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mastrom10

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Everything posted by mastrom10

  1. Solved! Change Código: [seleccionar] ec2-54-233-155-221.sa-east-1.compute.amazonaws.com For: Código: [seleccionar] 54.233.155.221 Done!
  2. Hi everybody how are you? I'm several day ago trying to run my private server L2J, and I can not solve this problem ... maybe someone can help you see: First, the problem: I can LogIn on the server. but I can not get past this screen: The strange thing is that my server is called "Master", but on the client shows "Bartz"... I think the problem comes from that side... Acts: Data Pack / Data server: L2jFrozenInterlude - Rev 1132 Plataform: Amazon ec2 - Tier micro2 (1 Ghz - 1gb ram - (i know is little, but in the future i will grow the server :P) ) Software Installed: java version "1.7.0_99" 5.5.46 MySQL Community Server (GPL) Amazon Linux AMI release 2016.03 (very clean =D hahah) Configurations: Server/loginserver/config/network/loginserver.properties ExternalHostname = ec2-54-233-155-221.sa-east-1.compute.amazonaws.com InternalHostname = 127.0.0.1 LoginserverHostname = * LoginserverPort = 2106 LoginTryBeforeBan = 20 LoginBlockAfterBan = 600 GMMinLevel = 100 LoginHostname = * LoginPort = 9014 AcceptNewGameServer = False ShowLicence = True DatabasePoolType = c3p0 Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2jls Login = root Password = ;) MaximumDbConnections = 50 MaximumDbIdleTime = 0 PartitionCount = 3 FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 SessionTTL = 25000 MaxSessions = 100 AutoCreateAccounts = True IpUpdateTime = 0 NetworkList = 192.168.;10.0. ForceGGAuth = False EnableFloodProtection = True Debug = False Developer = False Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT Fulllog_mode_print = False BrutLogonAttempts = 15 BrutAvgTime = 30 BrutBanIpTime = 900 Assert = False EnableAllExceptionsLog = False DebugPackets = False Server/gameserver/config/network/gameserver.properties GameserverHostname = * GameserverPort = 7777 ExternalHostname = ec2-54-233-155-221.sa-east-1.compute.amazonaws.com InternalHostname = 127.0.0.1 LoginPort = 9014 LoginHost = 127.0.0.1 DatabasePoolType = c3p0 Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/ GameserverDB = l2jgs LoginserverDB = l2jls Login = root Password = ;) MaximumDbConnections = 50 MaximumDbIdleTime = 0 TimeOutConDb = 0 SingleConnectionTimeOutDb = 200000 PartitionCount = 3 RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 DatapackRoot = . Server/loginserver/config/others/servername.xml <?xml version='1.0' encoding='utf-8'?> <servers_list> <!-- server list from c3 (only English names) --> <server id="1" name="Mastro" /> <server id="2" name="Frozen" /> <server id="3" name="Test-Server" /> blah. blah. blah.... </servers_list> Server/gameserver/config/functions/developer.properties AltDevNoQuests = False AltDevNoSpawns = False AltDevNoScript = False AltDevNoAI = False AltDevNoRB = False Debug = False Assert = False Developer = False EnableAllExceptionsLog = false SkillsDebug = False TestServer = False ServerListBrackets = False ServerListClock = False ServerGMOnly = False AcceptGeoeditorConn = False GeoEditorHost = 127.0.0.1 GeoEditorPort = 2109 CnameTemplate = .* PetNameTemplate = .* ClanNameTemplate = .* CharMaxNumber = 7 CharMaxNumberPerIP = 99 [b]MinProtocolRevision = 1 MaxProtocolRevision = 999[/b] GMAudit = True LogChat = False LogItems = False LogHighDamages = false ThreadPoolSizeEffects = 10 ThreadPoolSizeGeneral = 13 UrgentPacketThreadCoreSize = 2 GeneralPacketThreadCoreSize = 4 GeneralThreadCoreSize = 4 AiMaxThread = 4 GameGuardL2NetCheck = False RequestServerID = 0 AcceptAlternateID = False MaximumOnlineUsers = 1000 LazyCache = True DeadLockCheck = 0 and logs of the server running (I see everything normal): loginserver log ======================================================================-[ Team ] # ##### ##### ##### ##### ##### ##### ## # # # # # # # # # # # # # # ### #### ### # # # # # ### # # # # # # ### # # # # # # # ##### ##### # # ## ##### ##### ##### # ## ==================================================================-[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1br9pnz9g991li411sxgwb|2fee9422, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1br9pnz9g991li411sxgwb|2fee9422, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jls, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] ===========================================================-[ LoginController ] Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 1 registered Game Servers Cached 10 RSA keys for Game Server communication. Listening for GameServers on *:9014 Login Server ready on *:2106 Loaded 2 IP Bans. Updated Gameserver [1] Mastro IP's: InternalIP: 127.0.0.1 ExternalIP: ec2-54-233-155-221.sa-east-1.compute.amazonaws.com Created new account : testuser on IP : 190.16.52.118 (even creates the account!) gameserver log ======================================================================-[ Team ] # ##### ##### ##### ##### ##### ##### ## # # # # # # # # # # # # # # ### #### ### # # # # # ### # # # # # # ### # # # # # # # ##### ##### # # ## ##### ##### ##### # ## ==================================================================-[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1br9pnz9g991sawgjhmbl|3fe743ba, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1br9pnz9g991sawgjhmbl|3fe743ba, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jgs, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] L2DatabaseFactory: loaded. ===================================================================-[ Threads ] Cache[HTML]: Running lazy cache Cache[Crest]: 0.000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50) Initializing Script Engine Manager Script Engine: java 1.6 - Language: java - Language Version: 1.6 Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.0b5 Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1 Script Engine: Rhino Rhino 1.7 release 0.7.r2.2.9.amzn1 2012 03 08 - Language: ECMAScript - Language Version: 1.7 =====================================================================-[ World ] L2World: Setting up World Regions L2World: (87x128) World Region Grid set up. Announcements: Loaded 2 Announcements. GameServer: Loaded 0 Auto Announcements. Updated characters online status. IDFactory: 102912 id's available. StaticObject: Loaded 30 StaticObject Templates. ExperienceData: Loaded 87 levels ExperienceData: Max Player Level is: 80 ExperienceData: Max Pet Level is: 80 Initializing DuelManager Loaded 31 classes Damages configurations Initializing AutoSaveManager ====================================================================-[ Skills ] Skills: All skills loaded. =====================================================================-[ Items ] Extractable items data: Loaded 333 extractable items! Summon items data: Loaded 12 summon items. FishTable: Loaded 270 Fishes. =======================================================================-[ Npc ] Initializing Walkers Routes Table. WalkerRoutesTable: Loaded 167 Npc Walker Routes. ================================================================-[ Characters ] CharTemplateTable: Loaded 89 Character Templates. HennaTable: Loaded 180 Templates. ===================================================================-[ Geodata ] Geodata Engine: Disabled. ===================================================================-[ Economy ] TradeController: Loaded 506 Buylists. TradeController: Loaded 132 Limited Buylists. TradeController: Loaded 0 Custom Buylists. Multisell: loaded. ================================================================-[ Clan Halls ] Initializing ClanHallManager Loaded: 0 clan halls Loaded: 44 free clan halls Fortress of Resistanse: siege will start the 4/22/16 9:00 PM Devastated Castle: siege will start the 4/18/16 6:00 PM SiegeManager of Bandits Stronghold Initializing AuctionManager Loaded: 38 auction(s) ======================================================================-[ Zone ] Loading zones... Initializing ArenaManager Initializing TownManager Initializing OlympiadStadiaManager Initializing CastleManager Loaded: 9 castles Initializing GrandBossManager GrandBossManager: Loaded 15 Instances Initializing FishingZoneManager Initializing FortManager Loaded: 21 fortress GrandBossManager: Initialized 17 Grand Boss Zones Done: loaded 565 zones. =================================================================-[ Spawnlist ] CustomNpcInstanceManager: loaded 0 NPC to PC polymorphs. Siege of Dion: Sat Apr 23 20:00:00 UTC 2016 Siege of Oren: Sun Apr 17 16:00:00 UTC 2016 Siege of Gludio: Sat Apr 23 20:00:00 UTC 2016 Siege of Giran: Sun Apr 17 16:00:00 UTC 2016 Siege of Innadril: Sun Apr 17 16:00:00 UTC 2016 Siege of Aden: Sat Apr 23 20:00:00 UTC 2016 Siege of Goddard: Sun Apr 17 16:00:00 UTC 2016 DayNightSpawnManager: Day/Night handler initialised Siege of Rune: Sat Apr 23 20:00:00 UTC 2016 Siege of Schuttgart: Sat Apr 23 20:00:00 UTC 2016 RaidBossSpawnManager: Loaded 182 Instances RaidBossSpawnManager: Scheduled 0 Instances DayNightSpawnManager: Deleted 0 night creatures DayNightSpawnManager: Spawning 232 day creatures ==========================================================-[ Dimensional Rift ] DimensionalRiftManager: Loaded 7 room types with 56 rooms. DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors. ======================================================================-[ Misc ] RecipeController: Loaded 871 Recipes. Initializing AugmentationData. AugmentationData: Loaded: 52 augmentation stats. Initializing MercTicketManager Loaded: 0 Mercenary Tickets Initializing PetitionManager Initializing CursedWeaponsManager Loaded: 2 cursed weapon(s). Initializing ItemsAutoDestroy. =====================================================================-[ Manor ] ManorManager: Loaded 256 seeds Initializing CastleManorManager ===================================================================-[ Castles ] Initializing SiegeManager Initializing FortSiegeManager CrownManager: initialized ======================================================================-[ Boat ] Initializing BoatManager =====================================================================-[ Doors ] Searching clan halls doors: DoorTable: Loaded 1001 Door Templates. ===========================================================-[ Four Sepulchers ] GrandBossManager: Loaded 15 Instances FourSepulchersManager: Beginning in Attack time ===============================================================-[ Seven Signs ] SevenSigns: Currently in the Competition (Quest Event) period! SevenSigns: The Seal of Avarice remains unclaimed. SevenSigns: The Seal of Gnosis remains unclaimed. SevenSigns: The Seal of Strife remains unclaimed. SevenSigns: The competition, if the current trend continues, will end in a tie this week. SevenSigns: Next period begins in 1 days, 18 hours and 48 mins. SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). ===========================================================-[ Olympiad System ] Olympiad System: Loading Olympiad System.... Olympiad System: Currently in Olympiad Period Olympiad System: 20928 minutes until period ends Olympiad System: Next weekly change is in 8506 minutes Olympiad System: Loaded 0 Nobles Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins. Olympiad System: Event starts/started : Sat Apr 16 18:00:42 UTC 2016 Hero System: Loaded 0 Heroes. Hero System: Loaded 0 all time Heroes. =============================================================-[ Access Levels ] Olympiad System: Olympiad Game Started GmListTable: initalized. ==================================================================-[ Handlers ] ItemHandler: Loaded 2046 handlers. SkillHandler: Loaded 76 handlers. AdminCommandHandler: Loaded 499 handlers. UserCommandHandler: Loaded 16 handlers. VoicedCommandHandler: Loaded 9 handlers. AutoChatHandler : Loaded 32 handlers in total. AutoSpawnHandler : Loaded 129 handlers in total. ====================================================================-[ Quests ] Initializing QuestManager Loaded: 0 quests ========================================================================-[ AI ] AI load: - Antharas_l2j - Baium_l2j - Core - Queen Ant - Van Halter GrandBossManager: Updated High Priestess van Halter(29062) status to 1 - Gordon - Monastery_l2j - Transform - Fairy Trees - Summon Minions - Zombie Gatekeepers - Ice Fairy Sirra - Golkonda - Hallate - Kernon - Varka/Ketra Ally - Barakiel - Orfen - Zaken_l2j - Frintezza_l2j - Valakas_l2j ===================================================================-[ Scripts ] start loading Individual AI start loading Group template AI Nobless Trader (66666) Enabled... Clan Manager (66667) Enabled... Replaced: SagasSuperclass with a new version Compiled Scripts Cache is disabled. [FeanorScriptEngine] Loading Packages ... [FeanorScriptEngine] No Packages Loaded ... ===============================================================-[ Game Server ] IdFactory: Free ObjectID's remaining: 1879005520 ===============================================================-[ Custom Mods ] All custom mods are Disabled. ==============================================================-[ EventManager ] All events are Disabled. Loading offline traders... Loaded: 0 offline trader(s) ======================================================================-[ Info ] Operating System: Linux 4.4.5-15.26.amzn1.x86_64 amd64 Available CPUs: 1 Maximum Numbers of Connected Players: 1000 GameServer Started, free memory 79 Mb of 494 Mb Used memory: 415 MB =============================================================-[ Java specific ] JRE name: Oracle Corporation JRE specification version: 1.7 JRE version: 1.7.0_99 --- Detecting Java Virtual Machine (JVM) JVM installation directory: /usr/lib/jvm/java-1.7.0-openjdk-1.7.0.99.x86_64/jre JVM Avaible Memory(RAM): 494 MB JVM specification version: 1.7 JVM specification vendor: Oracle Corporation JVM specification name: Java Virtual Machine Specification JVM implementation version: 24.95-b01 JVM implementation vendor: Oracle Corporation JVM implementation name: OpenJDK 64-Bit Server VM ====================================================================-[ Status ] Server Loaded in 39 seconds ====================================================================-[ Telnet ] Telnet server is disabled. =====================================================================-[ Login ] Connecting to login on 127.0.0.1:9014 Registered on login as Server 1 : Mastro AutoSaveManager: saving players data.. AutoSaveManager: players data saved.. (See... the server starts as normal... the Login server Register the gameserver !!! ) :S What have I done so far ?: - disable the Linux firewall (iptables) - in the administration of aws.amazon, I set all traffic is permitted. (All IP, all ports, all protocols) - generates multiple times hexid.txt and paste in Server/gameserver/config/ - change the MinProtocolRevision/MaxProtocolRevision to 1/999 - disable my Windows firewall I do not know what else to do to fix it ... if someone can tell me I can try him greatly appreciate it! thank you very much to all! regards Nicolas
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