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Versus

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Posts posted by Versus

  1. 31 minutes ago, Komnis said:

    Ωραια! ευχαριστω πολυ! Υπαρχουν καποια bugs που υπαρχουν fix και ειναι γνωστα?

    Το acis το developaroun χρόνια τώρα.. θέλω να πιστεύω ότι δε θα αντιμετωπίσεις κάποιο πρόβλημα (δε γνωρίζω σίγουρα γιατί δεν ασχολούμαι τα τελευταία 2 χρόνια), μπορείς να μπεις στο φόρουμ τους και να δεις, σίγουρα θα υπάρχουν "known issues".

  2. If we were to open the server again, there'd be no donations for items, just cosmetics (armor/weapon skins etc) and rework in many features. Actually some of the rework was already completed before we gave up on the server. You see, people like TSELIGKAS that cry and flame all the time and then when the server is closed they want it back, is the cancer of this community and a huge demotivator to any of us that do this as a hobby.

     

    Generally it's not worth it anymore, after doing this for so many years i'm kinda done having to deal with people like him.

  3. Well you don't want to give money, you don't want to figure out a fix yourself.. i mean come on, i gave you a valid solution and you disregarded it 6 minutes later, how do you expect to succeed without even trying? Just my 2 cents, don't expect a fix to magically appear out of thin air..

  4. Request guys request what is that mean to u talk will not help me

     

    i try but my knowledge is too low and i cant do it.

    This section is here so members can request for help, not to request a feature or fix. I mean yeah if it's something short sure, why not, but isn't it obvious what you are requesting is not a 1min job? It remains unfixed since Summer.

     

    Anyway if you want to request a feature, you can go to the marketplace, i'm sure there will be enough people happy to help you there.

  5. You can create a new Map, store IPs/vote time of players who successfully voted and save the information on server shutdown/load it on server startup (on a newly created DB table). Then add a simple check when someone tries to receive the reward, if the IP is stored and 12 hours haven't passed then player can't be rewarded again. Also keep in mind you'll possibly have to add code to properly maintain this table (ex: expired IPs get deleted).

  6. I think you are wrong too :D i was too but..

     

    as 1.2 means 120% ... 2.3 means 230% ...

     

    1.5 = 50% , 2 = 200% 3 = 300 or no? :P

    No.

     

    Hahaha lol, so anyone wll tell me how to change it to got normal damage :D

    I already told you at my post and gave you an example too. What melron said was also correct EXCEPT the part of his patk percents.

  7.  

    <table name="#swordbluntpole"> 1 1.5 2 </table>
    <table name="#twohand"> 1.5 2 3 </table>
    <table name="#all"> 1.15 1.20 1.25 </table>
    
    <mul order="0x30" stat="pAtk" val="#all" />
    <mul order="0x30" stat="pAtk" val="#swordbluntpole">
    <mul order="0x30" stat="pAtk" val="#twohand">
    
    

    Change the values of the table you want (depends the weapon) , each table have 3 values cause of frenzy got 3 levels Do u get it ? ;)

     

     

    <table name="#twohand"> 1.5 2 3 </table>

     

    When two handed used ( level 1 frenzy, 15% p.atk. level 2 frenzy, 20% p.atk and level 3 frenzy, 30% p.atk (this 3 is 30%)

     

    Actually you are wrong.

    That would be: lvl 1 -> 50% patk,  lvl 2 -> 100% patk, lvl 3 -> 200% patk.

     

    To decrease it, change the values an example would be: 1.2 1.6 2.3 (20%, 60%, 130%)

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