flushing
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Everything posted by flushing
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i know this kind of topic has been made up but its not explained as detailed as i will and i read one and didnt make any sense when i needed that so i just used a lit bit of math. ok here we start i will take example as my siege date. First of all go do your database (navicat or whatever u use) and find castles (i use navicat). Double click on it and find the row siegedates. After you find it copy the huge numbers on piece of paper or just right click and copy it. Now i will give u example of my date 1237046440000 this date is for march 14, 2009. If you want this siege to make 7 days earlier on march 7th, 2009 you do the following. You multiply 7(as days) x 24(as hours in each day) x 60(as minutes in an hour) x 60(seconds in a minute) x 1000(millisecond in a second) and you will get some number i got like 604800000 something like this. The next thing you do the number you copied from database(navicat) you copy it into calculater and subtract by the number u got. or 1237046440000 - 604800000 = 1236441640000 and this is the new date for march 7th , 2009. you just copy that number and paste in siegedates row. Moreover if you want to do 7 days later u just do the same arithmetic and instead of subtracting add that numbers and u will get the answer. I guess u will ask me if you can do with 14 days, with 3 days with 1 day with 100 days, answer is yes, just do the simple arithmetic and either add or subtract depends either u want to move siege date earlier or later. so if ya find this topic useless just remove it or lock it. Anyway good luck.
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guys how can i fix augment bug? i mean not with shield. if u have augment on two handed and equip shield it says u cant do that. so augment bug with shield is alreayd fixed. now someone found another bug for that, when u have augment on any weapon and then equip two handed weapon augment skill will stuck. can anyone teach me how to fix it ?
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thank you all for helping. problem solved, you can lock topic
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i searched for l2jarchid pack custom accessories but none of them worked on my srv. i want some kind of custom accessories that interlude does not have it for l2jarchid interlude pack. like custom wings and so on. if anyone has it or knows how to do it pls help. Thanks
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l2jarchid is my pack.
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i have autocreate accounts how can i change ones password? i mean i open database navicat and in password row it says some gibberish numbers and characters but not exact password. when i chagne it something then i can not log in. can anyone tell me how should i do it? should i convert password to somekind of that gibberish thing? one more question how do i make server not be autocreate and make registration on website?
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just they click ctrl and attack button. no need skill.
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omg man i know that admin can break doors. i mean regular players can break the doors also with ctrl attack
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i can break all castle doors without siege time, and i can pick up mercenaries even though its not my castle and someone other owns it. i mean i can not take all of the mercenaries but i can take half of it. anyway is there a way to fix breaking castle doors? if i rr srv or start siege castle doors will have full hp and so on but its not cool when it can be broken before siege and someone could leave his/her char inside castle. so if ya know how to fix please help me. and one more question is there a way to put limit of mercenaries? like 100 mercenaries per castle no more or something like that? i would really appreciate it thanks
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thats true i learned how to make sieges every one week i mean i just played with it and changes numbers 100 times and restarted 100 times srv and once igot the right numbers. but what if i want to make sieges every 3 days or something like that. on guides they dont explain well, they say multiply that divide that times that plus that i dont understand it even though im good in math :) so if anyone can make me that numbers to make sieges every 4 days would be nice.
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thanks a lot both of you. problem solved
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me did u read what i wrote? i checked on stats and armors and found apella set but there is nothing to change. i mean it only increases pdef thing. and on game it increases bunch of stats like patk matk, cast sped, atkspeed and so on and i cant see that stats in skills.
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ok on my server apella set has its own custom stats but i want to change it. i know that ihave to go stats and then armors and change there. i found there apella but what i see there is : <item id='7861' name="Apella Plate Armor"> <for> <add val='278' order='0x10' stat='pDef'/> <enchant val='0' order='0x0C' stat='pDef'/> </for> only this for all 3 apella sets. but on server it increases p atk, pdef, mdef, casting and so on but in here it just says pdef and pdef. where the hell can i change it so i can make my own stats? im using l2jarchid interlude pack. can anyone help? i would really appreciate it.
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how to make hero weapons enchantable?
flushing replied to flushing's question in Request Server Development Help [L2J]
no i dont have it. is there any other way to do that? i mean in my configs there is nothing to make true for enchantheroweapons is there other way? -
how to make hero weapons enchantable?
flushing replied to flushing's question in Request Server Development Help [L2J]
l2archid-core-1.0.0 i found this file executable java file but icant open it. do i need some kind of program rather than java ? -
how to make hero weapons enchantable?
flushing replied to flushing's question in Request Server Development Help [L2J]
i can not find it in config files and whatever mafia said thanks dude but i dont know where to edit that can ya tell me that also ? -
[GUIDE]how to fix skills
flushing replied to flushing's topic in Server Development Discussion [L2J]
ok here how i did it. i removed #power this <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> the way i didi it is i removed #power and i read all the #s inside #power and i did average of them and decreased a lit bit of that and the number i got i put it instead of #power. <set name="target" val="TARGET_ONE"/> <set name="power" val="2300"/> this is the number i entered for dagger skill backstub becasue it had a lot of damage so i just made one damage 2300. if u dont want to have only one damage you can always decrease numbers in #power and it will be fixed -
[GUIDE]how to fix skills
flushing replied to flushing's topic in Server Development Discussion [L2J]
y i know but i meant skills which can be fixed from skills. and i fixed almost all skills from there. for example fixed dagger lethal, mage magic critical, archer stun, and so on. this kind of skills for newbies who does not know core and stuff could use this guide. Please delete if its useless :D just wanted to help with somewhat. -
I tested it on l2j archid pack, on interlude, but i guess it works for all packs. For example if a dagger class like treasure hunter is bugged on your server and he has too many lethals or lets say u think that dagger class has too low chance of lethals. Dont worry it can be fixed. (If it has been posted already please delete this topic, and if someone does not like it do not spam around). STEP1: go to your server folder\gameserver\data and find folder stats. Then it depends what u want to fix. If you want to fix weapon skills, armor, or class skills. I will explain how to fix class skills and i will take example treasure hunter fixing its lethal chance. So just go to folder skills. STEP2: Then u need to find the skill u want to fix. For example i will bring example of Deadly Blow. But anyway u just need 5-10 minutes to find your skill by opening or files in notepad and ctrl F for find and put the word lethal or the name of skill and it will bring it up. STEP3: After u found your skills, as an example we found deadly blow on 0200-0299 file. If you go a little bit down you will see these: </table> <set name="weaponsAllowed" val="16"/> <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> you can also fix power. if you think that power is too much just put the # you want for the power or you can simply fix #power which is located above that lines which i didnt copy it here. <set name="target" val="TARGET_ONE"/> <set name="condition" val="16"/> <set name="reuseDelay" val="11000"/> <set name="hitTime" val="1080"/> <set name="coolTime" val="720" /> <set name="skillType" val="BLOW"/> <set name="lethal1" val="1"/> so lethal before was as default 1.4 or 2.0 as i remember which is alot it means 1/2 is lethal. so i decreased to 1 which is also 1.0 which makes lethal low chance. It is not that low but still for dagger class it is enough. <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <enchant1 name="power" val="#ench1Power"/> <enchant2 name="power" val="#ench2Power"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> </skill> Rest lines are not required for this guide but you can always make skills as you want. if u want lethal will be 1/1 or 1/10 its up to you. I hope i helped a lit bit. Moreover, with this guide u can fix weapons and armors it is almost the same lines. So good luck. If anyone thinks this is useless remove it dont spam!!!
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how to make hero weapons enchantable?
flushing posted a question in Request Server Development Help [L2J]
how can i make hero weapons be enchanted? i mean i have max enchant +16 andi want heros to enchant their hero weapons but when i click enchant it does not enchant it. Can anyone tell me how can i enable it? im usingl2jarchid pack interlude -
how i can give gmspeed 4 as skill
flushing replied to repxl's question in Request Server Development Help [L2J]
//admin then click find then find yournick click on your nick, then click Skills, then click Add Skill, and then find GM skills, and there is super haste 4 and just add that. -
l2jarchid
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well can u tell me the name of configs on which config? cause i can not find it
