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Posted

    * Intel Celeron 1.6Ghz, New Generation

    * 320GB Hard Disk

    * 1GB RAM

    * 1000GB Traffic

 

Hom much people do you think it can handle?

Posted

for a good server thats not enought...

Core 2 Duo 4700

4GB RAM DDR2

HD SATA2 OR SAS 320GB (Maybe 2x SATA2 160GB RAID-0)

 

The traffic maybe can be that...

Posted

fanara, 100-150 players maybe?

 

M4GNUM, go and die, will ya?

are you sure?

 

Guys, i dont care for a big machine, stay on topic, and answer if you want my question. If you cant, dont even bother raising your post count.

Posted

man change ur proc. , if u dont have a lot of money change to a pt4 or a core 2 duo/quad, but u are losing ur time with this celeron 1.6 GHZ, u will got laag with in the max. 30 player

Posted

The CPU has nothing to say when it comes to L2j.

 

The new Generation Celerons are way better than the old one, they do even compete with the old P4 3.0 GHz CPU's.

They have way more Cache and FSB, so they run alot faster.

 

L2j is Memory intensive, so 512 MB should do just find, if you run the server with a Linux Flavor.

Posted

i thing you need more ram(2 giga)

isn't the perfect cpu but with 2 giga ram almost 300-350 and maybe more without crash.

the problem is when the "event" starts(hero system,raids,place with a lot of people).

just use linux and you are perfect.

Posted

I keep wondering why I give you guys advice at all.

 

fanara, do as you wish, keep in mind, no point in paying shitload of cash for something that won't be used.

yes, i want this machine just for start. BTW, whats better, CentOS, or Wundows 2003 server?
Posted

CentOS is better, performance vice, but if you are new to servers, or linux, stick to Windows 2003 Server, you can always setup Linux on your home PC, Dual Boot makes life easier :)

ok, thanx alot for your assistance!

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
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