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Posts posted by Tehygun
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Hello i have a problem. Something i made wrong in the code, and now have problems with colors in npc.
If all bosses are alive, then for me colors like that:
But if one are dead, doesn't matter which one, then on the lower show like that, with no colors:
Can anyone help me, please? Adding the code few lines where i made a problem:
if (delay <= System.currentTimeMillis()) sb.append("" + name + ": <font color=\"00ff00\">Is Alive!</font><br1>"); else { sb.append("" + name + ": <font color=\"ffffff\">"+ "" + "<font color=\"FF0000\"> " + new SimpleDateFormat("dd-MM-yyyy HH:mm").format(delay) + "</font><br>"); } }
Thanks for helping, friends!
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package net.sf.l2j.gameserver.network.clientpackets; import net.sf.l2j.gameserver.network.serverpackets.KeyPacket; import net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket; public final class ProtocolVersion extends L2GameClientPacket { private int _version; @Override protected void readImpl() { _version = readD(); } @Override protected void runImpl() { if (_version != 746) getClient().close((L2GameServerPacket) null); else getClient().sendPacket(new KeyPacket(getClient().enableCrypt())); } }
this is ProtocolVersion.java - but what to change here need?
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5 hours ago, SweeTs said:
Find ProtocolVersion.java and remove the check. Should be enough. I have to do the same.
do you found ProtocolVersion.java ?
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18 hours ago, SweeTs said:
Pointless. People use custom interfaces based on old system, so you end up with error no matter what. I would simply hide the message.
how i can hide this message from console?
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Ah, it's working. Thanks for helping! Lock theme.
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Sinister Smile, whats about soulshot effect from B to S ?
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22 minutes ago, Sinister Smile said:
Check my tutorial its easy
thank you.
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I can't find in armorgrp.dat where to change that column of Dark Crystal Robe..
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Hey, how to change from A grade to S grade items? I mean in client side, to show not A grade, but S grade.
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39 minutes ago, sotid said:
Not sure if the right now but try it.
http://www.mediafire.com/file/5zyy3a51tlhw8k5/C6_System_Win10Supported.rar
i got same error in console with that system. :|
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3 minutes ago, SweeTs said:
You should use proper system (latest after update) with correct protocol (746 from memory). Otherwise get rid of the protocol version check.
where i can find latest system for interlude?
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When i'm buffed, and logging to my account, i get this error in console:
What should i do? Thanks for your answers!
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2 minutes ago, SweeTs said:
Finally.
thank you, SweeTs! You can lock theme. ;)
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10 minutes ago, SweeTs said:
Wrong file, still. Read again what I said above. But ok, this time I will use bold' font with color.
I said first and you opened file .. no8. Well, not bad. Here is a picture with order.
Now, you know where to dig. All you have to do is to READ methods names and replace it with old code - from free svn. Profit.
If i understand correct, i need change this:
protected static final void portPlayerBack(Player player) { if (player == null) return; Location loc = player.getSavedLocation(); if (loc.equals(Location.DUMMY_LOC)) return; final TownZone town = MapRegionData.getTown(loc.getX(), loc.getY(), loc.getZ()); if (town != null) loc = town.getSpawnLoc(); player.teleToLocation(loc, 0); player.getSavedLocation().clean(); }
with this:
protected static final void portPlayerBack(L2PcInstance player) { if (player == null) return; final Location loc = player.getSavedLocation(); if (loc.equals(Location.DUMMY_LOC)) return; player.teleToLocation(loc, 0); player.getSavedLocation().set(player.getX(), player.getY(), player.getZ()); }
Or i'm wrong?
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22 minutes ago, SweeTs said:
I didn't say Olympiad.java, just PACKAGE, the folder. Also, don't post whole files like that.
There are 10 Olympiad related files, you could open one by one and read the code - you are lucky enough, the file you are looking for is FIRST inside the package. Method names says it all. Don't expect ready solution. Do some errort, at least try, find the method.
Ok, i found some in OlympiadGameTask.java:
public static final int[] TELEPORT_TO_TOWN = { 40, 30, 20, 10, 5, 4, 3, 2, 1, 0 };
// End of the battle case GAME_STOPPED: { _state = GameState.TELE_TO_TOWN; _countDown = Config.ALT_OLY_WAIT_END; stopGame(); delay = getDelay(TELEPORT_TO_TOWN); break; } // Teleport to town countdown case TELE_TO_TOWN: { _game.broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_WILL_BE_MOVED_TO_TOWN_IN_S1_SECONDS).addNumber(_countDown)); delay = getDelay(TELEPORT_TO_TOWN); if (_countDown <= 0) _state = GameState.CLEANUP; break; } // Removals case CLEANUP: { cleanupGame(); _state = GameState.IDLE; _game = null; return; } } ThreadPool.schedule(this, delay * 1000); } catch (Exception e) { switch (_state) { case GAME_STOPPED: case TELE_TO_TOWN: case CLEANUP: case IDLE: { _log.log(Level.WARNING, "Unable to return players back in town, exception: " + e.getMessage()); _state = GameState.IDLE; _game = null; return; } } _log.log(Level.WARNING, "Exception in " + _state + ", trying to port players back: " + e.getMessage(), e); _state = GameState.GAME_STOPPED; ThreadPool.schedule(this, 1000); } }
What should i change? I'm not pro on it, that's why i'm asking for help..
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What should i change in Olympiad.java , SweeTs?
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11 hours ago, SweeTs said:
Find the teleport back and remove the town tp, use coordinates instead. You can compare and replace the method with free rev.
where i can find it?
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Hello, friends! I have problem in my server. After olympiad match, teleporting back players not near olympiad manager, but random spot in town. How i can fix it? I'm using aCis platform.
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Can anyone send me pm with this interface, please? :)
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6 minutes ago, .Gaiden said:
You did not specify what exactly do you need, xml files, textures or what?
Everything.
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Hello, Maxcheaters! I'm looking for L2Gold weapons for l2jaCis server. If anyone have it, please share with me!
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31 minutes ago, SweeTs said:
What about posting in proper section, finally?
Sorry mate.
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Just now, Reborn12 said:
Til 118
118 is last number?
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<teachTo classes="0;1;2;3;4;5;6;7;8;9"/>
This is the line from npc for skill enchant. I want to make for all classes in one npc. Till which number must be?
Problem in code
in Request Server Development Help [L2J]
Posted
Thank you already fixed.;)