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harry

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Posts posted by harry

  1. to eftiaxa paides..apla phga sto data/zones meta anoigma to towns me wordpad kai allaksa tis teleytaies syntetagmenes apo thn goddard...

     

    Tora omos exo mia allh aporia...Sxedon kathe 3-4 lepta polloi trone crit sta teleport kai ayto einai megalo problem...

    To mnm tou critical einai touto

     

    2008.11.26 21:06:37
    OS : Windows XP 5.1 (Build: 2600)
    CPU : GenuineIntel Unknown processor @ 3203 MHz with 2047MB RAM
    Video : ASUS EAH2400 Series  (6833)
    
    General protection fault!
    
    History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- 
    (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- TestReach <- (ShadowBitmapMaterial 
    Transient.ShadowBitmapMaterial23) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- 
    UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector23) <- AActor::Serialize <- TestReach <- (ShadowProjector 
    22_22.ShadowProjector23) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- 
    UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- 
    UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0)
    <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- 
    UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- 
    UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
    
    
    
    

     

    Kserei kaneis ti paizei edo??An deite kai pros to telos leei kati gia to gameEngine kai to teleport...

  2. Paides exo ena problem..otan kapoios plhsiazei ekso apo th goddard sto shmeio stis skales sthn aristerh meria ths goddard troei critical kai vgazei ayto to mnm

     

    2008.11.23 16:05:26
    OS : Windows XP 5.1 (Build: 2600)
    CPU : GenuineIntel Unknown processor @ 3203 MHz with 2047MB RAM
    Video : ASUS EAH2400 Series  (6833)
    
    General protection fault!
    
    History: FSweptBoxCollisionCheck::Check <- FSweptBoxCollisionCheck::Check <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 24_16.StaticMeshActor954 Name=interior_Aa_006 End[153159.000000 ,-58614.000000, 81179.148438] Start[153159.000000 ,-58614.000000, 81179.148438] Extent[11540.000000 ,11540.000000, 84641.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- bandersnatch 24_16.bandersnatch11 Loc.X=153159.000000 Y=-58614.000000 Z=81179.148438 Acc.X0.000000 Y=0.000000 Z=0.000000 Vel.X=0.000000 Y=0.000000 Z=0.000000 Delta.X=0.000000 Y=0.000000 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
    
    

     

    Borei na mou pei kaneis ti ftaiei gia na to ftiaxo???

  3. is this for l2jfree??and this line you say to add

    /*

                                          * DrHouse: Despite this is not 100% retail like, it is here to avoid some exploits during subclass changes, specially

                                          * on small servers. TODO: On retail, each village master doesn't offer any subclass that is not given by itself so player

                                         * always has to move to other location to change subclass after changing previously. Thanks Aikimaniac for this info.

                                        */

                                         if (!FloodProtector.getInstance().tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_SUBCLASS))

                                         {

                                                _log.warn("Player "+player.getName()+" has performed a subclass change too fast");

                                                 return;

                                         }

     

    Before this

    player.setActiveClass(paramOne);

         

                                         content.append("Change Subclass:<br>Your active sub class is now a <font color=\"LEVEL\">"

     

    But there are o lot of lines like this so just tell me in which case we add it....

  4. Kalhspera paides kai pali...

    Exo ena problem me ta skill ton mage(olwn)

    otan prospathei enas mage na kanei ena skill se allon player kai einai se range ekso apo to range p thelei i mageia gia na ginei tote o magos aytos dn kounietai pros ton paixth na kanei to skill alla menei akinitos...

    Sta figher skill ola einai kanonika kai sta mage skill ola kanonika mono sta mob...

    Ayto p periegrapsa parapano ginete mono se player vs player...

    An kserei kaneis thn lysi plz write kai edo na to fix...

    Tnx a lot..

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