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Posts posted by Blood Tears ♡
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Any suggestions more, this crit makes me angry ..... What it NEED? I changed all NPCS but i get error even from the admin panel when i teleport.
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12 hours ago, NevesOma said:
Maybe you have any screen?
Sure
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Im looking for the l2 pride 2h sword that look like dragon slayer but the black one. If someone have the old patch of any l2 pride server let me know.
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On 8/16/2019 at 10:37 AM, GLO said:
this is presumably caused from custom npcs and badly cleared cache - assuming you did not make the script its a bit troublesome to fix without having access to source of it
Could you help me to fix this shit mr. GLO?
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2 hours ago, NevesOma said:
@Blood Tears ♡ Continue on this topic.
This topic was locked, thats why i make new one.
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I still get this error even i change the custom NPC with retail. I edit my optinions.ini but this don't help .. any suggestions?
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM
Video : Radeon RX 560 Series (9005)General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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U looking for the free pack?
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Thank you both, i think the problem is solved.
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3 minutes ago, Rootware said:
Directly into game window. If i'm not mistaken TerrainClippingRange = 0 - it's Very Wide.
Correct.
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This
Terrain=8.000000
or this
TerrainClippingRange=0
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[Video] GamePlayViewportX=1304 GamePlayViewportY=884 StartupFullScreen=False UseTrilinear=True TextureDetail=0 ModelDetail=0 SkipAnim=0 PawnClippingRange=0 TerrainClippingRange=0 Gamma=0.800000 PostProc=0 RenderDeco=False PawnShadow=False RenderActorLimited=6 AntiAliasing=0 ColorBits=32 RefreshRate=60 WeatherEffect=0 GPUAnimation=False IsKeepMinFrameRate=False UseColorCursor=True [Game] HideDropItem=False ScreenShotQuality=0 IsNative=True MyName=True NPCName=True PledgeMemberName=True PartyMemberName=True OtherPCName=True GroupName=True TransparencyMode=True ArrowMode=True AutoTrackingPawn=False EnterChatting=False OldChatting=True ShowZoneTitle=False ShowGameTipMsg=False IsRejectingDuel=False PartyLooting=0 SystemMsgWnd=True SystemMsgWndDamage=True SystemMsgWndExpendableItem=False IsShortcutWndVertical=True IsLockShortcutWnd=False Is1ExpandShortcutWnd=False Is2ExpandShortcutWnd=False [Audio] SoundVolume=0.000000 MusicVolume=0.005000 WavVoiceVolume=0.000000 OggVoiceVolume=0.000000 AudioMuteOn=False [L2WaterEffect] EffectType=0 IsUseEffect=False [ClippingRange] Terrain=8.000000 Actor=6.000000 StaticMesh=4.000000 StaticMeshLod=6.000000 Pawn=3.000000 [FirstRun] FirstRun=2
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1 minute ago, NevesOma said:
This is due to bad NPC, try to change and make tests.
Ok thx i will write back.
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2 minutes ago, NevesOma said:
Try to change template ID ( change to another NPC ) and write me.
This error comes 1 in 500 times. It don't show every time when i teleport.
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1 minute ago, NevesOma said:
Your teleporter = Ice Fairy Sirra ?
Nop, its custom npc from the internet.
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How to fix this shit
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM
Video : Radeon RX 560 Series (9005)General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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When i teleport in some towns i get this error, any suggestions what can be the problem?
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial466) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector773) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector773) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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37 minutes ago, DenArt Designs said:
DEMO: https://www.denart-designs.com/demo/Shop_2/
login: test/test
Ye i need something like this. Price?
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Hi im looking for registration page like this: Click + recover password
If someone can do it PM me with price.
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1 hour ago, Ling-yin Huang said:
Now i notice that the npcgrp is protected too. Can you remove the protection on it too? Click
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Can someone remove the protection of the file? Click here Files is armorgrp.dat
Critical error when teleport
in [Request] Client Dev Help
Posted
The problem was in engine.dll. Thx to all for the help. SOLVED!