,
            1,
            0
        };
    // End of the battle
                    case GAME_STOPPED:
                    {
                        _state = GameState.TELE_TO_TOWN;
                        _countDown = Config.ALT_OLY_WAIT_END;
                        stopGame();
                        delay = getDelay(TELEPORT_TO_TOWN);
                        break;
                    }
                    // Teleport to town countdown
                    case TELE_TO_TOWN:
                    {
                        _game.broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_WILL_BE_MOVED_TO_TOWN_IN_S1_SECONDS).addNumber(_countDown));
                        
                        delay = getDelay(TELEPORT_TO_TOWN);
                        if (_countDown <= 0)
                            _state = GameState.CLEANUP;
                        
                        break;
                    }
                    // Removals
                    case CLEANUP:
                    {
                        cleanupGame();
                        _state = GameState.IDLE;
                        _game = null;
                        return;
                    }
                }
                ThreadPool.schedule(this, delay * 1000);
            }
            catch (Exception e)
            {
                switch (_state)
                {
                    case GAME_STOPPED:
                    case TELE_TO_TOWN:
                    case CLEANUP:
                    case IDLE:
                    {
                        _log.log(Level.WARNING, "Unable to return players back in town, exception: " + e.getMessage());
                        _state = GameState.IDLE;
                        _game = null;
                        return;
                    }
                }
                
                _log.log(Level.WARNING, "Exception in " + _state + ", trying to port players back: " + e.getMessage(), e);
                _state = GameState.GAME_STOPPED;
                ThreadPool.schedule(this, 1000);
            }
        }

    What should i change? I'm not pro on it, that's why i'm asking for help..

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