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bras1las

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Posts posted by bras1las

  1. On 1/30/2022 at 11:36 PM, Tryskell said:

    lease and defaultBid from clanHalls.xml

     

    In a general matter, static data is ALWAYS on XML and dynamic data is ALWAYS on SQL. Exceptions can occur, but for 95% of content it's the motto.

    Hi ,thx for ur time ,i look at sql file ,sql file empty ,but i open clanhall.XML i think all in there ,tnx alot Tryskell❤️

  2. Hi mxc ,i try to edit clan hall bid prices ,but i dont find where ,i got auctioneer npc ,go in auctioneer npc on java side ,but not found the bid prices ,try to find in html side too ,but still not found where to edit prices ,mby i look not there ,and someone can help me ,where to edit bid prices ,rent prices? Thx alot for your time ,and help! I use l2jacis server files.

  3. 3 hours ago, xRelic said:

    <skill id="8200" levels="1" name="Light Armor Penality">
    <!-- Who use this passive, can`t use Heavy and Robe, only Light -->
      <table name="#Accuracy"> 0.3 </table>
      <table name="#Tab-pAtkSpd"> 0.3 </table>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
        <mul order="0x30" stat="accCombat" val="#Accuracy">
          <and>
            <using kind="Heavy,Magic"/>
            <not>
              <using kind="Light"/>
            </not>
          </and>
        </mul>
        <mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd">
          <and>
            <using kind="Heavy,Magic"/>
            <not>
              <using kind="Light"/>
            </not>
          </and>
        </mul>
      </for>
    </skill>

     

    Make this passive. 

    Thx alot!! ❤️

  4. 9 minutes ago, 911reg said:

    you can save icons as .tga files and convert them to DXT1/3/5 inside unreal
    unknown.png

     

    either way you can edit them in paint.net since it has native support for .dds formats

    I try to create custom logo with server name for npc's ,this work for that too? Soz for ask ,just i start learning today how to do that .. 🙂

  5. 4 minutes ago, KejbL said:

    its rly 1 big problem in this files 😕 but when can fast fix u must PAY to DEV...

    IT FCKING WORK ,OMG BRO SO MUCH THX FOR YOU!!!! I try all day fix this problem today ,and now its done! thx again and good luck bro!

    1 minute ago, KejbL said:

    when u make low rate not use it 🙂 for HR its maybe ok 😄

    No mate ,i create pvp server ,i never play on mid rate servers ,and idk how to create it :DD

  6. 2 minutes ago, KejbL said:

    this bug is reported but dont know when @Tryskell fix it... try write him 🙂

    u can fix it fast when try delete <stat name="InvadeTime" val="180000"/> from boss zone xml

    but its not good way 🙂 or try find some DEV and fix he it 🙂 

    Thx for your time i try 😉 And Tryskell if you read this topic ,pls create confing with selection turn on or turn off thx alot! 😉

  7. Hi mxc ! I got problem ,and i don't know how to fix it ,i try many ways ,see all topic who posted here before my topic ,and nobady help to fix it.

    Simple ppl can't teleport in grandboss zones like valakas ,antharas ,zaken,queen ant zones. All quest are removed from java ,from server files and script.xml file too.

    But when i try to tp in zones ,i got tp back in town ,i try to change the quest item who ask in grandbossteleporter.java file i change to 57id (aden) but still i can't go ,i create grandboss and change the type to RaidBoss ,but nothing help ,mby someone fix the same problem? I use l2jacis server files.

  8. Anyone know error reason?

     

    Exception in thread "main" java.lang.NoSuchMethodError: java.nio.ByteBuffer.clear()Ljava/nio/ByteBuffer;
            at net.sf.l2j.gameserver.geoengine.geodata.BlockMultilayer.<init>(BlockMultilayer.java:89)
            at net.sf.l2j.gameserver.geoengine.GeoEngine.loadGeoBlocks(GeoEngine.java:279)
            at net.sf.l2j.gameserver.geoengine.GeoEngine.<init>(GeoEngine.java:92)
            at net.sf.l2j.gameserver.geoengine.GeoEngine$SingletonHolder.<clinit>(GeoEngine.java:1521)
            at net.sf.l2j.gameserver.geoengine.GeoEngine.getInstance(GeoEngine.java:1516)
            at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:215)
            at net.sf.l2j.gameserver.GameServer.main(GameServer.java:127)

     

    Thank you for helping. 

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