This might not be the correct place to post this question, but I'm running into some issues trying to edit weapons for a friend.
My buddy got some cool custom weaps to implement on his server, but the alignment to the character's hands is wrong. It's not bad, in-fact the weapons look very good equipped, but they do not line up with their glows. The glows extend straight from the hand while the weapons are slightly askew.
When i try to load the textures for editing I get this critical error:
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No Label
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2400 MHz with 4094MB RAM
Video: NVIDIA GeForce GTX 550 Ti (9610)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2127796072 FArray <- FArray::Realloc <- 270896403*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Users\Michael\Documents\Lineage II\L2 Defined\defined weapons\weapon\Client Side\SysTextures\dods_ixiontex.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Users\Michael\Documents\Lineage II\L2 Defined\defined weapons\weapon\Client Side\SysTextures\dods_ixiontex.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Users\Michael\Documents\Lineage II\L2 Defined\defined weapon).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
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I can't even get the texture file open to then open and edit the animation files. I have already changed my settings for virtual memory in my windows settings, and I have plenty of space on my HDD. Anyone know where I should go from here?
P.S. Also, I'm running Windows 7 Home Premium 64-bit, I have no idea what's up with the Windows NT