L2Ae PvP is hosted on C6 Interlude client
Rates:
Starting level 85, Max Level 95
Global Gatekeeper! Item Store! Mysterious merchant!
Password Changer! Enchant Engine Preview:
Safe Enchant +5
Max Enchant +20 Buffer:
All buffs 3 hours, death doesn't remove your buffs
All buffs included on the buffer, except some which changed to costum
If you want to get rid of a buff, just choose it again from the buffer and it will be removed
Heal from buffer every 3 minutes, can't be used during pvp
Economy:
The server's economy is based on Golds and Glits, to get them:
Farm Silver, 50 silver = 1 gold
Pure Silver low drop chance or events, 25 pure silver = 1 Glit
1kk adena = 1 True Gold
50 True Silver = 1 True Gold
Basically with gold you can buy anything among unique items, but to get to the Epic tier you need true gold, glits, star diamonds and star of destiny.
Balance:
Every class is modified by a unique Formula balancer, debuff chances and rates are shown when u cast a skills and everything works to suit pvp balance.
(Including Sword Muse, Bladedancer, Prophet and so on, improved with some skills replacement\ add-ons to make them competitive in PvP)
Trade channels:
Trade chat (+): Can be used when you reach 50 pvps, after use it has a cooldown of 15 minutes, however the delay decreases up to 7 minutes according to your pvp amount
Hero shout(%): Can be used by heroes or at 5500 pvps, 3 minutes cooldown
Global Shout(!): Can be used at 10000 pvps, 6 minute cooldown
Farming zones:
Kamaloka Instance:
Custom Soulshot Effects (Enchant Depended):
Events:
Events every 2 Hours CTF
TvT
DM
LMS
Mini Siege
Gluding Warzone:
When you enter this zone you flag, the flag is removed 30 seconds after leaving the arena.
Olympiad:
The hero cycle is every 2 weeks
Heroes get an additional ultimate skill on their baseclass
Valor and Heroic berserker can stack together
General:
When you login, the server checks your last login, if more than a hour had passed since then you will be teleported to town to avoid campers.
Skills don't have mp consumptions, but heals have.
Mp and Hp consumption over time from buffs/toggles have been removed.
Shift click on NPC and view it's drops.
Shift click on ur target to view all your target's basic stats heavily detailed. Geodata:
The server is now using an experimental H5, GeoEngine and PathFinding engine, behaving 99% like l2off. Pathfinding locations are calculated on the fly making it possible for even very complex paths to be solved.
Theres no Interlude server/project atm with a better geoengine.
Worked hard on this the last few days, to make APCs playable even in very complex maps/locations with many obstacles.
Players will never stack or face geodata problems anymore.