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pablicic

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  1. yes this video is l2 dream and classic but I will not use in this server. I want to modify it for another server which is L2dex. the problem that this server does not allow to modify its files and any modification has to be from its own updater.
  2. is interlude but I dont know more, I will use to new l2dex!
  3. hello guys, I look for help with any animations skills. in this video: - what animmation use the ol to see the debuffs area? ( circle green) - animation to aura flare and aura flash -What animations do you advise me to change and which one to put to have less lag in mass pvp? thank you!
  4. Hi guys, can anyone help me with give me this archive? skillgrp.dat I want to use server Gracia Final L2 Toxic and I tryed alls option that I saw google and nothing. and is possible, one auto mana that work this server, thank you much! P.D: my english is very very bad, sorry!
  5. thank you! and other things? Target Icon Hydro Animation on Screen Damage
  6. Would be good help, I do not want the interface just change those things. Would it be possible to modify some files to make the bars transparent?
  7. Hi all, I would like to know how it is possible to put these animations or interface inside my L2 interlude. I do not know anything about programming and I have been looking for and I have not seen anything here so I ask. In serious matter: - screen damage - transparent skill bars - change of color according to the target. In the image you can appreciate everything I ask. Thank you all and I hope you can help me
  8. Changing the code gives me error, I'm a little noob with script and I do not understand everything. You could put me as would be the complete script with the changes to get the "DlgText" Thank you very much for the help!
  9. I dont know if I put fine the code, but dont work. :-[ uses sysutils; procedure buff; var buff1: TL2Effect; item: TL2Item; function deadCheck: Boolean; begin Result := false; if User.Dead then begin Result := true; Print('Dead. Pressing to village.'); Delay(1000); Engine.GoHome; Delay(1000); end else begin Delay(1000); end; end; /////////////////////////////////////////////////////////// begin while true do begin deadcheck; if user.inrange(83919, 145686, -3431, 250, 150) then begin Engine.MoveTo(83900, 147584, -3431); Engine.MoveTo(83428, 147832, -3454); end; ////////////////////////////// if user.inrange(81800, 149262, -3490, 250, 150) then begin Engine.MoveTo(83400, 147951, -3431); end; if user.inrange(85534, 147315, -3426, 250, 150) then begin Engine.MoveTo(83997, 147729, -3408); Engine.MoveTo(83465, 147935, -3431); end; if user.inrange(81237, 148658, -3464, 250, 150) then begin Engine.MoveTo(82026, 148139, -3493); Engine.MoveTo(83312, 148193, -3431); Engine.MoveTo(83450, 147939, -3431); end; if user.inrange(85613, 149637, -3413, 250, 150) then begin Engine.MoveTo(85611, 149584, -3418); Engine.MoveTo(83677, 149412, -3431); Engine.MoveTo(83455, 147979, -3431); end; if user.inrange(78688, 148638, -3618, 250, 150) then begin Engine.MoveTo(80517, 148614, -3508); Engine.MoveTo(81450, 148419, -3493); Engine.MoveTo(83018, 148038, -3495); Engine.MoveTo(83431, 148020, -3431); Engine.MoveTo(83450, 147929, -3431); end; if user.inrange(81509, 151069, -3533, 250, 150) then begin Engine.MoveTo(81428, 151050, -3533); Engine.MoveTo(81587, 149337, -3495); Engine.MoveTo(83423, 147922, -3406); end; if user.inrange(78688, 148638, -3618, 250, 150) then begin Engine.MoveTo(81514, 151060, -3554); Engine.MoveTo(81467, 151092, -3559); Engine.MoveTo(81554, 149572, -3495); Engine.MoveTo(83184, 148254, -3448); Engine.MoveTo(83425, 147959, -3431); end; /////////////////////////////////////////////////////////// if user.inrange(83483, 147918, -3431, 700) then begin Engine.FaceControl(0,false); Print('Go Buffer'); Engine.Settarget('Albatross'); Engine.DlgOpen; delay(1000); engine.dlgsel(6); delay(1000); Engine.BypassToServer('bypass'); Engine.SetTarget('Galaxy Express'); Engine.DlgOpen; delay(500); engine.dlgsel(6); delay(500); engine.dlgsel(5); Engine.CancelTarget; delay(500); if user.inrange(174232, -89196, -5122, 1000) then begin print('Moveing to spawn'); Engine.MoveTo(174249, -88028, -5140); if user.inrange(174249, -88028, -5140, 3000) then begin Delay(500); Engine.FaceControl(0, true); print('Arrived'); end; end; end; end; end; begin Script.NewThread(@buff); end.
  10. I'm doing my script to get npc buffs and teleport with the gk. Everything goes perfectly less when you open the buffs dialog and do not catch the buffs, however if you do teleport. Can any tell me what I'm doing wrong? look image. uses sysutils; procedure buff; var Figth_Flag:boolean; Item: TL2Item; Npc: TL2Npc; Obj: TL2Buff; IdBuff: integer; Buffs:TL2Buff; var L2Skill: TL2Skill; function deadCheck: Boolean; begin Result := false; if User.Dead then begin Result := true; Print('Dead. Pressing to village.'); Delay(1000); Engine.GoHome; Delay(1000); end else begin Delay(1000); end; end; /////////////////////////////////////////////////////////// begin while true do begin deadcheck; if user.inrange(83919, 145686, -3431, 250, 150) then begin Engine.MoveTo(83900, 147584, -3431); Engine.MoveTo(83428, 147832, -3454); end; /////////////////////////////////////////////////////////// if user.inrange(83483, 147918, -3431, 700) then begin Engine.FaceControl(0,false); Print('Go Buffer'); Engine.Settarget('Albatross'); Engine.DlgOpen; delay(500); engine.dlgsel(6); delay(200); engine.dlgsel(2); Engine.CancelTarget; delay(500); Engine.SetTarget('Galaxy Express'); Engine.DlgOpen; delay(500); engine.dlgsel(6); delay(500); engine.dlgsel(5); Engine.CancelTarget; delay(500); if user.inrange(174232, -89196, -5122, 1000) then begin print('Moveing to spawn'); Engine.MoveTo(174249, -88028, -5140); if user.inrange(174249, -88028, -5140, 3000) then begin Delay(500); Engine.FaceControl(0, true); print('Arrived'); end; end; end; end; end; begin Script.NewThread(@buff); end.
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