
rebilder
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__all__ = [ '3995_echo', '4000_ShadowWeapons', '7000_HeroItems', '8000_RaidbossInfo', '6050_KetraOrcSupport', '6051_VarkaSilenosSupport', '9999_NPCBuffer' ] print "" print "importing custom data ..." for name in __all__ : try : __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1) except: print "failed to import quest : ",name print "... done" print "" sou elipe ena koma '6051_VarkaSilenosSupport',
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gia kai apo mena ligo help sas parakalo loipon deticated server Processor intel p4 3.4GH Hard Drive 80 GB SATA Memory 2 GB Bandwidth 1000 GB 10 Mbps Unmetered system: windows server 2003 32bit startgameserver.bat dokimasa kai -Xmx1024m -Xms1024m -Xmn256m kai -Xmx1024m -Xms682m -Xmn341m @echo off title Game Server Console :start echo Starting l2jfree echo. SET OLDCLASSPATH=%CLASSPATH% call setenv.bat REM ------------------------------------- REM Default parameters for a basic server. java -Dfile.encoding=UTF-8 -Xmx1280m -Xms1280m -Xmn320m -XX:PermSize=170m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts net.sf.l2j.gameserver.GameServer REM REM For debug purpose (for devs), use this : REM java -Dfile.encoding=UTF-8 -Xmx512m -Xdebug -Xnoagent -Djava.compiler=NONE -Xrunjdwp:transport=dt_socket,server=y,suspend=y,address=7456 net.sf.l2j.gameserver.GameServer REM If you have a big server and lots of memory, you could experiment for example with REM java -server -Dfile.encoding=UTF-8 -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts REM ------------------------------------- SET CLASSPATH=%OLDCLASSPATH% if ERRORLEVEL 2 goto restart if ERRORLEVEL 1 goto error goto end :restart echo. echo Admin Restart ... echo. goto start :error echo. echo Server terminated abnormaly echo. :end echo. echo server terminated echo. pause options. # ================================================================= # Test server setting, shoudnt be touched in online game server # ================================================================= Assert = False Developer = False # if true the server will be a test server (listed by clients setted up to list testserver) TestServer = False AcceptGeoeditorConn = False # ================================================================= # Additional server setting, not required, can be left at defaults # ================================================================= # Setting for serverList # Displays [] in front of server name ServerListBrackets = False # Displays a clock next to the server name ServerListClock = False # If true, the server will be set as gm only at startup ServerGMOnly = False # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - parcial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles # 2 - parcial synchronization Server --> Client only # 3 - full synchronization Client <--> Server # -1 - Old system: will synchronize Z only CoordSynchronize = -1 # Zone Setting # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time ZoneTown = 0 # Chat configuration # Values: GLOBAL, REGION, GM, OFF # Global Chat - Default: REGION GlobalChat = REGION # Time limit between using Global Chat in 100ms GlobalChatTime = 1 # Trade Chat - Default: REGION TradeChat = REGION # Time limit between using Trade Chat in 100ms TradeChatTime = 1 # If set to true, players who block other players will not longer receive their messages in global/trade/region chats. RegionChatAlsoBlocked = false # Player punishment for illegal acions # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick & ban player # 4 - jail player (define minutes of jail with param: 0 = infinite) DefaultPunish = 1 DefaultPunishParam = 0 # Bypass exploit protection BypassValidation = True # Enforce gameguard for clients # GameGuardEnforce - enforces gameguard query on character login # GameGuardProhibitAction - dont allow player to perform trade, talk with npc # and move until gameguard reply received GameGuardEnforce = True GameGuardProhibitAction = True # Allow delete chars after nnn days, 0 - feature disabled DeleteCharAfterDays = 0 # ================================================================= # Server optimisations # ================================================================= # === Flood Protector === # set the initial size of the flood protector (should equal ~player count) FloodProtectorInitialSize = 50 # === Items on ground management === # delete from world dropped reward items after n seconds. 0 - disabled AutoDestroyDroppedItemAfter = 0 # Time in secs after wich droped herb will be autodestroyed (default: 15 seconds) AutoDestroyHerbTime = 15 # List of items that will not be destroyed (seperated by ",") # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # items on this list will be protected regardless below options ListOfProtectedItems = 57,5575,6673 # also delete from world misc. items dropped by players (all except equipable items) # NOTE: work only if AutoDestroyDroppedItemAfter >0 DestroyPlayerDroppedItem = false # Destroy also equipable items (armor, weapon, jewelry) # NOTE: Work only if DestroyPlayerDroppedItem = true DestroyEquipableItem = false # Destroy player dropped items from inventory DestroyPlayerInventoryDrop = false # save into DB droppped items for restoring after reboot SaveDroppedItem = false # Empty table after items are loaded into memory - safety seting # if server crash before saving items, on next start old items will be restored # and players may already picked up some of them - so this will prevent duplicates EmptyDroppedItemTableAfterLoad = false # Time interval in minutes to save in DB items on ground, 0 to disable # NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown SaveDroppedItemInterval = 60 # delete all saved items form DB On next start # NOTE: Work only if SaveDroppedItem = false ClearDroppedItemTable = false -------------------------------------------- # delete invalid quest from player AutoDeleteInvalidQuestData = False # setting false can improve server performance on high rate servers PreciseDropCalculation = True # allows creating multiple nonstackable items at one time MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change # Note: This can increase network traffic ForceInventoryUpdate = False # Set the html cache's to mapcahe, ehcache, or none # none load all html on startup # mapcache is the equivalent of Lazy=True : load html when needed and keep it in memory # ehcache load html when needed but release the html after 1 hour without being used # # If you have a large amount of players and you are sure that all html are used => use none # If you have a medium amount of players but your server is quite powerfull and you don't care # about the memory consumption, use none or mapcache # If you have less than 80 players, and your server lacks of memory, use ehcache CacheType=mapcache # if you enabled ehcache, you can use this settings : # max number of elements to store in the cache MaxElemInMemory=9700 # an element is remove from the cache after 2 TimeToLiveSeconds=7200 # an element is remove from the cache if it wasn't used for 1 hour TimeToIdleSeconds=3600 # Maximum range mobs can randomly go from spawn point MaxDriftRange = 200 # Minimum and maximum variable in seconds for npc animation delay. # You must keep MinNPCAnimation <= MaxNPCAnimation. # "0" is default value. MinNPCAnimation = 10 MaxNPCAnimation = 20 MinMonsterAnimation = 5 MaxMonsterAnimation = 20 # Show L2Monster level and aggro ShowNpcLevel = True # ================================================================= # Additionnal features than can be enabled or disabled # ================================================================= # If you are experiencing problems with Warehouse or Freight transactions, # feel free to disable them here. (They are both enabled by default). AllowWarehouse = True # Warehouse Sorting EnableWarehouseSortingClan = false EnableWarehouseSortingPrivate = false EnableWarehouseSortingFreight = false # Enable Warehouse Cache - if WH is not used will server clear memory used by this WH WarehouseCache = False # How long Warehouse should be store in Memory WarehouseCacheTime = 15 AllowFreight = True # If True player can try on weapon and armor in shop # Each Item tried cost WearPrice adena AllowWear = True WearDelay = 10 WearPrice = 10 AllowLottery = True AllowRace = True AllowWater = True # Enable pet for rent(wyvern&strider) from pet managers AllowRentPet = False # Allow players to drop items on the ground AllowDiscardItem = True # Allow fishing disabled until all code uploaded AllowFishing = True #Allow boat AllowBoat = True #Allow cursed weapons AllowCursedWeapons = True #Allow Wedding AllowWedding = True # If you wish to disable the use of guards agains agressive monsters. # Default is False. AllowGuards = False # =============== Test features =============== #Allow Manor AllowManor = False # Apply default punish if player buy items for zero adena OnlyGMItemsFree = True # ================================================================= # Logging features # ================================================================= # Logging ChatWindow LogChat = False # Logging Item handling NOTE: This can be very space consuming if enabled for all items. LogItems = False # Log GM actions - Only supported if used with AltPrivilegesAdmin = True GMAudit = False # ================================================================= # Community board configuration # ================================================================= # Type of the Community board # - full = new Community Board ( /!\ Experimental) # - old = old Community Board # - off = no community Board CommunityType = full BBSDefault = _bbshome # show level of character to others in Community Board ShowLevelOnCommunityBoard = False ShowStatusOnCommunityBoard = True # count of players to show on each of community pages # Higly recomended to keep max 25 Names on each page, 5 names per row # to prevent client side criticals NamePageSizeOnCommunityBoard = 18 NamePerRowOnCommunityBoard = 5 # Show in red color Cursed Weapon(s) Owner(s) in Community Board # Default = False ShowCursedWeaponOwner = False # ================================================================= # Threads configuration - Take care changing this # ================================================================= ThreadPoolSizeEffects = 12 ThreadPoolSizeGeneral = 16 #Default 2 UrgentPacketThreadCoreSize = 3 #Default 4 GeneralPacketThreadCoreSize = 6 #Default 4 GeneralThreadCoreSize = 6 AiMaxThread = 9 # Thread pools execution priority # default values are -1,0,1 (low/med/high pools) ExecutorPriLow = -1 ExecutorPriMed = 0 ExecutorPriHigh = 1 #Packet LifeTime in miliseconds, 0 - disabled feature PacketLifeTime = 0 #Packet ExecutionTime in milliseconds, 0 - disabled feature PacketExecutionTime = 0 # ================================================================= # GeoData configuraion # ================================================================= # You need to download files for data/geodata folder. GeoData = False ######## All options below only work if GeoData is enabled ########## #------------------------------------------------------------- # GeoData used to check Line Of Sight (LOS) # Used for skill casting and mob aggro check GeoCheckLoS = True #------------------------------------------------------------- # Use GeoData to prevent movement through walls. # No path finding, but objects will stop if they hit a wall. GeoCheckMovePlayable = True GeoCheckMoveNpc = False #------------------------------------------------------------- # GeoData used for path finding ( CURRENTLY FOR TESTING ONLY) # Includes PathFinding (requires also /data/pathnode files) and all character moves go # through geodata checks (if a mob passes a wall, pathing is wrong). GeoPathFinding = False #------------------------------------------------------------- #[True]Loads GeoData buffer's content into physical memory. #[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory. ForceGeoData = True #------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = All ################################################ #Grid options: Grids can now turn themselves on and off. This also affects #the loading and processing of all AI tasks and (in the future) geodata #within this grid. #Turn on for a grid with a person in it is immediate, but it then turns on #the 8 neighboring grids based on the specified number of seconds. #Turn off for self and neighbors occures after the specified number of #seconds have passed during which a grid has had no players in or in #any of its neighbors. #The always on option allows to ignore all this and let all grids be active #at all times GridsAlwaysOn = False GridNeighborTurnOnTime = 30 GridNeighborTurnOffTime = 300 # Show Welcome html file when player enter game ShowHTMLWelcome = False # Show L2J License when player enter game. ShowL2JLicense = True # Show Newbie html file when player is lower to a level ShowHTMLNewbie = False # Need ShowHTMLNewbie = True LevelShowHTMLNewbie = 10 #Enable Sayfilter (censores all words from sayfilter.txt) UseSayFilter = False #Show Online Players number at startup ShowOnlinePlayersAtStartup = False #Set time interval in ms to announce online players number (0 - don't announce) OnlinePlayersAnnounceInterval = 0 # Check and delete unlegit skills on EnterWorld CheckSkillsOnEnter = False # ViP characters configuration # Color of ViP's name (Must be RGB html color : FFCC00 = Orange) # http://www.immigration-usa.com/html_colors.html CharViPSkipSkillsCheck = False CharViPAllowColor = False CharViPNameColor = FFCC00 #------------------------------------------------------------- # Debug & Dev config #------------------------------------------------------------- # Don't load quests AltDevNoQuests = False # Don't load spawntable AltDevNoSpawns = False # Interactive Jython Shell EnableJythonShell = False l2jfree ver 2384 to provima lag stigmiea otan xtipane mob otan perpatane kolane gia 1 sec kai pali sinexeizei ite 200 atoma online ite enas kolaei kamia idea re pedes?