I have a problem with skills stack.. Then i use rage and then furious soul , furious soul goes on top rage , but i want both of them (because i make multiprof server). I found topic in this forum about stacking skills but it wont helped.I changed abnormalLvls (green) to "1" and abnormalType (blue) to "pa_up_special" both of then but it wont works. In html i found that i hf5 there is 2 abnormalLvs (1 in column , orange and 1 in line , green )so there i must do change?
<skill id="482" levels="2" name="Furious Soul">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#abnormalLvls"> 1 2 </table>
<table name="#aggro"> 235 523 </table>
<table name="#cAtk"> 1.25 1.3 </table>
<table name="#magicLvl"> 24 55 </table>
<table name="#mpConsume"> 11 25 </table>
<table name="#rCrit"> 0.2 0.3 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="pa_up_special" />
<set name="aggroPoints" val="#aggro" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="75000" />
<set name="skillType" val="BUFF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special">
<basemul order="0x30" stat="rCrit" val="#rCrit" />
<mul order="0x30" stat="cAtk" val="#cAtk" />
<mul order="0x30" stat="pDef" val="0.95" />
</effect>