paidia anoigw tools gia na kanw install database kai m vgazei auto to error ERROR 1045 (28000): Access denied for user 'root'@'localhost' (using password: YES)
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
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I've been working on downgrading the Interlude interface to C4. The problem is the complete downgrading of the clan system from the interlude interface to that of c4. I would like to know if there is an interface editor that can help me finish adapting the clan system from the interlude interface to be the same as that of C4. I've already done a lot of work on this and I'm just missing a few details. Basically the reason for this edit is because if you manage to downgrade the Interlude interface to C4 you can also use the c4 client with system interlude and generate a c4 pts vanganth server that looks like an original c4.
Below is an image of how the clan window currently looks in my edited interlude interface, it's the same as c4 only I need to finish making everything work.
Clan System Window:
Question
l2evidence
paidia anoigw tools gia na kanw install database kai m vgazei auto to error ERROR 1045 (28000): Access denied for user 'root'@'localhost' (using password: YES)
enw dn exw valei password gt?
na deite ta config
loginserver
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = your no-ip
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = your ip
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = your ip
# Default: 2106
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = your ip
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = False
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2archid_jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jarchid_db
# URL = jdbc:sqlserver://localhost/database = l2jarchid_db/user = sa/password =
URL = jdbc:mysql://localhost/l2jarchid_db
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 10
MaximumDbConnections = 10
# Default: True
AutoCreateAccounts = True
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15
# ---------------------------------------------------------------------------
# Test server setting, shoudnt be touched in online game server
# ---------------------------------------------------------------------------
# Default: False
Debug = False
# Default: False
Assert = False
# Default: False
Developer = False
# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: True
ForceGGAuth = False
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
game server
# ---------------------------------------------------------------------------
# Game Networking Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = you no-ip
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = your ip
# Default: 127.0.0.1
LoginHost = your ip
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = your ip
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com
Driver = com.mysql.jdbc.Driver
#Driver = org.hsqldb.jdbcDriver
#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jarchid_db
#URL = jdbc:hsqldb:hsql://localhost/l2jarchid_db
#URL = jdbc:sqlserver://localhost/database = l2jarchid_db/user = sa/password =
#Database user info (using root user is not recommended)
Login = root
Password =
# Default: 100
MaximumDbConnections = 100
# ---------------------------------------------------------------------------
# Packet Handler
# ---------------------------------------------------------------------------
# Old packet handler uses switches and its not updated
# New one is based on fast maps and packet instances being cloned
# Recommended = False
UseOldHandler = False
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