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Ta®oS™

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Posts posted by Ta®oS™

  1. eisai upoxrewmenos na pas to kratos se kalei na pas na psufiseis twra ean den thes na psufiseis einai diko sou provlima apla pas kai ruxneis leuko

     

    twra ean den mporeis na pas logo douleias i px eisai apo kapoio xwrio tis makedonia kai esu meneis Kriti kai eisai dilwmenos kai psifizeis polu makria kai den mporeis na pas den se skotwnoun kiolas

  2. pes oti enas char paei 80 level paei sto rebirth manager kai ekei pera mporei na mathei diafora skills px pairnei to Battle Roar Lv 10 ean to parei tha paei level 40 i level 50 i osa thes esu to ruthmizeis kai tou peutoun ta level kai mathainei to skill

    epeisis mporeis na to kaneis na tou zutaei farm items exeis config me onoma RebirthManager nomizw den eimai kai sigouros alla psakstw sta configs

  3. kalispera paidia tha ithela mia miri boitheia apo kapoion pou kserei apo photoshop

     

    na parei autin edw tin photo 14iebyd.jpg

    kai ekei pou einai mauro na to afairesei kai na to kanei aspro wste etsi na fainete mono i elliniki simaia

  4. auta einai ta buttons

    <html>
    <title>
    L2 Interlude Buttons
    </title>
    <body>
    <center>
    <img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64>
    <br1>
    <img src="L2UI.SquareWhite" width=194 height=1>
    <table bgcolor=333333 width=204>
    <tr>
    	<td><center><font color="FFFF00">Guide by Vhalior</font></center></td>
    </tr>
    </table>
    <img src="L2UI.SquareWhite" width=194 height=1>
    <br>
    <table bgcolor="0000CD" border="0" width="280">
    <tr>
    	<td><font color="00FA9A">Close button interlude :)</font></td>
    	<td><img src="L2UI.bbs_lineage2" width=128 height=16></td>
    	<td><button value="" action="bypass -h npc_%objectId%_" width=16 height=16 back="L2UI.bbs_delete_down" fore="L2UI.bbs_delete"></td>
    </tr>
    </table>
    <br>
    Some nice solutions to "animated buttons"
    <br>
    Click for it friend and you will see :)
    <table>
    <tr>
    <td><button value="" width=32 height=32 back="L2UI.DestroyItem_active" fore="L2UI.DestroyItem"></td>
    <td><button value="" width=32 height=32 back="L2UI.Crystalize_active" fore="L2UI.Crystalize"></td>
    <td><button value="" width=32 height=32 back="L2UI.MainInventory_large_click" fore="L2UI.MainInventory_large"></td>
    <td><button value="" width=32 height=32 back="L2UI.MainSystem_large_click" fore="L2UI.Macro_Edit_Button"></td>
    <td><button value="" width=32 height=32 back="L2UI.manufacture_click" fore="L2UI.manufacture"></td>
    <td><button value="" width=32 height=32 back="icon.etc_paper_blue_i00" fore="icon.etc_paper_black_i00"></td>
    </tr>
    </table>
    <br>
    Here you got nice 4 button in table code :)
    <table width=240 bgcolor="12334">
    <tr>
    	<td><button value="example1" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
    	<td><button value="example2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
    	<td><button value="example3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
    	<td><button value="example4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
    </tr>
    </table>
    <br>
    Also with 3 buttons + some addon
    <table bgcolor="FF0000" border="1" width="280">
    <tr>
    	<p><td align="center"><button value="example1" action="bypass -h npc_%objectId%_Chat 30" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p>
    	<p><td align="center"><button value="example2" action="bypass -h npc_%objectId%_Chat 31" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p>
    	<p><td align="center"><button value="example3" action="bypass -h npc_%objectId%_Chat 32" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p>
    </tr>
    </table>
    <br>
    And separated codes for many buttons :)
    <button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=70 height=21 back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton">
    <br1>
    <button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
    <br1>
    <button value="Button 3" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normalDisable">
    <br1>
    <button value="Button 4" action="bypass -h npc_%objectId%_Chat 0" width=134 height=21 back="L2UI_ch3.BigButton3_over" fore="L2UI_ch3.BigButton3">
    <br1>
    <button value="Button 5" action="bypass -h npc_%objectId%_Chat 0" width=120 height=30 back="L2UI_CH3.refinegrade3_21" fore="L2UI_CH3.refinegrade3_21">
    <br>
    <button value="Button 6" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui75" fore="sek.cbui76">
    <br>
    <button value="Button 7" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui81" fore="sek.cbui82">
    <br>
    <button value="Button 8" action="bypass -h npc_%objectId%_Chat 0" width=176 height=26 back="sek.cbui02" fore="sek.cbui02">
    <br>
    <button value="Button 9" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui40" fore="sek.cbui40">
    <br>
    <button value="Button 10" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui67" fore="sek.cbui67">
    <br>
    <button value="Button 11" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui68" fore="sek.cbui68">
    <br>
    <button value="Button 12" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui69" fore="sek.cbui69">
    <br>
    Realy interested effect
    <table align=center>
    <tr>
    	<td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
    	<td><button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
    	<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td>
    </tr>
    </table>
    <br>
    Community board like :)
    <br>
    You create example separated 3 htmls and on actual
    <br>
    just change button to active, look cool and awsome.
    <table align=center>
    <tr>
    	<td align=center><button value="Button active" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab1"></td>
    	<td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 1" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td>
    	<td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 2" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td>
    </tr>
    </table>
    This one can be used in many aspects examples
    <button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">
    <br1>
    <button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=50 height=15 back="sek.cbui94" fore="sek.cbui92">
    <br1>
    <button value="test" action="bypass -h npc_%objectId%_Chat 0" width=30 height=15 back="sek.cbui94" fore="sek.cbui92">
    <br>
    <table width=115>
    <tr>
    	<td><button value="GM Speed" action="bypass -h admin_gmspeed_menu $speed" width=70 height=17 back="sek.cbui94" fore="sek.cbui92"></td>
    	<td><combobox width=30 height=17 var=speed list=1;2;3;4;0></td>
    </tr>
    </table>
    SATAN POWER!
    <img src="azit_a_t.azit_A_magic01" width=256 height=256>
    <img src="L2UI_CH3.refinegrade3_21" width=120 height=115>
    <table>
    <tr><td><img src="icon.etc_alphabet_l_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_i_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_n_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_a_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_g_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td></tr>
    </table>
    <br>
    <img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64>
    </center>
    </body>
    </html>
    

     

    den tha tin katevasw gt exw tin dikia mou etsi opws akrivos tin thelw

  5. kalo elpizw na voitheiseis pollous opws voithises esu twra emena

    alla kai gia olympiad

     

    	if(player.getOlympiadGameId() > 0 || player.isInOlympiadMode() || Olympiad.getInstance().isRegistered(player))
    	{
    		player.sendMessage("You can't logout while in Olympiad.");
    		return;
    	}
    

     

    kai gia to Away to bug to no target

     

    	if(player.isAway())
    	{
    		player.sendMessage("You can't logout in Away mode.");
    		return;
    	}
    

     

    kai gia event

     

    	if(player.isInEvent())
    	{
    		player.sendMessage("You can't logout in event.");
    		return;
    	}
    

    pisteuw oti auta den tha einai oti nane

  6. vale auta

    import sys
    from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
    from java.util import Iterator
    from com.l2jfrozen.gameserver.datatables import SkillTable
    from com.l2jfrozen.util.database import L2DatabaseFactory
    from com.l2jfrozen.gameserver.model.quest import State
    from com.l2jfrozen.gameserver.model.quest import QuestState
    from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest 
    

  7. get serious idiot.

    It isn't yours and you know (actually as i saw your title "learning java")

    Also you're sharing codes 2 lines like announce gm/hero bla bla you have the knowledge to create something like this?

     

    kid

    so I may not know but I've learned to be happy something friends who have made the protection you have any problem ?

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