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mawtaw7

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Posts posted by mawtaw7

  1. omg, friend, do you not understand?

    works with 500 players registed, but not calls, THE 2 ..

     

    know now?

    +     Broadcast.announceToOnlinePlayers("Players selected: "+players.firstElement().getName()+" || "+players.lastElement().getName());

     

    not calling them huh?

  2. What is all this for Interlude.?

     

    -=[ Lineage II ]=-

     

     

    ct3_l2.rar - CT3 (aka, GoD) unpacked l2.bin ~

     

     

    ct3_nogg.rar - GameGuard Disable Dll - CT3 ( aka, GoD ) - NA server only!

     

     

    wildcard_ct2_5.rar - GameGuard Disable Dll ( wildcard ) for CT2.5 - CT2.6

     

     

    unichat_highfive.rar (update: 16, Feb 2011) - - unicode chat for HighFive (NA)

     

     

    freya_unpack.rar (update: 06, Jan 2011) - - unpacked l2.bin & engine.dll for Freya!

     

     

    gf_rev83.rar - - unpacked l2.bin, engine.dll & nwindow - GF Revision 83

     

     

    ct2pt4_l2.rar (update: 28 May, 2010) - - unpacked l2.bin for Gracia: Epilogue

     

     

    ct2pt4_unichat.rar unichat - enables unicode chat for Gracia: Epilogue

     

     

    wildcard.rar - - Interlude ~ Gracia: Final

     

     

    wildcard_epilogue.rar - - Epilogue ~ Freya

     

     

    authport.rar - - modify the auth login port via simple .ini file - source included

     

     

    bfishy.rar - - change Blowfish key inside engine.dll via .ini file - source code only

     

     

    echo_src.rar - - fixes 30s~ disconnect with GG disabled playing on L2J server, source code only

     

     

     

    ...before Gracia - - old l2 files..

    yes all for interlude. 

  3. if u add it with 0.x its working like debuff, 

     

    see how this debuff is working.

     

      <skill id="1366" levels="1" name="Seal of Despair">

        <set name="mpInitialConsume" val="22" />
        <set name="mpConsume" val="85" />
        <set name="magicLvl" val="78" />
        <set name="power" val="40" />
        <set name="lvlDepend" val="1" />
        <set name="target" val="TARGET_AURA" />
        <set name="skillRadius" val="200" />
        <set name="reuseDelay" val="300000" />
        <set name="hitTime" val="4000" />
        <set name="skillType" val="DEBUFF" />
        <set name="isDebuff" val="true" />
        <set name="isMagic" val="true" />
        <set name="operateType" val="OP_ACTIVE" />
        <for>
          <effect name="Debuff" time="120" val="0" stackOrder="1" stackType="ultimate_debuff">
            <mul stat="pAtk" order="0x30" val="0.9" />
            <mul stat="runSpd" order="0x30" val="0.8" />
            <mul stat="mDef" order="0x30" val="0.7" />
            <mul stat="pAtkSpd" order="0x30" val="0.7" />
            <mul stat="rCrit" order="0x30" val="0.7" />
            <mul stat="cAtk" order="0x30" val="0.7" />
            <sub stat="accCombat" order="0x40" val="6" />
          </effect>
        </for>
      </skill>
  4. make those 2 skills auto learn for each class u want to balance

     

    example of how it will look like for boost stats

    <table name="#mAtk"> 1.1 </table>

     

    example of how it will look like for lowering stats

    <table name="#mAtk"> 0.9 </table>

     

    u can also check how berserk spirit works i guess it will help u.

  5. if its not a config xprate mistake and the mobs u kill are custom check if u have add them exp and sp values or its null

     

    npcs xml

     

    <npc id="3" name="suck" title="anal">
    <set name="level" val="70"/>
    <set name="radius" val="8"/>
    <set name="height" val="24"/>
    <set name="rHand" val="0"/>
    <set name="lHand" val="0"/>
    <set name="type" val="L2Npc"/>
    <set name="exp" val="0"/>
    <set name="sp" val="0"/>
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