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kmlkn15

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  1. also...removing non class based games from oly was not a good idea imo..just make it regular, and allow hero skills for subclasses...
  2. I think it was pretty nice server except for some problems which were later fixed but inevitably caused depopulation.. I am optimistic about the new one also..
  3. plz this time no hardcore and exploitable farming...
  4. which one then? those ex dnet guys who left and opened their own stack sub server??
  5. -Dnet was the 1st and best stack sub server and still is...donator lolipop weapons existed in c3 c4 also..later came the d.coin system... -since even retail l2 isn't balanced especialy interlude, stack sub even within same race can not inherently be balanced...some combos will shine out through others inevitably, you can only do some tweaks to keep it at a minimum level... -and no I didn't play on some mutant high rate latino server..I played dnet c3 c4 interlude..and some 30x c4 sub-stack server, u dont have to bother lecturing me about things I already know.. -
  6. Ive played stack sub long time..also my friends had opened a stack sub server some time ago both in interlude and h5 I hadd some chance to test..ofc there will be some op combos wtf are u talking about ???? in oly, ty/ol will beat almost all(u might have to lower the soul guard effect on heavy/light) ..and d.elf combos will be trash in oly.. as for outside pvp, most will make he/pal as archer or he/wk in the case 2x weap mastery stays.. I think the only reasonable thing to do would be to limit the sub options, so that tank/fighter-mage combos will be unavailable or just limit the sub options to asist-support classes only(such as bd,sws,pp,healers,summoners), that way u could maintain a more cooperative and interdependent gameplay environment to a certain extent not to mention the better balance this would provide....we wanted to implement this idea on our stack-sub project but unfortunately we couldn't find some1 to script it for us. btw what about custom tattoos and pots??
  7. you may need to fix the 2x weapon mastery of archer/mystic combos in the future..its a huge p.atak boost..too op. and some tweaks to do about he/pal..it will be an op mass pvp char..imo.. btw what about anti bot? and yea dnet was the most cool server I ve played..
  8. 1st of all u can't balance all classes in a stack sub system : ))) some combos will get ahead inevitably...and u will need to tweak this and that to avoid op combos.... 2nd..I dont know what to make of ur answer.. do u mean to tell me that no npc buffer will exist and u intend to remove the weapon mastery stackings from mystic/fighter combos right?? And I assume u are an ex dragon network player like me...right?
  9. no npc buffer right? and will u remove stacking weapon masteries?
  10. it will definitely be needed if the server survives and turns out success
  11. I am likely to join this one.. about the augments..I think u should nerf some op ones..worst aspect of interlude is op augments...some goes for lowering augment skill chance..but thats just not a solution..
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