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yeniqun

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  1. SERVER SITE

     

    Server Rates
    Exp: x1000
    Sp: x1000
    Drop adena: x2000


    Enchant Rates
    Safe Enchant: +3
    Max Enchant Armor: +10

    Max Enchant Weapon: +16 
    Normal Enchantment Scroll: 70%
    Crystal Enchantment Scroll: 100%
    Blessed Enchantment Scroll: 85%

    Top Life Stone Rate : 5% 
    High Life Stone Rate : 3% 
    1 Active or 1 Passive Augment Skill

    Extra Info

     

    Buff 2h.

    Special Tatto

    Titanium Armor

    Dusk Weapon

    Custom Farm Zones

    Augment System(1+1)

     

    Drop Info

     

    Special Boss Drop Weapon,Rings and Items.

    Custom Mobs Drop Farm Item and Adena

    Peace Zone Drop Farm Item

     


    General Info


    - Olympiads full retail work. 
    - Olympiad period is every week. 
    - NPC Buffer duration 2 hours. 
    - Clan Hall Active. 
    - TVT, CTF, DM. 
    - Auto Events every hour. 
    - Special Raid Bosses with special drop. 
    - Special Farm/Start/Pvp zones 
    - Commands: .deposit | .withdraw | .online |
    - You have special areas where you can farm !!!

    -Special PvP-Pk Color

     

    Server Spec's

     

    Dualbox Protection 
    Anti-Phx Protection 
    Protections are based on HWID 
    DDoS Protection on Gameserver 
    DDoS Protection on Website

    DDoS Protection on Server


    Dedicate Machine 

    L2 TrapZone is running on a profesional server machine 
    1gbps bandwich wich guarantee No Lag 
    64 GB DDR

    Windows Server 2008 R2 Enterprise 
    Intel® Xeon® Processor E5-1620 v2 

  2. General protection fault!
     
    History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial70) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial70) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector71) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector71) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
     
     
    I OPEN NEW SERVER .. TELEPORT FOR ERROR ... EACH TELEPORT FOR ERROR ... HELP ME :S
     
    SERVER L2JFROZEN REV.1004

     

  3. General protection fault!

     

    History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial70) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial70) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector71) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector71) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

     

     

    I OPEN NEW SERVER .. TELEPORT FOR ERROR ... EACH TELEPORT FOR ERROR ... HELP ME :S

     

    SERVER L2JFROZEN REV.1004 

  4. 2rwky1t.jpg

    L2JTRAPZONE INTERLUDE SERVER

    Server Rates

    Exp: x50

    Sp: x50

    Drop adena: x100

     

     

    Enchant Rates

    Safe Enchant: +3

    Max Enchant Armor: +10

    Max Enchant Weapon: +16 

    Normal Enchantment Scroll: 70%

    Crystal Enchantment Scroll: 100%

    Blessed Enchantment Scroll: 85%

    Top Life Stone Rate : 10% 

    High Life Stone Rate : 5% 

    1 Active or 1 Passive Augment Skill

    Extra Info

     

    Buff 2h.

    Special Tatto

    Special Armor

    Special Weapon

    Custom Farm Zones

    Augment System

     

    Drop Info

     

    Special Boss Drop Weapon,Rings and Items.

    Custom Mobs Drop Farm Item and BEWS/BEAS and Some LS and Adena

    Peace Zone Drop Farm Item

     

     

    General Info

     

    - Olympiads full retail work. 

    - Olympiad period is every week. 

    - NPC Buffer duration 2 hours. 

    - Clan Hall Active. 

    - TVT, CTF, DM. 

    - Auto Events every hour. 

    - Special Raid Bosses with special drop. 

    - Special Farm/Start/Pvp zones 

    - Commands: .deposit | .withdraw | .online |

    - You have special areas where you can farm !!!

    -Special PvP-Pk Color

     

    Server Spec's

     

    Dualbox Protection 

    Anti-Phx Protection 

    Protections are based on HWID 

    DDoS Protection on Gameserver 

    DDoS Protection on Website

    DDoS Protection on Server

     

    Dedicate Machine 

     

    L2 TrapZone is running on a profesional server machine 

    1gbps bandwich wich guarantee No Lag 

    64 GB DDR

    Windows Server 2008 R2 Enterprise 

    Intel® Xeon® Processor E5-1620 v2 

     

    Server Site: www.l2trapzone.com

  5. General protection fault!

     

    History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial70) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial70) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector71) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector71) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

     

     

    I OPEN NEW SERVER .. TELEPORT FOR ERROR ... EACH TELEPORT FOR ERROR ... HELP ME :S

     

    SERVER L2JFROZEN REV.1004 

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