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Posted

hello good guys here will leave this sword that is no big deal but i like equally well edited is not bad i hope you like it  ;D

 

shot00015uu9lt6.jpg

 

C5

 

http://rapidshare.com/files/85070710/Dragon_Slayer_blue__C5_.7z

 

Interlude

 

http://rapidshare.com/files/239716848/Dragon_Slayer_Blue__Interlude__by_CriticalError.rar

 

CT2.3=Gracia Final

 

http://rapidshare.com/files/239719972/Dragon_Slayer_Blue__CT2.3__by_CriticalError.rar

 

credits by Arshen

Posted

Lolz :p i just registered on this forum, and i already found some of my work shared..

 

CriticalError u should at least write some credits ;P

friend looks for the reason that i do not give the credits for me is because i have never given me and also stole the then decided not reach sorry i hope it does not offend but is well and you know that some people will change some things to SHARES and then say it is theirs -.-
Posted

You are doing the best job in this section m8.Very good Shares very good imagination,nice creations.

Maybe you should make a post with all your Shares.

i would like to thank friend all think like you but, as i see it appears that nothing and nobody appreciates above you criticize things but that is what i do as best as possible for everyone's enjoyment of the things that others or myself but i think this well every good one has his opinion and with respect to all my shares because then maybe create a thread with all my things from servers pack , armors, weapons, and so we feel it take care
Posted

I never said that it's not good to share stuff..

But you should give the proper credits to the creators of the weapon.

 

For example.. This weapon and the screenshot you used was posted on postpacific 6 months ago.

The real creator ( in this case me ) had to put some time in it, so it's not nice to just steal it and claim it that it's yours.

 

It's like you would steal a brand new porch and tell everyone that you made it.

 

 

Posted

I didnt understand all of what you said but i think that the guys that post here want to give ideas not to criticize.Nvm when you think that you've posted many shares you should make this "all in one" topic :P

Posted

It is old, indeed. I saw it too, but it's cool.

 

CriticalError, your work is nice and you seem to care about the forum, but some share of yours were a bit odd. For example, you post some programs without telling us how to use them. Or you post things without Credits. If you want to share something ,do it right, and I assure you that you will soon be rewarded ;)

 

btw, change the postcount needed, it is available for free elsewhere, no need to hide it.

Posted

It is old, indeed. I saw it too, but it's cool.

 

CriticalError, your work is nice and you seem to care about the forum, but some share of yours were a bit odd. For example, you post some programs without telling us how to use them. Or you post things without Credits. If you want to share something ,do it right, and I assure you that you will soon be rewarded ;)

 

btw, change the postcount needed, it is available for free elsewhere, no need to hide it.

with respect to some programs have reason ... and with the credits since, as i said in an earlier post now but i will start putting long as they have the friend and the truth that brings a lot because i like to help people, but sometimes i like to me .. was also here that there are many people who know a lot but sometimes they ask for something and you do not explain anything, and that bothers me because i think that all we ever NOOBS by calling anyway so from now on i will get things right so to say we are friend take care
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    • Hello, MaxCheaters community,   We are pleased to officially announce the development of our new Lineage II project: MightyProject MightyProject will be an Interlude Mastered server, developed on a modern game engine and technical foundation while preserving the gameplay, atmosphere, and identity that made Interlude one of the most memorable chronicles of Lineage II. Our objective is not to transform Interlude into something unrecognizable. We aim to modernize and improve the overall experience while remaining faithful to the original spirit and scope of the chronicle. Our Vision MightyProject will feature: Authentic Interlude-oriented gameplay supported by a modern engine. Retail quests, carefully simplified to provide a smoother and more enjoyable progression experience. Reworked classes and skills, focused on improving balance and strengthening class identity without departing from Interlude gameplay. A refined progression system that respects players’ time without removing the sense of achievement. Original development decisions rather than copied features, systems, concepts, or branding from other projects. We are not interested in creating another server filled with random features simply because they are currently popular. Every system introduced into MightyProject must have a clear purpose and fit naturally within the overall Interlude experience. A Serious and Familiar Team Many people within the community are already familiar with us and understand the level of commitment we bring to our projects. We know that trust cannot be built through promises alone. It must be earned through consistent development, professional management, transparency, and long-term support. MightyProject is being approached as a serious and sustainable project—not as a temporary server or a quick attempt to follow current market trends. Our ambition is to help revive the European Lineage II private-server community and contribute to a healthier market where players have more than one or two serious projects to choose from. We believe there is still room for a professionally developed European-based server that respects the identity of Interlude while offering the stability, presentation, and quality expected from a modern project. Partnership Opportunities We are open to discussions with serious investors and professional partners who understand the vision and long-term potential of MightyProject.   Investment partnerships will not alter the project’s established gameplay identity. Core decisions concerning balance, progression, and game design will remain under the responsibility of the development team.   Potential partners may contribute in areas such as: Marketing and media strategy Public relations and advertising Community growth Customer support Operational and promotional activities Every partnership will be discussed professionally, with clearly defined responsibilities, expectations, and boundaries. MightyProject is being created with one clear objective: to deliver a modern, polished, and sustainable Interlude experience without losing the character of the original game. More information regarding development progress, features, testing phases, media content, and the official roadmap will be shared as the project moves forward. Thank you to everyone who has supported us, worked with us, or followed our previous activities within the community. This is only the beginning. MightyProject
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