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divStar

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  1. This info is (at least partially) a lie. I've tried a lot of these attribute/tags and figured out, that very few attributes work. The aim of this thread was to figure out elements, which are in fact really usable within Lineage 2, not hypothetical elements that are supposed to be in there. Also: I've seen the posts on the L2J-forum, but it seems the tags/attributes are either wrong, not interpreted, don't exist or their syntax is unknown.
  2. Ah alright. So that's the difference between fixwidth/fixheight and width/height. Good to know. I still hope/wish there were more elements we could use :x.
  3. Please be more specific about the version of your server/client and perhaps the script you are using (if it is one from here) as there can be several issues. I only know of server modifications to achieve similar behavior - since I barely ever modified the client. If you also wouldn't like to modify your client, I think it might be possible to achieve the same behavior using the "EquipmentListener" class (L2J). Then if a certain equip-event occurs, you just add a skill to the character - and remove it once the equip-condition is not met anymore. I'm also sure something similar can be achieved when modifying the armorgrp.dat file on the client-side, but I have never tried it myself and hence have no idea of how to do it.
  4. Hey guys, I couldn't find a list on here so I thought I'd ask: what HTML-elements do you know, that can be delivered to the client? I figured out the following tags (and attributes): General elements<html>noscrollbar="" [*]<head></head> [*]<title></title> [*]<body></body> [*]Table-elements Table - <table></table> cellpadding=0 cellspacing=0 border=0 width=0 height=0 bgcolor={hexadecimal color value without pound symbol (#)} fixwidth=0 (no idea what difference it makes to width) [*]Table row - <tr></tr> [*]Table cell - <td></td> align={left, center, right} valign={top, center, bottom} width=0 height=0 fixwidth=0 (no idea what difference it makes to width) [*]Controls Default input box - <edit/> var=variablename align={left, center, right} type={number} (use only if you want to let the user type in numbers ONLY) width=0 height=0 length={length} (use only if you want to let the user type in certain amount of characters) [*]Multiline input box <multiedit/> var=variablename width=0 height=0 [*]Combobox - <combobox/> var=variablename width=0 list="a;b;c" (use ; to separate list elements) sel="a" (selects the specified element based on its displayed name) [*]Regular button - <button/> value=Button text (actually displayed text, may be "" if you don't want to display any text) width=0 height=0 back="Button.Image" (background image, note: it has to have an _over version of the image or it will be black on mouse over) fore="Button.Image" (foreground image? I don't know; use (utx-)package name + name of the file without extension in fore- and back-attributes) action="bypass -h ..." (the actual action to perform when the button is clicked) [*]Link - <a></a> value=Button text (actually displayed text, may be "" if you don't want to display any text) width=0 height=0 action="bypass -h ..." (the actual action to perform when the button is clicked) [*]Image - <img/> src="Button.Image" (source of the image, use (utx-)package and filename without extension) width=0 height=0 [*]Other elements New row - <br/> New row (bigger gap) - <br1/> Sysstring display - <fstring>{number}</fstring> A few comments on the list: In order to load custom images from the server without client-modding, use PledgeCrest and DDSConverter Having <tr>-elements without any <td>-elements in it will most likely crash the game client There is no way (at least I don't know of any way) to display a preset value in an <edit/> or <multiedit/> control Judging by the nwindow.dll (if I'm not mistaken) it seems, that there are more HTML-controls available - e.g. slider or flash There are ways to display various system strings by using &$#####; (where ##### is a number) as well as other combinations of the first two characters (&$, $#, $^ and some more) Regular NpcHtmlMessage can only hold a relatively small amount of data (not sure if 16kb or 64kb); more data can be displayed using the community board Community board has an ugly issue when displaying an input box, leaving that input box empty and clicking on a button, which sends the input-box-variable (var-attribute) using $var to the server; even though it seems the bypass is processed, it displays a weird error saying the message box shouldn't contain more than 3000 characters (in fact it contains no character at all). This message seems to be raised on the client-side since I couldn't find any packet being sent to server beforehand. Is this list more or less complete or does anyone happen to have some more controls, attributes or tricks of how to use something? Help in this regard is greatly appreciated! Thank you for reading.
  5. Damn this sure looks interesting... while I'm not sure of how stable L2J Europe is, I'd like to know of whether developing it is approx. the same as developing L2J (I'm coding for our (L2J-based) server for already a few months and I'm a Java developer, who works fulltime in a regular job). So.. how much different is it? And does it have regular support for say L2Scripts (just in case if I don't want to code everything into the server to be able to update). Perhaps I should register at the forums and just take a look myself, but I thought I'd just ask and hope to not get utterly flamed on here.
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