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It's my script ^^

 

//danzasBD

//////////////////////////// SBUFFS  ///////////////////////////////////////////////////////////



DEFINE_GLOBAL INT USE_DANCE_Dance_of_Fire 1



DEFINE_GLOBAL INT USE_DANCE_Dance_of_the_Warrior 1



DEFINE_GLOBAL INT USE_DANCE_Dance_of_the_Vampire 1



DEFINE_GLOBAL INT USE_DANCE_Dance_ofof_Fury 1



//////////////////////////// TIME SETTINGS ////////////////////////////////////////////////////////////////////////////////







DEFINE_GLOBAL INT TIME_REBUFF_DELAY 120000 // 120 [s]



DEFINE_GLOBAL INT TIME_SKILL_CAST_DELAY 5000 // 5[s] ( how long U cast a skill?



///////////////////////////////////////////////////////////////////////



DEFINE_GLOBAL INT DANCE_1 274   //   Dance of Fire



DEFINE_GLOBAL INT DANCE_2 271   //   Dance of the Warrior



DEFINE_GLOBAL INT DANCE_3 310   //   Dance of the Vampire



DEFINE_GLOBAL INT DANCE_4 275   //   Dance of Fury



DEFINE_GLOBAL INT TIME_LEFT_1_TMP 0

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////////



THREAD FULL_BUFF_LOOP



/////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////



CALL BUFF



DELAY "<&TIME_SKILL_CAST_DELAY&>"



DELAY "<&TIME_SKILL_CAST_DELAY&>"



RETURN VOID



/////////////////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////////////////

FUNCTION FULL_BUFF_LOOP

DO

SLEEP 60000

TIME_LEFT_1_TMP = TIME_LEFT_1_TMP + #i60000

IF TIME_LEFT_1_TMP >= TIME_REBUFF_DELAY

CALL BUFF

TIME_LEFT_1_TMP = TIME_SKILL_CAST_DELAY * #i6

ENDIF

LOOP TRUE == TRUE

RETURN VOID
/////////////////////////////////////////////////////////////////////////////////////////



FUNCTION BUFF



USE_SKILL "<&DANCE_1&>" 0 0



DELAY "<&TIME_SKILL_CAST_DELAY&>"



USE_SKILL "<&DANCE_2&>" 0 0



DELAY "<&TIME_SKILL_CAST_DELAY&>"



USE_SKILL "<&DANCE_3&>" 0 0



DELAY "<&TIME_SKILL_CAST_DELAY&>"



USE_SKILL "<&DANCE_4&>" 0 0



PRINT_TEXT "#I'm finish!"



RETURN VOID

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