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[Request] NPC De Level


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  • 0
Posted

Can someone get me an NPC Level From removing a player's level at 300,000 Adena

 

Removing 1 Level for 300k

 

L2OFF Interlude

 

 

 

Did you consider searching, finding something extremely similar, learning and then changing a bit?

 

oh wait i didn't serve everything on a silver platter.

excuse me, ignore me!

  • 0
Posted

wanht?

I did not understand what I said, nothing to do with my request

 

He just said "Search here on Mxc , on previous topics , find a similar one and just change the levels and the adena the player should change"

  • 0
Posted

ve searched and not found anything like that, and do not forget that L2OFF

if someone has at hand takes a lot of NPC

Ever looked in the corner and all that, here and on google I found more

  • 0
Posted

I did one fast, have not tried it and it is not exactly handsome, but you get the point and can probably improve it with some formula instead of if statements as hell  ;D

 

Use: menu_select?ask=1000

 

class 1 custom_delevel_npc : citizen

{

parameter:

 

string msgWelcome  = "custom_delevel_npc.htm";

string msgLevelReq  = "custom_delevel_level.htm";

 

int iBeforeLevel79 = 250000000;

int iBeforeLevel73 = 100000000;

int iBeforeLevel68 = 50000000;

int iBeforeLevel60 = 20000000;

int iBeforeLevel54 = 10000000;

int iBeforeLevel48 = 5000000;

int iBeforeLevel40 = 2000000;

int iBeforeLevel28 = 500000;

int iBeforeLevel20 = 200000;

 

handler:

EventHandler TALKED (talker)

{

myself::ShowPage (talker, msgWelcome);

}

 

EventHandler MENU_SELECTED (talker, ask)

{

if( ask == 1000 )

{

if( talker.level > 76 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 73 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 68 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 60 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 54 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 48 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 40 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 28 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 20 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20);

myself::ShowPage (talker, msgWelcome);

}

else

{

myself::ShowPage (talker, msgLevelReq);

}

}

}

}

  • 0
Posted

l2server.exe in giving this "Invalid link" when it's eerie grip on the npc html, put the bypass that you indicate.

"menu_select perguntar = 1000?"

What is wrong?

 

  • 0
Posted

l2server.exe

[last-send: custom_delevel_level.htm][recived: menu_select?ask=1000] ; INVALID link on bypass. User [GM] Level [79]

 

 

custom_delevel_npc.htm:

<html>

<body>

<center><img src="l2ui_ch3.herotower_deco" width=256 height=32>

<font color="b8860b">Welcome to L2Breaks Delevel!</font></center>

<br>Want to lose some level? So this in place, I can help you.

<br>Click the <font color="ffff00">"Delevel"</font>, then click <font color="ffff00">"Decreases Level</font>.

<br>You can decrease your level as often as you want. Ate More!<br><br>

<table width=220>

<tr>

<td width=59></td>

<td><button value="Delevel" action="link custom_delevel_level.htm" width=137 height=21 back="sek.cbui36" fore="sek.cbui75"></td>

</tr>

</table>

</body>

</html>

 

custom_delevel_level.htm:

<html>

<body>

<center><img src="l2ui_ch3.herotower_deco" width=256 height=32>

<font color="b8860b">Welcome to L2Breaks Delevel!</font></center>

<br>Select <font color="ffff00">"Decrease Level"</font> to reduce their level.

<br>

<table width=220>

<tr>

<td width=59></td>

<td><button value="Decrease Level" action="bypass -h menu_select?ask=1000" width=137 height=19 back="L2UI_ch3.bigbutton3_down" fore="L2UI_ch3.bigbutton3"></td>

</tr>

</table>

</body>

</html>

 

 

ai.obj

class 1 custom_delevel_npc : citizen

parameter_define_begin

string msgWelcome "custom_delevel_npc.htm"

string msgLevelReq "custom_delevel_level.htm"

int iBeforeLevel79 250000000

int iBeforeLevel73 100000000

int iBeforeLevel68 50000000

int iBeforeLevel60 20000000

int iBeforeLevel54 10000000

int iBeforeLevel48 5000000

int iBeforeLevel40 2000000

int iBeforeLevel28 500000

int iBeforeLevel20 200000

parameter_define_end

handler 3 12 //  TALKED

variable_begin

"talker"

"myself"

"_choiceN"

"_code"

"_from_choice"

variable_end

 

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

handler_end

 

handler 32 381 //  MENU_SELECTED

variable_begin

"talker"

"ask"

"myself"

"_choiceN"

"_code"

"_from_choice"

variable_end

 

push_event //  ask

push_const 160

add

fetch_i4

push_const 1000

equal

branch_false L2

L1

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 76

greater

branch_false L4

L3

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel79

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L5

L4

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 73

greater

branch_false L7

L6

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel73

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L8

L7

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 68

greater

branch_false L10

L9

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel68

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L11

L10

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 60

greater

branch_false L13

L12

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel60

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L14

L13

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 54

greater

branch_false L16

L15

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel54

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L17

L16

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 48

greater

branch_false L19

L18

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel48

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L20

L19

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 40

greater

branch_false L22

L21

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel40

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L23

L22

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 28

greater

branch_false L25

L24

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel28

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L26

L25

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 20

greater

branch_false L28

L27

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel20

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L29

L28

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgLevelReq

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

L29

L26

L23

L20

L17

L14

L11

L8

L5

L2

handler_end

 

class_end

 

 

 

ai.nasc

class 1 custom_delevel_npc : citizen

{

parameter:

 

  string   msgWelcome  = "custom_delevel_npc.htm";

  string   msgLevelReq  = "custom_delevel_level.htm";

 

  int iBeforeLevel79 = 250000000;

  int iBeforeLevel73 = 100000000;

  int iBeforeLevel68 = 50000000;

  int iBeforeLevel60 = 20000000;

  int iBeforeLevel54 = 10000000;

  int iBeforeLevel48 = 5000000;

  int iBeforeLevel40 = 2000000;

  int iBeforeLevel28 = 500000;

  int iBeforeLevel20 = 200000;

 

handler:

  EventHandler TALKED (talker)

  {

     myself::ShowPage (talker, msgWelcome);

  }

 

  EventHandler MENU_SELECTED (talker, ask)

  {

     if( ask == 1000 )

     {

        if( talker.level > 76 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 73 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 68 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 60 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 54 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 48 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 40 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 28 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 20 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20);

           myself::ShowPage (talker, msgWelcome);

        }

        else

        {

           myself::ShowPage (talker, msgLevelReq);

        }

     }

  }

}

  • 0
Posted

read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant.

You can close the topic

lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working

  • 0
Posted

read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant.

You can close the topic

lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working

 

Look at how many questions you have asked while your server has been live, shows you how inexperienced you are.

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