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Blood Tears ♡

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Posts posted by Blood Tears ♡

  1. I still get this error even i change the custom NPC with retail. I edit my optinions.ini but this don't help .. any suggestions?

     

    OS : Windows Vista 6.2 (Build: 9200)
    CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM
    Video : Radeon RX 560 Series (9005)

    General protection fault!

    History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  2. [Video]
    GamePlayViewportX=1304
    GamePlayViewportY=884
    StartupFullScreen=False
    UseTrilinear=True
    TextureDetail=0
    ModelDetail=0
    SkipAnim=0
    PawnClippingRange=0
    TerrainClippingRange=0
    Gamma=0.800000
    PostProc=0
    RenderDeco=False
    PawnShadow=False
    RenderActorLimited=6
    AntiAliasing=0
    ColorBits=32
    RefreshRate=60
    WeatherEffect=0
    GPUAnimation=False
    IsKeepMinFrameRate=False
    UseColorCursor=True
    
    [Game]
    HideDropItem=False
    ScreenShotQuality=0
    IsNative=True
    MyName=True
    NPCName=True
    PledgeMemberName=True
    PartyMemberName=True
    OtherPCName=True
    GroupName=True
    TransparencyMode=True
    ArrowMode=True
    AutoTrackingPawn=False
    EnterChatting=False
    OldChatting=True
    ShowZoneTitle=False
    ShowGameTipMsg=False
    IsRejectingDuel=False
    PartyLooting=0
    SystemMsgWnd=True
    SystemMsgWndDamage=True
    SystemMsgWndExpendableItem=False
    IsShortcutWndVertical=True
    IsLockShortcutWnd=False
    Is1ExpandShortcutWnd=False
    Is2ExpandShortcutWnd=False
    
    [Audio]
    SoundVolume=0.000000
    MusicVolume=0.005000
    WavVoiceVolume=0.000000
    OggVoiceVolume=0.000000
    AudioMuteOn=False
    
    [L2WaterEffect]
    EffectType=0
    IsUseEffect=False
    
    [ClippingRange]
    Terrain=8.000000
    Actor=6.000000
    StaticMesh=4.000000
    StaticMeshLod=6.000000
    Pawn=3.000000
    
    [FirstRun]
    FirstRun=2
    

     

  3. How to fix this shit
    OS : Windows Vista 6.2 (Build: 9200)
    CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM
    Video : Radeon RX 560 Series (9005)

    General protection fault!

    History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  4. When i teleport in some towns i get this error, any suggestions what can be the problem?

     

    General protection fault!

    History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector773) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector773) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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