Jump to content

CUCUmber

Members
  • Posts

    50
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by CUCUmber

  1. We finished to install the Lame Guard, we did our last tweaks and now we can open the gates for testing.

     

    YOu can download the system from here:

    https://dl.dropbox.com/s/pkq2fcialrc11rt/systemL2InTime.rar?dl=1

     

    We had a very long day so we will not be much online but we will welcome you and let you play around.

    All reports go on Forum.

    All suggestions go on Forum.

     

    Tomorrow after 5 .. 6 pm we will be online and every day since now on so you will be able to give us your impressions.

     

    Get this thing rolling!

    bumb , server cool! log on beta
  2. no corrupt server

     

    1.some hero flaming server

    2.  5mins later admin log  %hi      %xxx banned

    3. how he knew that this hero was flaming on hv the server? looks like he was with his char :)

     

    what to say, he even have messenge that his skype got hacked...and guess...skype name "xx1992"

    cool admin , you want a server and you born 1992.. there is no point to play on a server that have admin 19/20 years old cuz his friend play l2 and is sure that he gonna edit them...prefer some older admins, cuz older admins dont have friends that play l2

     

    kid admin 19-20 y.o

  3. cant connect,downloaded system and when i run "Το σημειο εισαγωγης ?getextrameshinstance@aactor@@uaepavumeshinstance@@h@z της διαδικασιας δεν ηταν δυνατο να εντοπιστει  στη βιβλιοθηκη δυνακιμησ συνδεσης Engine.dll."

    so whats going wrong?and i see this file inside system, so i dont think its missing..i run l2,i get this messenge but the l2 window open , but cant log  cuz of this prob

     

    sry for my english ;d

  4. pvp servers

    [1v1]focus power when you going to step/hide, then remove it  and hit without any focus on (if bluff lands then ye use it fast) if your target have low evasion you can also hit with attack till CC active, then use skills

    [mass war] keep focus power on , you will be always from back :)

    some ppls will aggre some no! :) anyway thats my opinion

  5. // Manor 1.6 by AdiFenix

    //////////////////////////////////////////////////////////////////

    DEFINE_GLOBAL Arraylist SED_ID 0

    DEFINE_GLOBAL Arraylist ILO 0

    DEFINE_GLOBAL Arraylist MAN 0

    DEFINE_GLOBAL Arraylist u_id 0

    /////////////////////////////////////////////////////////////////////

    ///////////////////// Manor /////////////////////////////////////////

    // 1 - gludio ///2 - dion // 3 - giran // 4 - oren // 5 -aden

    // 6 - innadril // 7 -  goddard // 8 - rune // 9 - schuttgard

    ///////////////////////////////////////////////////////////////////////

     

     

    SED_ID.add #I6544 //Complete

    ILO.add #I200 

    MAN.add #I4 

     

    SED_ID.add #I6543

    ILO.add #I280

    MAN.add #I4

     

    SED_ID.add #I6543

    ILO.add #I280

    MAN.add #I3

     

    ////////////////////////////////////////////////////////////////////

    ////////////////////////////////////////////////////////////////////

    ////////////////////////////////////////////////////////////////////

    ////////////////////////////////////////////////////////////////////

    ////////////////////////////////////////////////////////////////////

    /////////////// Dont change anything below /////////////////////////

    ////////////////////////////////////////////////////////////////////

    ////////////////////////////////////////////////////////////////////

    ////////////////////////////////////////////////////////////////////

    ////////////////////////////////////////////////////////////////////

    DEFINE_GLOBAL int zaeve 0

    DEFINE_GLOBAL int ok 0

    DEFINE_GLOBAL int check_last 0

    DEFINE_GLOBAL int Gmsg 0

    Define int temp_spr1 0

    Define string Man_name "Manor Manager"

    Define int dyst_man 0

    ///////////////////////

    if SED_ID.count != ILO.count

    PRINT_TEXT " Data corrupt  ! - Script Stopped"

    Jump_to_label koni

    else

    if SED_ID.count != MAN.count

    PRINT_TEXT " Data corrupt  ! - Script Stopped "

    Jump_to_label koni

    endif

    ENDIF

     

     

    for a 0 "<&ILO.count&>" 1

    ITEM_COUNT temp_spr1 "<&SED_ID.a&>"

    sleep 250

    if temp_spr1 < ILO.a

    PRINT_TEXT "You typed too much crops to sell =  <&ILO.a&> in inv u have =  <&temp_spr1&>  - Script Stopped"

    Jump_to_label koni

    ENDIF

    next

     

    for a 0 "<&man.count&>" 1

    if man.a < 1

    PRINT_TEXT " manor nr ---??? - check data ! - Script Stopped"

    jump_to_label koni

    ENDIF

    if man.a > 9

    PRINT_TEXT " manor nr +++??? - check data ! - Script Stopped"

    jump_to_label koni

    ENDIF

    next

     

    IF target_name != Man_name

    COMMAND "/Target <&Man_name&>"

    ENDIF

    sleep 500

    IF target_name == Man_name

    DISTANCE dyst_man CHAR_X CHAR_Y CHAR_Z TARGET_X TARGET_Y TARGET_Z

    if dyst_man > 150

    PRINT_TEXT " You need to be closer to Manor manager !! - Script Stopped"

    jump_to_label koni

    endif

    ELSE

    PRINT_TEXT " I dont see -  Manor manager - Script Stopped"

    jump_to_label koni

    ENDIF

    /////////////////////////////////////////////

    define int temmm 0

    for a o "<&SED_ID.count&>" 1

    INVEN_GET_UID temmm "<&SED_ID.a&>"

    u_id.add temmm.clone

     

    next

     

     

     

     

    PRINT_TEXT "-------------------------------------------------------------------"

    PRINT_TEXT "AUTO Sell crops v1.6 EPILOGUE by AdiFenix"

    PRINT_TEXT "-------------------------------------------------------------------"

     

    SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" Buy_fun 120

    SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" sysmas 98

    sleep 500

    Call prepare_1

     

     

    do

    sleep 977

    loop zaeve < SED_ID.count

     

     

    Label koni

     

     

    END_SCRIPT

     

     

     

    FUNCTION prepare_1

    define int zm1 0

    ok = 1

    do

    Gmsg = 0

    NPC_DIALOG "bypass -h manor_menu_select?ask=9&state=<&SED_ID.0&>&time=0"

    do

    sleep 5

    loop Gmsg == 0

    if ok == 1

    sleep 542

    endif

    loop  ok != 0

     

    if SED_ID.count > 1

    sleep 542

    for i 1 "<&SED_ID.count&>" 1

     

     

    check_last = 1

    NPC_DIALOG "bypass -h manor_menu_select?ask=9&state=<&SED_ID.i&>&time=0"

     

     

    do

    sleep 2

    loop check_last == 1

    sleep 542

    NEXT

    endif

     

     

     

    RETURN VOID

     

    FUNCTION Buy_fun

    ok = 0

    Gmsg = 1

    Define int Man_ok 0

    Define int temp_seed 0

    Define int ile_man 0

    Define int temp_manor 0

    Define int ilo_sed 0

    Define int price 0

    Define int temp_uid 0

    packet.READ_BYTE null

    packet.READ_INT16 null

    packet.READ_INT32 temp_seed

    FOR b 0 "<&SED_ID.count&>" 1

    if temp_seed == SED_ID.b

    packet.READ_INT32 ile_man

    IF ile_man == 0

    PRINT_TEXT "Manor with this type of croops (<&temp_seed&>) = 0 "

    endif

    for a 0 "<&ile_man&>" 1

    packet.READ_INT32 temp_manor

    if temp_manor == man.b

    packet.READ_INT64 ilo_sed

    packet.READ_INT64 price

    packet.READ_BYTE null

    PRINT_TEXT " Slots available =  <&ilo_sed&> Price <&price&> ID = <&temp_seed&>"

    IF ilo_sed < ILO.b

    inject "D0 02 00 01 00 00 00 <&u_id.b.GET_HEX32&> <&temp_seed.GET_HEX32&> <&temp_manor.GET_HEX32&> <&ilo_sed.GET_HEX32&> 00 00 00 00"

    ELSE

    inject "D0 02 00 01 00 00 00 <&u_id.b.GET_HEX32&> <&temp_seed.GET_HEX32&> <&temp_manor.GET_HEX32&> <&ilo.b.GET_HEX32&> 00 00 00 00"

    ENDIF

    ELSE

    packet.READ_INT64 null

    packet.READ_INT64 null

    packet.READ_BYTE null

    PRINT_TEXT "Diferent man.: <&temp_manor&> for <&temp_seed&> "

    ENDIF

    NEXT

     

     

    endif

    next

     

    if check_last == 1

    check_last = 0

    endif

    zaeve = zaeve + 1

    RETURN VOID

     

     

    FUNCTION sysmas

    define int man_mani 879

    define int temp_id 0

    packet.read_byte null

    packet.read_int32 temp_id

    if temp_id == man_mani

    Gmsg = 1

    endif

     

     

    RETURN VOID

×
×
  • Create New...