https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
JustBeatIt
MEGALH ANAGH APO ENAN DEV GIA NA DIOR8OSEI KATI ME TEAM VIEWER SO NAVICAT SAS PARAKALW NA ME HELP GT PEDEUOME 1 MERA :s!
8 answers to this question
Recommended Posts