Toaka
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Posts posted by Toaka
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On 3/30/2020 at 2:25 AM, -Invoke said:
Nice idea, but i think it will need a lot of restrictions.
example: Imagine doing boss quest and losing the item, and then retrieving them again :D
Did you check after , my last update?
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Hot Fix.
You must made this who already install.
https://bitbucket.org/vagan2005/lineage2-works/commits/e1ebeafcf8c9135a04a48855638eeb00e2f0b1d4
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Hello, its my first share i made for my server, maybe some one need it.
Its function when you delete something , after you can recovery it and take back
at itemrecovery.ini you can find settings how much days item will save for you
sorry my english :D
code and install guide can find on git my
https://bitbucket.org/vagan2005/lineage2-works/src/master/itemRecovery-mobius/
its for last version mobius
photos
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you can pm me, we can speak.
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3 hours ago, giannhs5 said:
Hello community, i wtb a classic Project updated without bugs, backdoores and hacks. Rates x10-15
without bugs and backdoores and full balance ?
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1 minute ago, CarryYou said:
Simply why did you not create a H5 instead of IL? dont ruin the Client.Many people will log into your Server because its IL and not H5.You need geodata to adapt Towns/Areas from H5 chronicle? ;)
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21 hours ago, SGuard said:
Unfortunately for you, Acis geo is the best you find for IL (or most any other packs that decided to rip it off).
Any other geo engine will cost you thousands of USD, unless, ofcourse, you're being scammed.
On L2jServer Hf5 no bad engine they dont have problems with layers...
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I want buy geo engine for acis 374 rev from L2jserver HF 5 ( like example)
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49 minutes ago, djdiablo said:
aCis 372 not work
FakePlayerManager line 174
PlayerInfoTable.getInstance().addPlayer(objectId, accountName, playerName, player.getAccessLevel().getLevel());
WARNING: Bad RequestBypassToServer: java.lang.NullPointerException
java.lang.NullPointerException
at com.elfocrash.roboto.FakePlayerManager.createRandomFakePlayer(FakePlayerManager.java:174)
at com.elfocrash.roboto.FakePlayerManager.spawnPlayer(FakePlayerManager.java:73)
at com.elfocrash.roboto.admincommands.AdminFakePlayers.useAdminCommand(AdminFakePlayers.java:49)
at net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:81)
at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:50)
at net.sf.l2j.gameserver.network.L2GameClient.run(L2GameClient.java:774)
at net.sf.l2j.commons.concurrent.ThreadPool$TaskWrapper.run(ThreadPool.java:248)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)дек 02, 2017 2:54:26 PM net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer runImpl
WARNING: Bad RequestBypassToServer: java.lang.NullPointerException
java.lang.NullPointerException
at com.elfocrash.roboto.FakePlayerManager.createRandomFakePlayer(FakePlayerManager.java:174)
at com.elfocrash.roboto.FakePlayerManager.spawnPlayer(FakePlayerManager.java:73)
at com.elfocrash.roboto.admincommands.AdminFakePlayers.useAdminCommand(AdminFakePlayers.java:49)
at net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:81)
at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:50)
at net.sf.l2j.gameserver.network.L2GameClient.run(L2GameClient.java:774)
at net.sf.l2j.commons.concurrent.ThreadPool$TaskWrapper.run(ThreadPool.java:248)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)the problem here is player.getAccessLevel (). getLevel (). But what's wrong here, I can not understand.
Not answered
Try it, i have acis 372 and work all fine...
FakePlayerManager.java
player.setName(playerName); + player.setAccessLevel(Config.DEFAULT_ACCESS_LEVEL); PlayerInfoTable.getInstance().addPlayer(objectId, accountName, playerName, player.getAccessLevel().getLevel()); player.setBaseClass(player.getClassId()); setLevel(player, 81);
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On 23.09.2017 at 9:56 PM, 'Baggos' said:
I haven't hear for this bug, but it's a old TvT event. Yes, there are some bugs and bad/useless style methods, but I updated this for me. Many things has be changed. Like, dual box, players can not hit same team players, different join method, force sit before event start and when is ended and other things.
you will share it? updates?
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can add html for intro where choose char and create delete? bc some1 can log you acc and just delete char :D
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nicee +1
argument its for ever ? or for some time?
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In case Tie, wins the next kill. You get message "Match Tie, next kill wins" something like that.. Read it..
Btw, this event need some fixes.. Maybe someday I will give the next version..
Yea, if playr got dc and dont log 1 playr stay and wait :D but its not problem make min 4 playr for tvt and all ok )
need dualboxs protection :)
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Hi, when tie match dont port back ppl and dualboxs protection register some on have code for Acis?
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where at sql table save status vip ? character_memo?
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HI, if give at vip and playr make relog and vip dont save , can help me ? i have acis
L2Gold Classic Servers updates (tracking all servers)
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