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VulgusNex

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Everything posted by VulgusNex

  1. Well SunBeam the custom items aren't even part of the game nor are they even implemented enough to use (lacking passives etc). .Dressme and .undressme commands have been added to the server. We need to release a client update for it to work and we're doing a few other things in that update (yay for beta testing) so you'll have your dressme soon and you already have the no custom items x).
  2. I'm sorry, I don't really get what you're saying. What do I need to do exactly?
  3. This might not be the correct place to post this question, but I'm running into some issues trying to edit weapons for a friend. My buddy got some cool custom weaps to implement on his server, but the alignment to the character's hands is wrong. It's not bad, in-fact the weapons look very good equipped, but they do not line up with their glows. The glows extend straight from the hand while the weapons are slightly askew. When i try to load the textures for editing I get this critical error: ... No Label OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2400 MHz with 4094MB RAM Video: NVIDIA GeForce GTX 550 Ti (9610) Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2127796072 FArray <- FArray::Realloc <- 270896403*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Users\Michael\Documents\Lineage II\L2 Defined\defined weapons\weapon\Client Side\SysTextures\dods_ixiontex.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Users\Michael\Documents\Lineage II\L2 Defined\defined weapons\weapon\Client Side\SysTextures\dods_ixiontex.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Users\Michael\Documents\Lineage II\L2 Defined\defined weapon).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop ... I can't even get the texture file open to then open and edit the animation files. I have already changed my settings for virtual memory in my windows settings, and I have plenty of space on my HDD. Anyone know where I should go from here? P.S. Also, I'm running Windows 7 Home Premium 64-bit, I have no idea what's up with the Windows NT
  4. i can use 3dsmax, but animations? i didn't think they were necessary just for armor. my questions are more about where would i find each race's models to fit gear to specific classes and anything extra needed to make them equip correctly...
  5. I can't seem to find anything except for editing current pieces. Any idea how to build from the ground up?
  6. Hi guys, I'm incredibly new to this site (was recommended by a server owner/developer friend). I'm looking for any info that can get me started developing new armor pieces for L2. I have ideas already sketched out, but I have no idea what program I need to create the 3d models or really anything on how to do this. Any advice/threads I should look at would be extremely helpful. Thanks in advance! Happy Gaming! -VulgusNex
  7. Hi guys, I'm incredibly new to this site (was recommended by a server owner/developer friend). I'm looking for any info that can get me started developing new armor pieces for L2. I have ideas already sketched out, but I have no idea what program I need to create the 3d models or really anything on how to do this. Any advice/threads I should look at would be extremely helpful. Thanks in advance! Happy Gaming! -VulgusNex
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